# This is basically the overall name of the project in Visual Studio this is the name of the Solution File # For every executable you have with a main method you should have an add_executable line below. # For every add executable line you should list every .cpp and .h file you have associated with that executable. # You shouldn't have to modify anything below this line ######################################################## INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL ) LINK_LIBRARIES( OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ) ADD_EXECUTABLE(AppRagdollDemo RagdollDemo.cpp main.cpp ) IF (WIN32) IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) IF (CMAKE_CL_64) ADD_CUSTOM_COMMAND( TARGET AppRagdollDemo POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR} ) ELSE(CMAKE_CL_64) ADD_CUSTOM_COMMAND( TARGET AppRagdollDemo POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR} ) ENDIF(CMAKE_CL_64) ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) ENDIF(WIN32) IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES) SET_TARGET_PROPERTIES(AppRagdollDemo PROPERTIES DEBUG_POSTFIX "_Debug") SET_TARGET_PROPERTIES(AppRagdollDemo PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel") SET_TARGET_PROPERTIES(AppRagdollDemo PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo") ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)