layers: Add support for VK_EXT_descriptor_indexing
[platform/upstream/Vulkan-LoaderAndValidationLayers.git] / tests / vkrenderframework.h
1 /*
2  * Copyright (c) 2015-2017 The Khronos Group Inc.
3  * Copyright (c) 2015-2017 Valve Corporation
4  * Copyright (c) 2015-2017 LunarG, Inc.
5  *
6  * Licensed under the Apache License, Version 2.0 (the "License");
7  * you may not use this file except in compliance with the License.
8  * You may obtain a copy of the License at
9  *
10  *     http://www.apache.org/licenses/LICENSE-2.0
11  *
12  * Unless required by applicable law or agreed to in writing, software
13  * distributed under the License is distributed on an "AS IS" BASIS,
14  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15  * See the License for the specific language governing permissions and
16  * limitations under the License.
17  *
18  * Author: Courtney Goeltzenleuchter <courtney@LunarG.com>
19  * Author: Dave Houlton <daveh@lunarg.com>
20  */
21
22 #ifndef VKRENDERFRAMEWORK_H
23 #define VKRENDERFRAMEWORK_H
24
25 #ifdef ANDROID
26 #include "vktestframeworkandroid.h"
27 class VkImageObj;
28 #else
29 #include "vktestframework.h"
30 #endif
31
32 #include <algorithm>
33 #include <array>
34 #include <map>
35 #include <memory>
36 #include <vector>
37
38 using namespace std;
39
40 using vk_testing::MakeVkHandles;
41
42 template <class Dst, class Src>
43 std::vector<Dst *> MakeTestbindingHandles(const std::vector<Src *> &v) {
44     std::vector<Dst *> handles;
45     handles.reserve(v.size());
46     std::transform(v.begin(), v.end(), std::back_inserter(handles), [](const Src *o) { return static_cast<Dst *>(o); });
47     return handles;
48 }
49
50 typedef vk_testing::Queue VkQueueObj;
51 class VkDeviceObj : public vk_testing::Device {
52    public:
53     VkDeviceObj(uint32_t id, VkPhysicalDevice obj);
54     VkDeviceObj(uint32_t id, VkPhysicalDevice obj, std::vector<const char *> &extension_names,
55                 VkPhysicalDeviceFeatures *features = nullptr, VkPhysicalDeviceFeatures2KHR *features2 = nullptr);
56
57     uint32_t QueueFamilyMatching(VkQueueFlags with, VkQueueFlags without, bool all_bits = true);
58     uint32_t QueueFamilyWithoutCapabilities(VkQueueFlags capabilities) {
59         // an all_bits match with 0 matches all
60         return QueueFamilyMatching(VkQueueFlags(0), capabilities, true /* all_bits with */);
61     }
62
63     VkDevice device() { return handle(); }
64     void SetDeviceQueue();
65     VkQueueObj *GetDefaultQueue();
66
67     uint32_t id;
68     VkPhysicalDeviceProperties props;
69     std::vector<VkQueueFamilyProperties> queue_props;
70
71     VkQueue m_queue;
72 };
73
74 class VkCommandPoolObj;
75 class VkCommandBufferObj;
76 class VkDepthStencilObj;
77
78 class VkRenderFramework : public VkTestFramework {
79    public:
80     VkRenderFramework();
81     ~VkRenderFramework();
82
83     VkInstance instance() { return inst; }
84     VkDevice device() { return m_device->device(); }
85     VkDeviceObj *DeviceObj() const { return m_device; }
86     VkPhysicalDevice gpu();
87     VkRenderPass renderPass() { return m_renderPass; }
88     const VkRenderPassCreateInfo &RenderPassInfo() const { return renderPass_info_; };
89     VkFramebuffer framebuffer() { return m_framebuffer; }
90     void InitViewport(float width, float height);
91     void InitViewport();
92     void InitRenderTarget();
93     void InitRenderTarget(uint32_t targets);
94     void InitRenderTarget(VkImageView *dsBinding);
95     void InitRenderTarget(uint32_t targets, VkImageView *dsBinding);
96     void InitFramework(PFN_vkDebugReportCallbackEXT = NULL, void *userData = NULL);
97
98     void ShutdownFramework();
99     void GetPhysicalDeviceFeatures(VkPhysicalDeviceFeatures *features);
100     void InitState(VkPhysicalDeviceFeatures *features = nullptr, VkPhysicalDeviceFeatures2 *features2 = nullptr,
101                    const VkCommandPoolCreateFlags flags = 0);
102
103     const VkRenderPassBeginInfo &renderPassBeginInfo() const { return m_renderPassBeginInfo; }
104
105     bool InstanceLayerSupported(const char *name, uint32_t specVersion = 0, uint32_t implementationVersion = 0);
