add_library(glslang-default-resource-limits ${CMAKE_CURRENT_SOURCE_DIR}/ResourceLimits.cpp ${CMAKE_CURRENT_SOURCE_DIR}/resource_limits_c.cpp) set_property(TARGET glslang-default-resource-limits PROPERTY FOLDER glslang) set_property(TARGET glslang-default-resource-limits PROPERTY POSITION_INDEPENDENT_CODE ON) target_include_directories(glslang-default-resource-limits PUBLIC $ PUBLIC $) set(SOURCES StandAlone.cpp DirStackFileIncluder.h) add_executable(glslangValidator ${SOURCES}) set_property(TARGET glslangValidator PROPERTY FOLDER tools) glslang_set_link_args(glslangValidator) set(LIBRARIES glslang SPIRV glslang-default-resource-limits) if(ENABLE_SPVREMAPPER) set(LIBRARIES ${LIBRARIES} SPVRemapper) endif() if(WIN32) set(LIBRARIES ${LIBRARIES} psapi) elseif(UNIX) if(NOT ANDROID) set(LIBRARIES ${LIBRARIES} pthread) endif() endif(WIN32) target_link_libraries(glslangValidator ${LIBRARIES}) target_include_directories(glslangValidator PUBLIC $ $) if(ENABLE_SPVREMAPPER) set(REMAPPER_SOURCES spirv-remap.cpp) add_executable(spirv-remap ${REMAPPER_SOURCES}) set_property(TARGET spirv-remap PROPERTY FOLDER tools) glslang_set_link_args(spirv-remap) target_link_libraries(spirv-remap ${LIBRARIES}) endif() if(WIN32) source_group("Source" FILES ${SOURCES}) endif(WIN32) if(ENABLE_GLSLANG_INSTALL) install(TARGETS glslangValidator EXPORT glslangValidatorTargets RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}) install(EXPORT glslangValidatorTargets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake) if(ENABLE_SPVREMAPPER) install(TARGETS spirv-remap EXPORT spirv-remapTargets RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}) install(EXPORT spirv-remapTargets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake) endif() if(BUILD_SHARED_LIBS) install(TARGETS glslang-default-resource-limits EXPORT glslang-default-resource-limitsTargets LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) install(EXPORT glslang-default-resource-limitsTargets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake) endif() endif(ENABLE_GLSLANG_INSTALL)