2 * Copyright (c) 2015-2016 The Khronos Group Inc.
3 * Copyright (c) 2015-2016 Valve Corporation
4 * Copyright (c) 2015-2016 LunarG, Inc.
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
18 * Author: Courtney Goeltzenleuchter <courtney@LunarG.com>
21 #ifndef VKRENDERFRAMEWORK_H
22 #define VKRENDERFRAMEWORK_H
25 #include "vktestframeworkandroid.h"
28 #include "vktestframework.h"
37 class VkDeviceObj : public vk_testing::Device {
39 VkDeviceObj(uint32_t id, VkPhysicalDevice obj);
40 VkDeviceObj(uint32_t id, VkPhysicalDevice obj, std::vector<const char *> &extension_names,
41 VkPhysicalDeviceFeatures *features = nullptr);
43 VkDevice device() { return handle(); }
44 void get_device_queue();
47 VkPhysicalDeviceProperties props;
48 std::vector<VkQueueFamilyProperties> queue_props;
53 class VkCommandBufferObj;
54 class VkDepthStencilObj;
56 class VkRenderFramework : public VkTestFramework {
61 VkInstance instance() { return inst; }
62 VkDevice device() { return m_device->device(); }
63 VkPhysicalDevice gpu() { return objs[0]; }
64 VkRenderPass renderPass() { return m_renderPass; }
65 VkFramebuffer framebuffer() { return m_framebuffer; }
66 void InitViewport(float width, float height);
68 void InitRenderTarget();
69 void InitRenderTarget(uint32_t targets);
70 void InitRenderTarget(VkImageView *dsBinding);
71 void InitRenderTarget(uint32_t targets, VkImageView *dsBinding);
73 void InitFramework(std::vector<const char *> instance_layer_names, std::vector<const char *> instance_extension_names,
74 std::vector<const char *> device_extension_names, PFN_vkDebugReportCallbackEXT = NULL,
75 void *userData = NULL);
77 void ShutdownFramework();
78 void InitState(VkPhysicalDeviceFeatures *features = nullptr);
80 const VkRenderPassBeginInfo &renderPassBeginInfo() const { return m_renderPassBeginInfo; }
83 VkApplicationInfo app_info;
85 VkPhysicalDevice objs[16];
87 VkDeviceObj *m_device;
88 VkCommandPool m_commandPool;
89 VkCommandBufferObj *m_commandBuffer;
90 VkRenderPass m_renderPass;
91 VkFramebuffer m_framebuffer;
92 std::vector<VkViewport> m_viewports;
93 std::vector<VkRect2D> m_scissors;
95 float m_depthBiasConstantFactor;
96 float m_depthBiasClamp;
97 float m_depthBiasSlopeFactor;
98 float m_blendConstants[4];
99 float m_minDepthBounds;
100 float m_maxDepthBounds;
101 uint32_t m_compareMask;
102 uint32_t m_writeMask;
103 uint32_t m_reference;
104 std::vector<VkClearValue> m_renderPassClearValues;
105 VkRenderPassBeginInfo m_renderPassBeginInfo;
106 vector<VkImageObj *> m_renderTargets;
107 float m_width, m_height;
108 VkFormat m_render_target_fmt;
109 VkFormat m_depth_stencil_fmt;
110 VkClearColorValue m_clear_color;
111 bool m_clear_via_load_op;
112 float m_depth_clear_color;
113 uint32_t m_stencil_clear_color;
114 VkDepthStencilObj *m_depthStencil;
115 PFN_vkCreateDebugReportCallbackEXT m_CreateDebugReportCallback;
116 PFN_vkDestroyDebugReportCallbackEXT m_DestroyDebugReportCallback;
117 PFN_vkDebugReportMessageEXT m_DebugReportMessage;
118 VkDebugReportCallbackEXT m_globalMsgCallback;
119 VkDebugReportCallbackEXT m_devMsgCallback;
120 std::vector<const char *> device_extension_names;
123 * SetUp and TearDown are called by the Google Test framework
124 * to initialize a test framework based on this class.