106     bool EnableDeviceProfileLayer();
107     bool InstanceExtensionSupported(const char *name, uint32_t specVersion = 0);
108     bool InstanceExtensionEnabled(const char *name);
109     bool DeviceExtensionSupported(VkPhysicalDevice dev, const char *layer, const char *name, uint32_t specVersion = 0);
110     bool DeviceExtensionEnabled(const char *name);
111
112    protected:
113     VkApplicationInfo app_info;
114     VkInstance inst;
115     VkPhysicalDevice objs[16];
116     uint32_t gpu_count;
117     VkDeviceObj *m_device;
118     VkCommandPoolObj *m_commandPool;
119     VkCommandBufferObj *m_commandBuffer;
120     VkRenderPass m_renderPass;
121     VkRenderPassCreateInfo renderPass_info_ = {};
122     VkFramebuffer m_framebuffer;
123     std::vector<VkViewport> m_viewports;
124     std::vector<VkRect2D> m_scissors;
125     float m_lineWidth;
126     float m_depthBiasConstantFactor;
127     float m_depthBiasClamp;
128     float m_depthBiasSlopeFactor;
129     float m_blendConstants[4];
130     float m_minDepthBounds;
131     float m_maxDepthBounds;
132     uint32_t m_compareMask;
133     uint32_t m_writeMask;
134     uint32_t m_reference;
135     bool m_addRenderPassSelfDependency;
136     std::vector<VkClearValue> m_renderPassClearValues;
137     VkRenderPassBeginInfo m_renderPassBeginInfo;
138     vector<std::unique_ptr<VkImageObj>> m_renderTargets;
139     float m_width, m_height;
140     VkFormat m_render_target_fmt;
141     VkFormat m_depth_stencil_fmt;
142     VkClearColorValue m_clear_color;
143     bool m_clear_via_load_op;
144     float m_depth_clear_color;
145     uint32_t m_stencil_clear_color;
146     VkDepthStencilObj *m_depthStencil;
147     PFN_vkCreateDebugReportCallbackEXT m_CreateDebugReportCallback;
148     PFN_vkDestroyDebugReportCallbackEXT m_DestroyDebugReportCallback;
149     PFN_vkDebugReportMessageEXT m_DebugReportMessage;
150     VkDebugReportCallbackEXT m_globalMsgCallback;
151     VkDebugReportCallbackEXT m_devMsgCallback;
152
153     std::vector<const char *> m_instance_layer_names;
154     std::vector<const char *> m_instance_extension_names;
155     std::vector<const char *> m_device_extension_names;
156
157     /*
158      * SetUp and TearDown are called by the Google Test framework
159      * to initialize a test framework based on this class.
160      */
161     virtual void SetUp() {
162         this->app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
163         this->app_info.pNext = NULL;
164         this->app_info.pApplicationName = "base";
165         this->app_info.applicationVersion = 1;
166         this->app_info.pEngineName = "unittest";
167         this->app_info.engineVersion = 1;
168         this->app_info.apiVersion = VK_API_VERSION_1_0;
169
170         InitFramework();
171     }
172
173     virtual void TearDown() { ShutdownFramework(); }
174 };
175
176 class VkDescriptorSetObj;
177 class VkConstantBufferObj;
178 class VkPipelineObj;
179 class VkDescriptorSetObj;
180 typedef vk_testing::Fence VkFenceObj;
181
182 class VkCommandPoolObj : public vk_testing::CommandPool {
183    public:
184     VkCommandPoolObj(VkDeviceObj *device, uint32_t queue_family_index, VkCommandPoolCreateFlags flags = 0);
185 };
186
187 class VkCommandBufferObj : public vk_testing::CommandBuffer {
188    public:
189     VkCommandBufferObj(VkDeviceObj *device, VkCommandPoolObj *pool, VkCommandBufferLevel level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
190                        VkQueueObj *queue = nullptr);
191     void PipelineBarrier(VkPipelineStageFlags src_stages, VkPipelineStageFlags dest_stages, VkDependencyFlags dependencyFlags,
192                          uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount,
193                          const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount,
194                          const VkImageMemoryBarrier *pImageMemoryBarriers);
195     void ClearAllBuffers(const vector<std::unique_ptr<VkImageObj>> &color_objs, VkClearColorValue clear_color,
196                          VkDepthStencilObj *depth_stencil_obj, float depth_clear_value, uint32_t stencil_clear_value);
