1 /* -*- mode: c++ -*- */
3 * Copyright (c) 2010 Mike Qin <mikeandmore@gmail.com>
5 * The contents of this file are subject to the terms of either the GNU Lesser
6 * General Public License Version 2.1 only ("LGPL") or the Common Development and
7 * Distribution License ("CDDL")(collectively, the "License"). You may not use this
8 * file except in compliance with the License. You can obtain a copy of the CDDL at
9 * http://www.opensource.org/licenses/cddl1.php and a copy of the LGPLv2.1 at
10 * http://www.opensource.org/licenses/lgpl-license.php. See the License for the
11 * specific language governing permissions and limitations under the License. When
12 * distributing the software, include this License Header Notice in each file and
13 * include the full text of the License in the License file as well as the
16 * NOTICE PURSUANT TO SECTION 9 OF THE COMMON DEVELOPMENT AND DISTRIBUTION LICENSE
18 * For Covered Software in this distribution, this License shall be governed by the
19 * laws of the State of California (excluding conflict-of-law provisions).
20 * Any litigation relating to this License shall be subject to the jurisdiction of
21 * the Federal Courts of the Northern District of California and the state courts
22 * of the State of California, with venue lying in Santa Clara County, California.
26 * If you wish your version of this file to be governed by only the CDDL or only
27 * the LGPL Version 2.1, indicate your decision by adding "[Contributor]" elects to
28 * include this software in this distribution under the [CDDL or LGPL Version 2.1]
29 * license." If you don't indicate a single choice of license, a recipient has the
30 * option to distribute your version of this file under either the CDDL or the LGPL
31 * Version 2.1, or to extend the choice of license to its licensees as provided
32 * above. However, if you add LGPL Version 2.1 code and therefore, elected the LGPL
33 * Version 2 license, then the option applies only if the new code is made subject
34 * to such option by the copyright holder.
37 #ifndef _SUNPINYIN_PREEDIT_H_
38 #define _SUNPINYIN_PREEDIT_H_
52 PreeditUI(std::string name) throw() : name_(name) {}
53 virtual ~PreeditUI() {}
55 std::string name() { return name_; }
57 virtual void show() = 0;
58 virtual void hide() = 0;
59 virtual void move(int x, int y) = 0;
60 virtual void reload() = 0;
61 virtual void update_preedit_string(const char* utf_str) = 0;
62 virtual void update_candidates_string(const char* utf_str) = 0;
65 class GtkPreeditUI : public PreeditUI
69 virtual ~GtkPreeditUI();
73 virtual void move(int x, int y);
74 virtual void reload();
75 virtual void update_preedit_string(const char* utf_str);
76 virtual void update_candidates_string(const char* utf_str);
79 GtkWidget* preedit_area_;
80 GtkWidget* candidate_area_;
83 class SkinLoaderException: public std::exception
86 const char* what() const throw() { return "Cannot load skin!"; }
89 class SkinPreeditUI : public PreeditUI
92 SkinPreeditUI(std::string name) throw();
93 virtual ~SkinPreeditUI();
97 virtual void move(int x, int y);
98 virtual void reload();
99 virtual void update_preedit_string(const char* utf_str);
100 virtual void update_candidates_string(const char* utf_str);
103 void internal_move(int x, int y);
105 skin_window_t* main_wnd_;
106 skin_label_t* preedit_label_;
107 skin_label_t* candidate_label_;
111 inline PreeditUI* create_preedit_ui(std::string name)
113 if (name == "classic") {
114 return new GtkPreeditUI();
117 return new SkinPreeditUI(name);
118 } catch (const SkinLoaderException& ex) {
119 fprintf(stderr, "%s\n", ex.what());
125 #endif /* _SUNPINYIN_PREEDIT_H_ */