2 This file is part of PulseAudio.
4 Copyright 2012 Alexander Kurtz <kurtz.alex@googlemail.com>
6 PulseAudio is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published
8 by the Free Software Foundation; either version 2.1 of the License,
9 or (at your option) any later version.
11 PulseAudio is distributed in the hope that it will be useful, but
12 WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License
17 along with PulseAudio; if not, see <http://www.gnu.org/licenses/>.
20 namespace PulseAudio {
22 [CCode (cheader_filename="pulse/simple.h", cname="pa_simple", cprefix="pa_simple_")]
24 public Simple(string? server = null, string? name = null, Stream.Direction dir = Stream.Direction.PLAYBACK,
25 string? dev = null, string stream_name = "",
26 SampleSpec ss = SampleSpec(){ format = SampleFormat.S16NE, rate = 44100, channels = 2 },
27 ChannelMap? map = null, Stream.BufferAttr? attr = null, out int error = null);
28 public int write(void* data, size_t bytes, out int error = null);
29 public int drain(out int error = null);
30 public int read(void* data, size_t bytes, out int error = null);
31 public usec get_latency(out int error = null);
32 public int flush(out int error = null);