197     void PrepareAttachments(const vector<std::unique_ptr<VkImageObj>> &color_atts, VkDepthStencilObj *depth_stencil_att);
198     void BindDescriptorSet(VkDescriptorSetObj &descriptorSet);
199     void BindVertexBuffer(VkConstantBufferObj *vertexBuffer, VkDeviceSize offset, uint32_t binding);
200     void BeginRenderPass(const VkRenderPassBeginInfo &info);
201     void EndRenderPass();
202     void FillBuffer(VkBuffer buffer, VkDeviceSize offset, VkDeviceSize fill_size, uint32_t data);
203     void Draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
204     void DrawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset,
205                      uint32_t firstInstance);
206     void QueueCommandBuffer(bool checkSuccess = true);
207     void QueueCommandBuffer(const VkFenceObj &fence, bool checkSuccess = true);
208     void SetViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport *pViewports);
209     void SetStencilReference(VkStencilFaceFlags faceMask, uint32_t reference);
210     void UpdateBuffer(VkBuffer buffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void *pData);
211     void CopyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout,
212                    uint32_t regionCount, const VkImageCopy *pRegions);
213     void ResolveImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout,
214                       uint32_t regionCount, const VkImageResolve *pRegions);
215     void ClearColorImage(VkImage image, VkImageLayout imageLayout, const VkClearColorValue *pColor, uint32_t rangeCount,
216                          const VkImageSubresourceRange *pRanges);
217     void ClearDepthStencilImage(VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue *pColor,
218                                 uint32_t rangeCount, const VkImageSubresourceRange *pRanges);
219
220    protected:
221     VkDeviceObj *m_device;
222     VkQueueObj *m_queue;
223 };
224
225 class VkConstantBufferObj : public vk_testing::Buffer {
226    public:
227     VkConstantBufferObj(VkDeviceObj *device,
228                         VkBufferUsageFlags usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
229     VkConstantBufferObj(VkDeviceObj *device, VkDeviceSize size, const void *data,
230                         VkBufferUsageFlags usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
231
232     VkDescriptorBufferInfo m_descriptorBufferInfo;
233
234    protected:
235     VkDeviceObj *m_device;
236 };
237
238 class VkRenderpassObj {
239    public:
240     VkRenderpassObj(VkDeviceObj *device);
241     ~VkRenderpassObj();
242     VkRenderPass handle() { return m_renderpass; }
243
244    protected:
245     VkRenderPass m_renderpass;
246     VkDevice device;
247 };
248
249 class VkImageObj : public vk_testing::Image {
250    public:
251     VkImageObj(VkDeviceObj *dev);
252     bool IsCompatible(VkImageUsageFlags usages, VkFormatFeatureFlags features);
253
254    public:
255     void Init(uint32_t const width, uint32_t const height, uint32_t const mipLevels, VkFormat const format, VkFlags const usage,
256               VkImageTiling const tiling = VK_IMAGE_TILING_LINEAR, VkMemoryPropertyFlags const reqs = 0,
257               const std::vector<uint32_t> *queue_families = nullptr);
258
259     void init(const VkImageCreateInfo *create_info);
260
261     void InitNoLayout(uint32_t const width, uint32_t const height, uint32_t const mipLevels, VkFormat const format,
262                       VkFlags const usage, VkImageTiling tiling = VK_IMAGE_TILING_LINEAR, VkMemoryPropertyFlags reqs = 0,
263                       const std::vector<uint32_t> *queue_families = nullptr);
264
265     //    void clear( CommandBuffer*, uint32_t[4] );
266
267     void Layout(VkImageLayout const layout) { m_descriptorImageInfo.imageLayout = layout; }
268
269     VkDeviceMemory memory() const { return Image::memory().handle(); }
270
271     void *MapMemory() { return Image::memory().map(); }
272
273     void UnmapMemory() { Image::memory().unmap(); }
274
275     void ImageMemoryBarrier(VkCommandBufferObj *cmd, VkImageAspectFlags aspect, VkFlags output_mask, VkFlags input_mask,
