void ValidateTensorShapesFromInputs() override
~SwitchLayer()=default
Default destructor.
SwitchLayer * Clone(Graph &graph) const override
void Accept(ILayerVisitor &visitor) const override
This layer calculates both true and false outputs for input.
SwitchLayer(const char *name)
virtual std::unique_ptr< IWorkload > CreateWorkload(const IWorkloadFactory &factory) const override