# This is basically the overall name of the project in Visual Studio this is the name of the Solution File # For every executable you have with a main method you should have an add_executable line below. # For every add executable line you should list every .cpp and .h file you have associated with that executable. # This is the variable for Windows. I use this to define the root of my directory structure. SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut) # You shouldn't have to modify anything below this line ######################################################## IF(BUILD_AMD_OPENCL_DEMOS AND BUILD_MULTITHREADING) SUBDIRS(AMD) ENDIF() INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL ${BULLET_PHYSICS_SOURCE_DIR}/Extras/Serialize/BulletFileLoader ${BULLET_PHYSICS_SOURCE_DIR}/Extras/Serialize/BulletWorldImporter ) ADD_DEFINITIONS(-DDESERIALIZE_SOFT_BODIES) IF (USE_GLUT) LINK_LIBRARIES( OpenGLSupport BulletWorldImporter BulletSoftBody BulletDynamics BulletCollision BulletFileLoader LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ) IF (WIN32) ADD_EXECUTABLE(AppSerializeDemo main.cpp SerializeDemo.cpp SerializeDemo.h ${BULLET_PHYSICS_SOURCE_DIR}/build/bullet.rc ) ELSE() ADD_EXECUTABLE(AppSerializeDemo main.cpp SerializeDemo.cpp SerializeDemo.h ) ENDIF() IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) IF (WIN32) IF (CMAKE_CL_64) ADD_CUSTOM_COMMAND( TARGET AppSerializeDemo POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR} ) ELSE(CMAKE_CL_64) ADD_CUSTOM_COMMAND( TARGET AppSerializeDemo POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR} ) ENDIF(CMAKE_CL_64) ENDIF(WIN32) ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) ELSE (USE_GLUT) LINK_LIBRARIES( OpenGLSupport BulletWorldImporter BulletSoftBody BulletDynamics BulletCollision BulletFileLoader LinearMath ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ) ADD_EXECUTABLE(AppSerializeDemo WIN32 ../OpenGL/Win32AppMain.cpp Win32SerializeDemo.cpp SerializeDemo.cpp SerializeDemo.h ${BULLET_PHYSICS_SOURCE_DIR}/build/bullet.rc ) ENDIF (USE_GLUT) IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES AND NOT INTERNAL_UPDATE_SERIALIZATION_STRUCTURES) ADD_CUSTOM_COMMAND( TARGET AppSerializeDemo POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/Demos/SerializeDemo/testFile.bullet ${CMAKE_CURRENT_BINARY_DIR}/testFile.bullet ) ENDIF () IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES) SET_TARGET_PROPERTIES(AppSerializeDemo PROPERTIES DEBUG_POSTFIX "_Debug") SET_TARGET_PROPERTIES(AppSerializeDemo PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel") SET_TARGET_PROPERTIES(AppSerializeDemo PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo") ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)