hasCL = findOpenCL_Intel() if (hasCL) then project "AppOpenCLClothDemo_Intel" defines { "USE_INTEL_OPENCL","CL_PLATFORM_INTEL"} initOpenCL_Intel() language "C++" kind "ConsoleApp" targetdir "../../.." libdirs {"../../../Glut"} links { "LinearMath", "BulletCollision", "BulletDynamics", "BulletSoftBody", "BulletSoftBodySolvers_OpenCL_Intel", "opengl32" } configuration { "Windows" } defines { "GLEW_STATIC"} configuration "x64" links { "glut64", "glew64s" } configuration "x32" links { "glut32", "glew32s" } configuration{} includedirs { "../../../src", "../../../Glut", "../../SharedOpenCL", "../../OpenGL" } files { "../cl_cloth_demo.cpp", "../../SharedOpenCL/btOpenCLUtils.cpp", "../../SharedOpenCL/btOpenCLUtils.h", "../../SharedOpenCL/btOpenCLInclude.h", "../../OpenGL/GLDebugDrawer.cpp", "../../OpenGL/stb_image.cpp", "../../OpenGL/stb_image.h", "../gl_win.cpp", "../clstuff.cpp", "../clstuff.h", "../gl_win.h", "../cloth.h" } end