2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
21 // Need to override adaptor classes for toolkit test harness, so include
22 // test harness headers before dali headers.
23 #include <dali-toolkit-test-suite-utils.h>
26 #include <dali-toolkit/dali-toolkit.h>
27 #include <dali/integration-api/events/touch-event-integ.h>
28 #include <dali/integration-api/events/pan-gesture-event.h>
31 using namespace Toolkit;
33 void utc_dali_toolkit_scroll_view_effect_startup(void)
35 test_return_value = TET_UNDEF;
38 void utc_dali_toolkit_scroll_view_effect_cleanup(void)
40 test_return_value = TET_PASS;
46 const int MILLISECONDS_PER_SECOND = 1000;
47 const int RENDER_FRAME_INTERVAL = 16; ///< Duration of each frame in ms. (at approx 60FPS)
48 const int RENDER_ANIMATION_TEST_DURATION_MS = 1000; ///< 1000ms to test animation
49 const int RENDER_DELAY_SCROLL = 1000; ///< duration to wait for any scroll to complete.
52 * Simulate time passed by.
54 * @note this will always process at least 1 frame (1/60 sec)
56 * @param application Test application instance
57 * @param duration Time to pass in milliseconds.
58 * @return The actual time passed in milliseconds
60 int Wait(ToolkitTestApplication& application, int duration = 0)
64 for(int i = 0; i <= ( duration / RENDER_FRAME_INTERVAL); i++)
66 application.SendNotification();
67 application.Render(RENDER_FRAME_INTERVAL);
68 time += RENDER_FRAME_INTERVAL;
75 * Creates a Ruler that snaps to a specified grid size.
76 * If that grid size is 0.0 then this ruler does not
79 * @param[in] gridSize (optional) The grid size for the ruler,
80 * (Default = 0.0 i.e. no snapping)
81 * @return The ruler is returned.
83 RulerPtr CreateRuler(float gridSize = 0.0f)
85 if(gridSize <= Math::MACHINE_EPSILON_0)
87 return new DefaultRuler();
89 return new FixedRuler(gridSize);
94 static bool gOnScrollStartCalled; ///< Whether the OnScrollStart signal was invoked.
95 static bool gOnScrollUpdateCalled; ///< Whether the OnScrollUpdate signal was invoked.
96 static bool gOnScrollCompleteCalled; ///< Whether the OnScrollComplete signal was invoked.
97 static Vector3 gConstraintResult; ///< Result from constraint.
99 static ActorContainer gPages; ///< Keeps track of all the pages for applying effects.
101 static void ResetScrollCallbackResults()
103 gOnScrollStartCalled = false;
104 gOnScrollUpdateCalled = false;
105 gOnScrollCompleteCalled = false;
109 * Invoked when scrolling starts.
111 * @param[in] position The current scroll position.
113 static void OnScrollStart( const Vector3& position )
115 gOnScrollStartCalled = true;
119 * Invoked when scrolling updates (via dragging)
121 * @param[in] position The current scroll position.
123 static void OnScrollUpdate( const Vector3& position )
125 gOnScrollUpdateCalled = true;
129 * Invoked when scrolling finishes
131 * @param[in] position The current scroll position.
133 static void OnScrollComplete( const Vector3& position )
135 gOnScrollCompleteCalled = true;
138 ScrollView SetupTestScrollView(int rows, int columns, Vector2 size)
140 Constraint constraint;
142 ScrollView scrollView = ScrollView::New();
143 scrollView.SetSize(size);
144 scrollView.SetAnchorPoint(AnchorPoint::CENTER);
145 scrollView.SetParentOrigin(ParentOrigin::CENTER);
147 constraint = Constraint::New<Dali::Vector3>( scrollView, Dali::Actor::Property::SIZE, Dali::EqualToConstraint() );
148 constraint.AddSource( Dali::ParentSource( Dali::Actor::Property::SIZE ) );
151 scrollView.SetWrapMode(false);
152 scrollView.ScrollStartedSignal().Connect( &OnScrollStart );
153 scrollView.ScrollUpdatedSignal().Connect( &OnScrollUpdate );
