# This is basically the overall name of the project in Visual Studio this is the name of the Solution File # For every executable you have with a main method you should have an add_executable line below. # For every add executable line you should list every .cpp and .h file you have associated with that executable. # This is the variable for Windows. I use this to define the root of my directory structure. SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut) # You shouldn't have to modify anything below this line ######################################################## #currently this demo has only been tested under Windows 32bit #IF (WIN32) INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL ${VECTOR_MATH_INCLUDE} ) LINK_LIBRARIES( BulletMultiThreaded BulletDynamics BulletCollision LinearMath ) IF (WIN32) ADD_EXECUTABLE(AppThreadingDemo main.cpp ${BULLET_PHYSICS_SOURCE_DIR}/msvc/bullet.rc ) ELSE() ADD_EXECUTABLE(AppThreadingDemo main.cpp ) ENDIF() IF (UNIX) TARGET_LINK_LIBRARIES(AppThreadingDemo pthread) ENDIF(UNIX) IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES) SET_TARGET_PROPERTIES(AppThreadingDemo PROPERTIES DEBUG_POSTFIX "_Debug") SET_TARGET_PROPERTIES(AppThreadingDemo PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel") SET_TARGET_PROPERTIES(AppThreadingDemo PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo") ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES) #ENDIF(WIN32)