hasDX11 = findDirectX11() if (hasDX11) then project "App_DX11ClothDemo" initDirectX11() language "C++" defines { "UNICODE","_UNICODE"} kind "WindowedApp" flags { "WinMain" } targetdir "../.." includedirs { "../../src", "DXUT/Core", "DXUT/Optional" } links { "LinearMath","BulletCollision","BulletDynamics", "BulletSoftBody", "BulletSoftBodyDX11Solvers" } files { "DXUT/Core/DXUT.cpp", "DXUT/Optional/DXUTcamera.cpp", "DXUT/Core/DXUTDevice11.cpp", "DXUT/Core/DXUTDevice9.cpp", "DXUT/Optional/DXUTgui.cpp", "DXUT/Core/DXUTmisc.cpp", "DXUT/Optional/DXUTres.cpp", "DXUT/Optional/DXUTsettingsdlg.cpp", "DXUT/Optional/SDKmesh.cpp", "DXUT/Optional/SDKmisc.cpp", "cloth_renderer.cpp" } end