154 scrollView.ScrollCompletedSignal().Connect( &OnScrollComplete );
155 Stage::GetCurrent().Add( scrollView );
156 RulerPtr rulerX = CreateRuler(size.width);
157 RulerPtr rulerY = CreateRuler(size.height);
160 rulerX->SetDomain(RulerDomain(0.0f, size.width * columns));
168 rulerY->SetDomain(RulerDomain(0.0f, size.width * rows));
175 scrollView.SetRulerX( rulerX );
176 scrollView.SetRulerY( rulerY );
177 Stage::GetCurrent().Add( scrollView );
179 Actor container = Actor::New();
180 container.SetParentOrigin(ParentOrigin::CENTER);
181 container.SetAnchorPoint(AnchorPoint::CENTER);
182 container.SetSize( size );
183 scrollView.Add( container );
185 constraint = Constraint::New<Vector3>( container, Actor::Property::SIZE, EqualToConstraint() );
186 constraint.AddSource( Dali::ParentSource( Dali::Actor::Property::SIZE ) );
190 for(int row = 0;row<rows;row++)
192 for(int column = 0;column<columns;column++)
194 Actor page = Actor::New();
196 constraint = Constraint::New<Vector3>( page, Actor::Property::SIZE, EqualToConstraint() );
197 constraint.AddSource( Dali::ParentSource( Dali::Actor::Property::SIZE ) );
199 page.SetParentOrigin( ParentOrigin::CENTER );
200 page.SetAnchorPoint( AnchorPoint::CENTER );
201 page.SetPosition( column * size.x, row * size.y );
204 gPages.push_back(page);
208 ResetScrollCallbackResults();
215 ResetScrollCallbackResults();
218 Actor AddActorToPage(Actor page, float x, float y, float cols, float rows)
220 Stage stage = Stage::GetCurrent();
221 Vector2 stageSize = stage.GetSize();
223 const float margin = 10.0f;
224 const Vector2 actorSize((stageSize.x / cols) - margin, (stageSize.y / rows) - margin);
226 Actor actor = Actor::New();
227 actor.SetParentOrigin( ParentOrigin::CENTER );
228 actor.SetAnchorPoint( AnchorPoint::CENTER );
230 Vector3 position( margin * 0.5f + (actorSize.x + margin) * x - stageSize.width * 0.5f,
231 margin * 0.5f + (actorSize.y + margin) * y - stageSize.height * 0.5f,
233 Vector3 positionEnd( margin * 0.5f + (actorSize.x + margin) * (x + cols) - stageSize.width * 0.5f - margin,
234 margin * 0.5f + (actorSize.y + margin) * (y + rows) - stageSize.height * 0.5f - margin,
236 Vector3 size(positionEnd - position);
237 actor.SetPosition( position + size * 0.5f);
238 actor.SetSize( positionEnd - position );
243 } // unnamed namespace
246 int UtcDaliScrollViewCubeEffectSetup(void)
248 tet_infoline(" UtcDaliScrollViewCubeEffectSetup");
250 ScrollViewCubeEffect effect;
252 DALI_TEST_CHECK( !effect );
254 BaseHandle handle = ScrollViewCubeEffect::New();
256 DALI_TEST_CHECK( handle );
258 effect = ScrollViewCubeEffect::DownCast(handle);
260 DALI_TEST_CHECK( effect );
264 int UtcDaliScrollViewSpiralEffectSetup(void)
266 tet_infoline(" UtcDaliScrollViewSpiralEffectSetup");
268 ScrollViewPageSpiralEffect effect;
270 DALI_TEST_CHECK( !effect );
272 BaseHandle handle = ScrollViewPageSpiralEffect::New();
274 DALI_TEST_CHECK( handle );
276 effect = ScrollViewPageSpiralEffect::DownCast(handle);
278 DALI_TEST_CHECK( effect );
282 int UtcDaliScrollViewCubeEffectTest(void)
284 ToolkitTestApplication application;
285 tet_infoline(" UtcDaliScrollViewCubeEffectTest");
287 Vector2 size = Stage::GetCurrent().GetSize();
289 ScrollView scrollView = SetupTestScrollView(1, 3, size);
290 Actor page = gPages[1];
291 Wait(application, 500);
293 ScrollViewCubeEffect effect = ScrollViewCubeEffect::New();
294 scrollView.ApplyEffect(effect);
296 Actor actor = AddActorToPage(page, 0.5f, 0.5f, 3, 3);
298 Vector3 actorPrePosition = actor.GetCurrentPosition();
300 effect.ApplyToActor(actor, page, Vector3(-105.0f, 30.0f, -240.0f), Vector2(Math::PI * 0.5f, Math::PI * 0.5f), Vector2(0.25f, 0.25f) * size);
