# This is basically the overall name of the project in Visual Studio this is the name of the Solution File # For every executable you have with a main method you should have an add_executable line below. # For every add executable line you should list every .cpp and .h file you have associated with that executable. # You shouldn't have to modify anything below this line ######################################################## INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/Extras ${BULLET_PHYSICS_SOURCE_DIR}/Extras/GIMPACTUtils ${BULLET_PHYSICS_SOURCE_DIR}/Extras/HACD ${BULLET_PHYSICS_SOURCE_DIR}/Extras/ConvexDecomposition ${BULLET_PHYSICS_SOURCE_DIR}/Extras/LibXML ${BULLET_PHYSICS_SOURCE_DIR}/Extras/LibXML/include ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL ${BULLET_PHYSICS_SOURCE_DIR}/Extras/Serialize/BulletFileLoader ${BULLET_PHYSICS_SOURCE_DIR}/Extras/Serialize/BulletWorldImporter ${VECTOR_MATH_INCLUDE} ) LINK_LIBRARIES( GLUI GIMPACTUtils HACD ConvexDecomposition OpenGLSupport BulletWorldImporter BulletSoftBody BulletDynamics BulletCollision BulletFileLoader LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ) SET(AllBulletDemos_SRCS Main.cpp DemoEntries.cpp ../CcdPhysicsDemo/CcdPhysicsDemo.cpp ../BasicDemo/BasicDemo.cpp ../BspDemo/BspDemo.cpp ../BspDemo/BspConverter.cpp ../BspDemo/BspLoader.cpp ../DynamicControlDemo/MotorDemo.cpp ../ConcaveDemo/ConcavePhysicsDemo.cpp ../ConcaveRaycastDemo/ConcaveRaycastDemo.cpp ../ConcaveConvexcastDemo/ConcaveConvexcastDemo.cpp ../ConvexDecompositionDemo/ConvexDecompositionDemo.cpp ../SliderConstraintDemo/SliderConstraintDemo.cpp ../RagdollDemo/RagdollDemo.cpp ../GimpactTestDemo/GimpactTestDemo.cpp ../Raytracer/Raytracer.cpp ../GjkConvexCastDemo/LinearConvexCastDemo.cpp ../ForkLiftDemo/ForkLiftDemo.cpp ../SoftDemo/SoftDemo.cpp ../ConstraintDemo/ConstraintDemo.cpp ../Benchmarks/BenchmarkDemo.cpp ../Box2dDemo/Box2dDemo.cpp ) IF (WIN32) ADD_EXECUTABLE(AppAllBulletDemos ${AllBulletDemos_SRCS} ${BULLET_PHYSICS_SOURCE_DIR}/build/bullet.rc ) ELSE() ADD_EXECUTABLE(AppAllBulletDemos ${AllBulletDemos_SRCS} ) ENDIF() IF (WIN32) IF (NOT INTERNAL_CREATE_MSVC_RELATIVE_PATH_PROJECTFILES) IF (CMAKE_CL_64) ADD_CUSTOM_COMMAND( TARGET AppAllBulletDemos POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR} ) ELSE(CMAKE_CL_64) ADD_CUSTOM_COMMAND( TARGET AppAllBulletDemos POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR} ) ENDIF(CMAKE_CL_64) ENDIF (NOT INTERNAL_CREATE_MSVC_RELATIVE_PATH_PROJECTFILES) ENDIF(WIN32) IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) ADD_CUSTOM_COMMAND( TARGET AppAllBulletDemos POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/Demos/SerializeDemo/testFile.bullet ${CMAKE_CURRENT_BINARY_DIR}/testFile.bullet COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/file.obj ${CMAKE_CURRENT_BINARY_DIR} ) ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES) SET_TARGET_PROPERTIES(AppAllBulletDemos PROPERTIES DEBUG_POSTFIX "_Debug") SET_TARGET_PROPERTIES(AppAllBulletDemos PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel") SET_TARGET_PROPERTIES(AppAllBulletDemos PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo") ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)