#version 300 es #extension GL_EXT_YUV_target : enable uniform __samplerExternal2DY2YEXT sExt; precision mediump __samplerExternal2DY2YEXT; uniform __samplerExternal2DY2YEXT mediumExt; uniform highp __samplerExternal2DY2YEXT highExt; void main() { texture2D(sExt, vec2(0.2)); // ERROR texture2D(mediumExt, vec2(0.2)); // ERROR texture2D(highExt, vec2(0.2)); // ERROR texture2DProj(sExt, vec3(0.3)); // ERROR texture2DProj(sExt, vec4(0.3)); // ERROR int lod = 0; highp float bias = 0.01; textureSize(sExt, lod); texture(sExt, vec2(0.2)); texture(sExt, vec2(0.2), bias); textureProj(sExt, vec3(0.2)); textureProj(sExt, vec3(0.2), bias); textureProj(sExt, vec4(0.2)); textureProj(sExt, vec4(0.2), bias); texelFetch(sExt, ivec2(4), lod); texture3D(sExt, vec3(0.3)); // ERROR texture2DProjLod(sExt, vec3(0.3), 0.3); // ERROR texture(sExt, vec3(0.3)); // ERROR textureProjLod(sExt, vec3(0.3), 0.3); // ERROR } #extension GL_EXT_YUV_target : disable uniform __samplerExternal2DY2YEXT badExt; // ERROR