302 Actor actor2 = AddActorToPage(page, 0.5f, 0.5f, 3, 3);
303 effect.ApplyToActor(actor2, Vector3(-105.0f, 30.0f, -240.0f), Vector2(Math::PI * 0.5f, Math::PI * 0.5f), Vector2(0.25f, 0.25f) * size);
305 scrollView.ScrollTo(1);
306 while(!gOnScrollCompleteCalled)
310 // test that the first page has reached centre of screen
311 Vector3 actorPostPosition = actor.GetCurrentPosition();
312 // just check the actor has moved
313 DALI_TEST_CHECK((actorPostPosition - actorPrePosition).Length() > Math::MACHINE_EPSILON_1);
319 int UtcDaliScrollViewSpiralEffectTest(void)
321 ToolkitTestApplication application;
322 tet_infoline(" UtcDaliScrollViewSpiralEffectTest");
324 Vector2 size = Stage::GetCurrent().GetSize();
326 ScrollView scrollView = SetupTestScrollView(1, 3, size);
327 Actor testPage = gPages[1];
328 Wait(application, 500);
330 ScrollViewPageSpiralEffect effect = ScrollViewPageSpiralEffect::New();
331 scrollView.ApplyEffect(effect);
333 for(ActorIter pageIter = gPages.begin(); pageIter != gPages.end(); ++pageIter)
335 Actor page = *pageIter;
336 page.RemoveConstraints();
338 Constraint constraint = Constraint::New<Vector3>( page, Actor::Property::SIZE, EqualToConstraint() );
339 constraint.AddSource( ParentSource( Actor::Property::SIZE ) );
341 effect.ApplyToPage(page, Vector2(Math::PI_2, 0.0f));
345 scrollView.ScrollTo(1);
346 while(!gOnScrollCompleteCalled)
350 // test that the first page has reached centre of screen
351 Vector3 pagePos = testPage.GetCurrentPosition();
352 DALI_TEST_EQUALS(pagePos, Vector3::ZERO, Math::MACHINE_EPSILON_0, TEST_LOCATION);
357 int UtcDaliScrollViewPageCubeEffectSetup(void)
359 tet_infoline(" UtcDaliScrollViewPageCubeEffectSetup");
361 ScrollViewPageCubeEffect effect;
363 DALI_TEST_CHECK( !effect );
365 BaseHandle handle = ScrollViewPageCubeEffect::New();
367 DALI_TEST_CHECK( handle );
369 effect = ScrollViewPageCubeEffect::DownCast(handle);
371 DALI_TEST_CHECK( effect );
376 int UtcDaliScrollViewPageCarouselEffectSetup(void)
378 tet_infoline(" UtcDaliScrollViewCarouselEffectSetup");
380 ScrollViewPageCarouselEffect effect;
382 DALI_TEST_CHECK( !effect );
384 BaseHandle handle = ScrollViewPageCarouselEffect::New();
386 DALI_TEST_CHECK( handle );
388 effect = ScrollViewPageCarouselEffect::DownCast(handle);
390 DALI_TEST_CHECK( effect );
394 int UtcDaliScrollViewCarouselEffectSetup(void)
396 tet_infoline(" UtcDaliScrollViewCarouselEffectSetup");
398 ScrollViewCarouselEffect effect;
400 DALI_TEST_CHECK( !effect );
402 BaseHandle handle = ScrollViewCarouselEffect::New();
404 DALI_TEST_CHECK( handle );
406 effect = ScrollViewCarouselEffect::DownCast(handle);
408 DALI_TEST_CHECK( effect );
412 int UtcDaliScrollViewDepthEffectSetup(void)
414 tet_infoline(" UtcDaliScrollViewDepthEffectSetup");
416 ScrollViewDepthEffect effect;
418 DALI_TEST_CHECK( !effect );
420 BaseHandle handle = ScrollViewDepthEffect::New();
422 DALI_TEST_CHECK( handle );
424 effect = ScrollViewDepthEffect::DownCast(handle);
426 DALI_TEST_CHECK( effect );
431 int UtcDaliScrollViewPageCubeEffectTest(void)
433 ToolkitTestApplication application;
434 tet_infoline(" UtcDaliScrollViewPageCubeEffectTest");
436 Vector2 size = Stage::GetCurrent().GetSize();
438 ScrollView scrollView = SetupTestScrollView(1, 3, size);
439 Actor testPage = gPages[1];
440 Wait(application, 500);
442 ScrollViewPageCubeEffect effect = ScrollViewPageCubeEffect::New();
443 scrollView.ApplyEffect(effect);
445 for(ActorIter pageIter = gPages.begin(); pageIter != gPages.end(); ++pageIter)
447 Actor page = *pageIter;
448 page.RemoveConstraints();