126 virtual void SetUp() {
127 this->app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
128 this->app_info.pNext = NULL;
129 this->app_info.pApplicationName = "base";
130 this->app_info.applicationVersion = 1;
131 this->app_info.pEngineName = "unittest";
132 this->app_info.engineVersion = 1;
133 this->app_info.apiVersion = VK_API_VERSION_1_0;
138 virtual void TearDown() { ShutdownFramework(); }
141 class VkDescriptorSetObj;
142 class VkIndexBufferObj;
143 class VkConstantBufferObj;
145 class VkDescriptorSetObj;
147 class VkCommandBufferObj : public vk_testing::CommandBuffer {
149 VkCommandBufferObj(VkDeviceObj *device, VkCommandPool pool);
150 VkCommandBuffer GetBufferHandle();
151 VkResult BeginCommandBuffer();
152 VkResult BeginCommandBuffer(VkCommandBufferBeginInfo *pInfo);
153 VkResult EndCommandBuffer();
154 void PipelineBarrier(VkPipelineStageFlags src_stages, VkPipelineStageFlags dest_stages, VkDependencyFlags dependencyFlags,
155 uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount,
156 const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount,
157 const VkImageMemoryBarrier *pImageMemoryBarriers);
158 void AddRenderTarget(VkImageObj *renderTarget);
159 void AddDepthStencil();
160 void ClearAllBuffers(VkClearColorValue clear_color, float depth_clear_color, uint32_t stencil_clear_color,
161 VkDepthStencilObj *depthStencilObj);
162 void PrepareAttachments();
163 void BindPipeline(VkPipelineObj &pipeline);
164 void BindDescriptorSet(VkDescriptorSetObj &descriptorSet);
165 void BindVertexBuffer(VkConstantBufferObj *vertexBuffer, VkDeviceSize offset, uint32_t binding);
166 void BindIndexBuffer(VkIndexBufferObj *indexBuffer, VkDeviceSize offset);
167 void BeginRenderPass(const VkRenderPassBeginInfo &info);
168 void EndRenderPass();
169 void FillBuffer(VkBuffer buffer, VkDeviceSize offset, VkDeviceSize fill_size, uint32_t data);
170 void Draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
171 void DrawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset,
172 uint32_t firstInstance);
173 void QueueCommandBuffer(bool checkSuccess = true);
174 void QueueCommandBuffer(VkFence fence, bool checkSuccess = true);
175 void SetViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport *pViewports);
176 void SetScissor(uint32_t firstScissor, uint32_t scissorCount, const VkRect2D *pScissors);
177 void SetLineWidth(float lineWidth);
178 void SetDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor);
179 void SetBlendConstants(const float blendConstants[4]);
180 void SetDepthBounds(float minDepthBounds, float maxDepthBounds);
181 void SetStencilReadMask(VkStencilFaceFlags faceMask, uint32_t compareMask);
182 void SetStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t writeMask);
183 void SetStencilReference(VkStencilFaceFlags faceMask, uint32_t reference);
184 void UpdateBuffer(VkBuffer buffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void *pData);
185 void CopyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout,
186 uint32_t regionCount, const VkImageCopy *pRegions);
187 void ResolveImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout,
188 uint32_t regionCount, const VkImageResolve *pRegions);
191 VkDeviceObj *m_device;
192 vector<VkImageObj *> m_renderTargets;
195 class VkConstantBufferObj : public vk_testing::Buffer {
197 VkConstantBufferObj(VkDeviceObj *device,
198 VkBufferUsageFlags usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
199 VkConstantBufferObj(VkDeviceObj *device, int constantCount, int constantSize, const void *data,
200 VkBufferUsageFlags usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
201 ~VkConstantBufferObj();
