1 # Microsoft Developer Studio Project File - Name="libgstdirectsound" - Package Owner=<4>
2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
7 CFG=libgstdirectsound - Win32 Debug
8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
9 !MESSAGE use the Export Makefile command and run
11 !MESSAGE NMAKE /f "libgstdirectsound.mak".
13 !MESSAGE You can specify a configuration when running NMAKE
14 !MESSAGE by defining the macro CFG on the command line. For example:
16 !MESSAGE NMAKE /f "libgstdirectsound.mak" CFG="libgstdirectsound - Win32 Debug"
18 !MESSAGE Possible choices for configuration are:
20 !MESSAGE "libgstdirectsound - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
21 !MESSAGE "libgstdirectsound - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
25 # PROP AllowPerConfigDependencies 0
26 # PROP Scc_ProjName ""
27 # PROP Scc_LocalPath ""
32 !IF "$(CFG)" == "libgstdirectsound - Win32 Release"
35 # PROP BASE Use_Debug_Libraries 0
36 # PROP BASE Output_Dir "Release"
37 # PROP BASE Intermediate_Dir "Release"
38 # PROP BASE Target_Dir ""
40 # PROP Use_Debug_Libraries 0
41 # PROP Output_Dir "Release"
42 # PROP Intermediate_Dir "Release"
43 # PROP Ignore_Export_Lib 0
45 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBGSTDIRECTSOUND_EXPORTS" /YX /FD /c
46 # ADD CPP /nologo /MD /W3 /O2 /I "../.." /I "../../gst-libs" /I "../../../gstreamer" /I "../common" /I "../../../gstreamer/libs" /I "../../../gst-plugins-base/gst-libs" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBGSTDIRECTSOUND_EXPORTS" /D "HAVE_CONFIG_H" /YX /FD /c
47 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
48 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
49 # ADD BASE RSC /l 0x40c /d "NDEBUG"
50 # ADD RSC /l 0x40c /d "NDEBUG"
52 # ADD BASE BSC32 /nologo
55 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
56 # ADD LINK32 glib-2.0.lib gobject-2.0.lib libgstaudio-0.10.lib libgstreamer-0.10.lib libgstbase-0.10.lib libgstinterfaces-0.10.lib dsound.lib dxerr9.lib user32.lib /nologo /dll /machine:I386 /libpath:"../../../gstreamer/win32/vs6/release" /libpath:"../../../gst-plugins-base/win32/vs6/release" /libpath:"./release"
57 # Begin Special Build Tool
58 TargetPath=.\Release\libgstdirectsound.dll
60 PostBuild_Cmds=copy /Y $(TargetPath) c:\gstreamer\lib\gstreamer-0.10
61 # End Special Build Tool
63 !ELSEIF "$(CFG)" == "libgstdirectsound - Win32 Debug"
66 # PROP BASE Use_Debug_Libraries 1
67 # PROP BASE Output_Dir "Debug"
68 # PROP BASE Intermediate_Dir "Debug"
69 # PROP BASE Target_Dir ""
71 # PROP Use_Debug_Libraries 1
72 # PROP Output_Dir "Debug"
73 # PROP Intermediate_Dir "Debug"
74 # PROP Ignore_Export_Lib 0
76 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBGSTDIRECTSOUND_EXPORTS" /YX /FD /GZ /c
77 # ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "../../gst-libs" /I "../../../gstreamer" /I "../common" /I "../../../gstreamer/libs" /I "../../../gst-plugins-base/gst-libs" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBGSTDIRECTSOUND_EXPORTS" /D "HAVE_CONFIG_H" /FR /YX /FD /GZ /c
78 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
79 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
80 # ADD BASE RSC /l 0x40c /d "_DEBUG"
81 # ADD RSC /l 0x40c /d "_DEBUG"
83 # ADD BASE BSC32 /nologo
86 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
87 # ADD LINK32 glib-2.0D.lib gobject-2.0D.lib libgstaudio-0.10.lib libgstreamer-0.10.lib libgstbase-0.10.lib libgstinterfaces-0.10.lib dsound.lib dxerr9.lib user32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept /libpath:"../../../gstreamer/win32/vs6/debug" /libpath:"../../../gst-plugins-base/win32/vs6/debug" /libpath:"./debug"
88 # SUBTRACT LINK32 /incremental:no
89 # Begin Special Build Tool
90 TargetPath=.\Debug\libgstdirectsound.dll
92 PostBuild_Cmds=copy /Y $(TargetPath) c:\gstreamer\debug\lib\gstreamer-0.10
93 # End Special Build Tool
99 # Name "libgstdirectsound - Win32 Release"
100 # Name "libgstdirectsound - Win32 Debug"
101 # Begin Group "Source Files"
103 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
106 SOURCE=..\..\sys\directsound\gstdirectsoundplugin.c
110 SOURCE=..\..\sys\directsound\gstdirectsoundsink.c
113 # Begin Group "Header Files"
115 # PROP Default_Filter "h;hpp;hxx;hm;inl"
118 SOURCE=..\..\sys\directsound\gstdirectsoundsink.h
121 # Begin Group "Resource Files"
123 # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"