449 Constraint constraint = Constraint::New<Vector3>( page, Actor::Property::SIZE, EqualToConstraint() );
450 constraint.AddSource( ParentSource( Actor::Property::SIZE ) );
452 effect.ApplyToPage(page, Vector2(Math::PI_2, 0.0f));
456 scrollView.ScrollTo(1);
457 while(!gOnScrollCompleteCalled)
461 // test that the first page has reached centre of screen
462 Vector3 pagePos = testPage.GetCurrentPosition();
463 DALI_TEST_EQUALS(pagePos, Vector3::ZERO, Math::MACHINE_EPSILON_0, TEST_LOCATION);
468 int UtcDaliScrollViewPageCarouselEffectTest(void)
470 ToolkitTestApplication application;
471 tet_infoline(" UtcDaliScrollViewPageCarouselEffectTest");
473 Vector2 size = Stage::GetCurrent().GetSize();
475 ScrollView scrollView = SetupTestScrollView(1, 3, size);
476 Actor testPage = gPages[1];
477 Wait(application, 500);
479 ScrollViewPageCarouselEffect effect = ScrollViewPageCarouselEffect::New();
480 scrollView.ApplyEffect(effect);
482 for(ActorIter pageIter = gPages.begin(); pageIter != gPages.end(); ++pageIter)
484 Actor page = *pageIter;
485 page.RemoveConstraints();
486 Constraint constraint = Constraint::New<Vector3>( page, Actor::Property::SIZE, EqualToConstraint() );
487 constraint.AddSource( ParentSource( Actor::Property::SIZE ) );
489 effect.ApplyToPage(page);
493 scrollView.ScrollTo(1, 0.5f, DirectionBiasNone);
494 while(!gOnScrollCompleteCalled)
498 // test that the first page has reached centre of screen
499 Vector3 pagePos = testPage.GetCurrentPosition();
500 DALI_TEST_EQUALS(pagePos, Vector3::ZERO, Math::MACHINE_EPSILON_0, TEST_LOCATION);
505 int UtcDaliScrollViewCarouselEffectTest(void)
507 ToolkitTestApplication application;
508 tet_infoline(" UtcDaliScrollViewCarouselEffectTest");
510 Vector2 size = Stage::GetCurrent().GetSize();
512 ScrollView scrollView = SetupTestScrollView(1, 3, size);
513 Actor testPage = gPages[1];
514 Wait(application, 500);
516 ScrollViewCarouselEffect effect = ScrollViewCarouselEffect::New();
517 scrollView.ApplyEffect(effect);
519 Actor actor = AddActorToPage(testPage, 0.5f, 0.5f, 3, 3);
521 Vector3 actorPrePosition = actor.GetCurrentPosition();
523 effect.ApplyToActor( actor, Vector2(1.2f, 1.2f) );
525 scrollView.ScrollTo(Vector3(size.x, 0.0f, 0.0f), 0.5f, DirectionBiasNone, DirectionBiasNone);
526 while(!gOnScrollCompleteCalled)
530 // test that the first page has reached centre of screen
531 Vector3 actorPostPosition = actor.GetCurrentPosition();
532 // just check the actor has moved
533 DALI_TEST_CHECK((actorPostPosition - actorPrePosition).Length() > Math::MACHINE_EPSILON_1);
538 int UtcDaliScrollViewDepthEffectTest(void)
540 ToolkitTestApplication application;
541 tet_infoline(" UtcDaliScrollViewDepthEffectTest");
543 Vector2 size = Stage::GetCurrent().GetSize();
545 ScrollView scrollView = SetupTestScrollView(1, 3, size);
546 Actor testPage = gPages[1];
547 Wait(application, 500);
549 ScrollViewDepthEffect effect = ScrollViewDepthEffect::New();
550 scrollView.ApplyEffect(effect);
552 Actor actor = AddActorToPage(testPage, 0.5f, 0.5f, 3, 3);
554 Vector3 actorPrePosition = actor.GetCurrentPosition();
556 const Vector2 positionExtent(0.5f, 2.5f);
557 const Vector2 offsetExtent(1.0f, 1.0f);
558 const float positionScale(1.5f);
559 const float scaleExtent(0.5f);
561 effect.ApplyToActor( actor, positionExtent, offsetExtent, positionScale, scaleExtent );
563 scrollView.ScrollTo(1);
564 while(!gOnScrollCompleteCalled)
568 // test that the first page has reached centre of screen
569 Vector3 actorPostPosition = actor.GetCurrentPosition();
570 // just check the actor has moved
571 DALI_TEST_CHECK((actorPostPosition - actorPrePosition).Length() > Math::MACHINE_EPSILON_1);