202 void BufferMemoryBarrier(VkFlags srcAccessMask = VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_SHADER_WRITE_BIT |
203 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
204 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
205 VkFlags dstAccessMask = VK_ACCESS_HOST_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
206 VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
207 VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_SHADER_READ_BIT |
208 VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
209 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_MEMORY_READ_BIT);
211 void Bind(VkCommandBuffer commandBuffer, VkDeviceSize offset, uint32_t binding);
213 VkDescriptorBufferInfo m_descriptorBufferInfo;
216 VkDeviceObj *m_device;
217 vk_testing::BufferView m_bufferView;
220 vk_testing::CommandPool *m_commandPool;
221 VkCommandBufferObj *m_commandBuffer;
222 vk_testing::Fence m_fence;
225 class VkIndexBufferObj : public VkConstantBufferObj {
227 VkIndexBufferObj(VkDeviceObj *device);
228 void CreateAndInitBuffer(int numIndexes, VkIndexType dataFormat, const void *data);
229 void Bind(VkCommandBuffer commandBuffer, VkDeviceSize offset);
230 VkIndexType GetIndexType();
233 VkIndexType m_indexType;
236 class VkRenderpassObj {
238 VkRenderpassObj(VkDeviceObj *device);
240 VkRenderPass handle() { return m_renderpass; }
243 VkRenderPass m_renderpass;
247 class VkImageObj : public vk_testing::Image {
249 VkImageObj(VkDeviceObj *dev);
250 bool IsCompatible(VkFlags usage, VkFlags features);
253 void init(uint32_t w, uint32_t h, VkFormat fmt, VkFlags usage, VkImageTiling tiling = VK_IMAGE_TILING_LINEAR,
254 VkMemoryPropertyFlags reqs = 0);
256 void init_no_layout(uint32_t w, uint32_t h, VkFormat fmt, VkFlags usage, VkImageTiling tiling = VK_IMAGE_TILING_LINEAR,
257 VkMemoryPropertyFlags reqs = 0);
259 // void clear( CommandBuffer*, uint32_t[4] );
261 void layout(VkImageLayout layout) { m_descriptorImageInfo.imageLayout = layout; }
263 VkDeviceMemory memory() const { return Image::memory().handle(); }
265 void *MapMemory() { return Image::memory().map(); }
267 void UnmapMemory() { Image::memory().unmap(); }
269 void ImageMemoryBarrier(VkCommandBufferObj *cmd, VkImageAspectFlags aspect, VkFlags output_mask, VkFlags input_mask,
270 VkImageLayout image_layout);
272 VkResult CopyImage(VkImageObj &src_image);
274 VkImage image() const { return handle(); }
276 VkImageView targetView(VkFormat format) {
277 if (!m_targetView.initialized()) {
278 VkImageViewCreateInfo createView = {};
279 createView.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
280 createView.image = handle();
281 createView.viewType = VK_IMAGE_VIEW_TYPE_2D;
282 createView.format = format;
283 createView.components.r = VK_COMPONENT_SWIZZLE_R;
284 createView.components.g = VK_COMPONENT_SWIZZLE_G;
285 createView.components.b = VK_COMPONENT_SWIZZLE_B;
286 createView.components.a = VK_COMPONENT_SWIZZLE_A;
287 createView.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
288 createView.flags = 0;
289 m_targetView.init(*m_device, createView);
291 return m_targetView.handle();
294 void SetLayout(VkCommandBufferObj *cmd_buf, VkImageAspectFlags aspect, VkImageLayout image_layout);
295 void SetLayout(VkImageAspectFlags aspect, VkImageLayout image_layout);
297 VkImageLayout layout() const { return m_descriptorImageInfo.imageLayout; }
298 uint32_t width() const { return extent().width; }
299 uint32_t height() const { return extent().height; }
300 VkDeviceObj *device() const { return m_device; }
303 VkDeviceObj *m_device;
305 vk_testing::ImageView m_targetView;
306 VkDescriptorImageInfo m_descriptorImageInfo;
309 class VkTextureObj : public VkImageObj {