276                             VkImageLayout image_layout);
277
278     VkResult CopyImage(VkImageObj &src_image);
279
280     VkImage image() const { return handle(); }
281
282     VkImageView targetView(VkFormat format) {
283         if (!m_targetView.initialized()) {
284             VkImageViewCreateInfo createView = {};
285             createView.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
286             createView.image = handle();
287             createView.viewType = VK_IMAGE_VIEW_TYPE_2D;
288             createView.format = format;
289             createView.components.r = VK_COMPONENT_SWIZZLE_R;
290             createView.components.g = VK_COMPONENT_SWIZZLE_G;
291             createView.components.b = VK_COMPONENT_SWIZZLE_B;
292             createView.components.a = VK_COMPONENT_SWIZZLE_A;
293             createView.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
294             createView.flags = 0;
295             m_targetView.init(*m_device, createView);
296         }
297         return m_targetView.handle();
298     }
299
300     void SetLayout(VkCommandBufferObj *cmd_buf, VkImageAspectFlags aspect, VkImageLayout image_layout);
301     void SetLayout(VkImageAspectFlags aspect, VkImageLayout image_layout);
302
303     VkImageLayout Layout() const { return m_descriptorImageInfo.imageLayout; }
304     uint32_t width() const { return extent().width; }
305     uint32_t height() const { return extent().height; }
306     VkDeviceObj *device() const { return m_device; }
307
308    protected:
309     VkDeviceObj *m_device;
310
311     vk_testing::ImageView m_targetView;
312     VkDescriptorImageInfo m_descriptorImageInfo;
313 };
314
315 class VkTextureObj : public VkImageObj {
316    public:
317     VkTextureObj(VkDeviceObj *device, uint32_t *colors = NULL);
318
319     VkDescriptorImageInfo m_imageInfo;
320
321    protected:
322     VkDeviceObj *m_device;
323     vk_testing::ImageView m_textureView;
324 };
325
326 class VkDepthStencilObj : public VkImageObj {
327    public:
328     VkDepthStencilObj(VkDeviceObj *device);
329     void Init(VkDeviceObj *device, int32_t width, int32_t height, VkFormat format,
330               VkImageUsageFlags usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
331     bool Initialized();
332     VkImageView *BindInfo();
333
334     VkFormat Format() const;
335
336    protected:
337     VkDeviceObj *m_device;
338     bool m_initialized;
339     vk_testing::ImageView m_imageView;
340     VkFormat m_depth_stencil_fmt;
341     VkImageView m_attachmentBindInfo;
342 };
343
344 class VkSamplerObj : public vk_testing::Sampler {
345    public:
346     VkSamplerObj(VkDeviceObj *device);
347
348    protected:
349     VkDeviceObj *m_device;
350 };
351
352 class VkDescriptorSetLayoutObj : public vk_testing::DescriptorSetLayout {
353    public:
354     VkDescriptorSetLayoutObj() = default;
355     VkDescriptorSetLayoutObj(const VkDeviceObj *device,
356                              const std::vector<VkDescriptorSetLayoutBinding> &descriptor_set_bindings = {},
357                              VkDescriptorSetLayoutCreateFlags flags = 0);
358
359     // Move constructor and move assignment operator for Visual Studio 2013
360     VkDescriptorSetLayoutObj(VkDescriptorSetLayoutObj &&src) : DescriptorSetLayout(std::move(src)){};
361     VkDescriptorSetLayoutObj &operator=(VkDescriptorSetLayoutObj &&src) {
362         DescriptorSetLayout::operator=(std::move(src));
363         return *this;
364     }
365 };
366
367 class VkDescriptorSetObj : public vk_testing::DescriptorPool {
368    public:
369     VkDescriptorSetObj(VkDeviceObj *device);
370     ~VkDescriptorSetObj();
371
372     int AppendDummy();
373     int AppendBuffer(VkDescriptorType type, VkConstantBufferObj &constantBuffer);
374     int AppendSamplerTexture(VkSamplerObj *sampler, VkTextureObj *texture);
375     void CreateVKDescriptorSet(VkCommandBufferObj *commandBuffer);
376
377     VkDescriptorSet GetDescriptorSetHandle() const;
378     VkPipelineLayout GetPipelineLayout() const;
379
380    protected:
381     VkDeviceObj *m_device;
382     std::vector<VkDescriptorSetLayoutBinding> m_layout_bindings;
383     std::map<VkDescriptorType, int> m_type_counts;
384     int m_nextSlot;
385
386     vector<VkDescriptorImageInfo> m_imageSamplerDescriptors;
387     vector<VkWriteDescriptorSet> m_writes;
388
389     vk_testing::DescriptorSetLayout m_layout;
390     vk_testing::PipelineLayout m_pipeline_layout;
391     vk_testing::DescriptorSet *m_set = NULL;
392 };
393
394 class VkShaderObj : public vk_testing::ShaderModule {
395    public:
396     VkShaderObj(VkDeviceObj *device, const char *shaderText, VkShaderStageFlagBits stage, VkRenderFramework *framework,
397                 char const *name = "main");
398     VkPipelineShaderStageCreateInfo const &GetStageCreateInfo() const;
399
400    protected:
401     VkPipelineShaderStageCreateInfo m_stage_info;
402     VkDeviceObj *m_device;
403 };
404
405 class VkPipelineLayoutObj : public vk_testing::PipelineLayout {
406    public:
407     VkPipelineLayoutObj() = default;
408     VkPipelineLayoutObj(VkDeviceObj *device, const std::vector<const VkDescriptorSetLayoutObj *> &descriptor_layouts = {},
409                         const std::vector<VkPushConstantRange> &push_constant_ranges = {});
410
411     // Move constructor and move assignment operator for Visual Studio 2013
412     VkPipelineLayoutObj(VkPipelineLayoutObj &&src) : PipelineLayout(std::move(src)) {}
413     VkPipelineLayoutObj &operator=(VkPipelineLayoutObj &&src) {
414         PipelineLayout::operator=(std::move(src));
415         return *this;
416     }
417
418     void Reset();
419 };
420
421 class VkPipelineObj : public vk_testing::Pipeline {
422    public:
423     VkPipelineObj(VkDeviceObj *device);
424     void AddShader(VkShaderObj *shaderObj);
425     void AddShader(VkPipelineShaderStageCreateInfo const &createInfo);
426     void AddVertexInputAttribs(VkVertexInputAttributeDescription *vi_attrib, uint32_t count);
427     void AddVertexInputBindings(VkVertexInputBindingDescription *vi_binding, uint32_t count);
428     void AddColorAttachment(uint32_t binding, const VkPipelineColorBlendAttachmentState &att);
429     void MakeDynamic(VkDynamicState state);
430
431     void AddDefaultColorAttachment(VkColorComponentFlags writeMask = 0xf /*=R|G|B|A*/) {
432         VkPipelineColorBlendAttachmentState att = {};
433         att.blendEnable = VK_FALSE;
434         att.colorWriteMask = writeMask;
435         AddColorAttachment(0, att);
436     }
437
438     void SetDepthStencil(const VkPipelineDepthStencilStateCreateInfo *);
439     void SetMSAA(const VkPipelineMultisampleStateCreateInfo *ms_state);
440     void SetInputAssembly(const VkPipelineInputAssemblyStateCreateInfo *ia_state);
441     void SetRasterization(const VkPipelineRasterizationStateCreateInfo *rs_state);
442     void SetTessellation(const VkPipelineTessellationStateCreateInfo *te_state);
443     void SetViewport(const vector<VkViewport> viewports);
444     void SetScissor(const vector<VkRect2D> scissors);
445
446     void InitGraphicsPipelineCreateInfo(VkGraphicsPipelineCreateInfo *gp_ci);
447
448     VkResult CreateVKPipeline(VkPipelineLayout layout, VkRenderPass render_pass, VkGraphicsPipelineCreateInfo *gp_ci = nullptr);
449
450    protected:
451     VkPipelineVertexInputStateCreateInfo m_vi_state;
452     VkPipelineInputAssemblyStateCreateInfo m_ia_state;
453     VkPipelineRasterizationStateCreateInfo m_rs_state;
454     VkPipelineColorBlendStateCreateInfo m_cb_state;
455     VkPipelineDepthStencilStateCreateInfo const *m_ds_state;
456     VkPipelineViewportStateCreateInfo m_vp_state;
457     VkPipelineMultisampleStateCreateInfo m_ms_state;
458     VkPipelineTessellationStateCreateInfo const *m_te_state;
459     VkPipelineDynamicStateCreateInfo m_pd_state;
460     vector<VkDynamicState> m_dynamic_state_enables;
461     vector<VkViewport> m_viewports;
462     vector<VkRect2D> m_scissors;
463     VkDeviceObj *m_device;
464     vector<VkPipelineShaderStageCreateInfo> m_shaderStages;
465     vector<VkPipelineColorBlendAttachmentState> m_colorAttachments;
466 };
467
468 #endif  // VKRENDERFRAMEWORK_H