311 VkTextureObj(VkDeviceObj *device, uint32_t *colors = NULL);
313 VkDescriptorImageInfo m_imageInfo;
316 VkDeviceObj *m_device;
317 vk_testing::ImageView m_textureView;
318 VkDeviceSize m_rowPitch;
321 class VkDepthStencilObj : public VkImageObj {
323 VkDepthStencilObj(VkDeviceObj *device);
324 void Init(VkDeviceObj *device, int32_t width, int32_t height, VkFormat format,
325 VkImageUsageFlags usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
327 VkImageView *BindInfo();
330 VkDeviceObj *m_device;
332 vk_testing::ImageView m_imageView;
333 VkFormat m_depth_stencil_fmt;
334 VkImageView m_attachmentBindInfo;
337 class VkSamplerObj : public vk_testing::Sampler {
339 VkSamplerObj(VkDeviceObj *device);
342 VkDeviceObj *m_device;
345 class VkDescriptorSetObj : public vk_testing::DescriptorPool {
347 VkDescriptorSetObj(VkDeviceObj *device);
348 ~VkDescriptorSetObj();
351 int AppendBuffer(VkDescriptorType type, VkConstantBufferObj &constantBuffer);
352 int AppendSamplerTexture(VkSamplerObj *sampler, VkTextureObj *texture);
353 void CreateVKDescriptorSet(VkCommandBufferObj *commandBuffer);
355 VkDescriptorSet GetDescriptorSetHandle() const;
356 VkPipelineLayout GetPipelineLayout() const;
357 int GetTypeCounts() { return m_type_counts.size(); }
360 VkDeviceObj *m_device;
361 std::vector<VkDescriptorSetLayoutBinding> m_layout_bindings;
362 std::map<VkDescriptorType, int> m_type_counts;
365 vector<VkDescriptorImageInfo> m_imageSamplerDescriptors;
366 vector<VkWriteDescriptorSet> m_writes;
368 vk_testing::DescriptorSetLayout m_layout;
369 vk_testing::PipelineLayout m_pipeline_layout;
370 vk_testing::DescriptorSet *m_set = NULL;
373 class VkShaderObj : public vk_testing::ShaderModule {
375 VkShaderObj(VkDeviceObj *device, const char *shaderText, VkShaderStageFlagBits stage, VkRenderFramework *framework,
376 char const *name = "main");
377 VkPipelineShaderStageCreateInfo GetStageCreateInfo() const;
380 VkPipelineShaderStageCreateInfo stage_info;
381 VkShaderStageFlagBits m_stage;
383 VkDeviceObj *m_device;
386 class VkPipelineObj : public vk_testing::Pipeline {
388 VkPipelineObj(VkDeviceObj *device);
389 void AddShader(VkShaderObj *shaderObj);
390 void AddVertexInputAttribs(VkVertexInputAttributeDescription *vi_attrib, uint32_t count);
391 void AddVertexInputBindings(VkVertexInputBindingDescription *vi_binding, uint32_t count);
392 void AddColorAttachment(uint32_t binding, const VkPipelineColorBlendAttachmentState *att);
393 void MakeDynamic(VkDynamicState state);
395 void AddColorAttachment() {
396 VkPipelineColorBlendAttachmentState att = {};
397 att.blendEnable = VK_FALSE;
398 att.colorWriteMask = 0xf;
399 AddColorAttachment(0, &att);
402 void SetDepthStencil(const VkPipelineDepthStencilStateCreateInfo *);
403 void SetMSAA(const VkPipelineMultisampleStateCreateInfo *ms_state);
404 void SetInputAssembly(const VkPipelineInputAssemblyStateCreateInfo *ia_state);
405 void SetRasterization(const VkPipelineRasterizationStateCreateInfo *rs_state);
406 void SetTessellation(const VkPipelineTessellationStateCreateInfo *te_state);
407 void SetViewport(const vector<VkViewport> viewports);
408 void SetScissor(const vector<VkRect2D> scissors);
409 VkResult CreateVKPipeline(VkPipelineLayout layout, VkRenderPass render_pass);
412 VkPipelineVertexInputStateCreateInfo m_vi_state;
413 VkPipelineInputAssemblyStateCreateInfo m_ia_state;
414 VkPipelineRasterizationStateCreateInfo m_rs_state;
415 VkPipelineColorBlendStateCreateInfo m_cb_state;
416 VkPipelineDepthStencilStateCreateInfo const *m_ds_state;
417 VkPipelineViewportStateCreateInfo m_vp_state;
418 VkPipelineMultisampleStateCreateInfo m_ms_state;
419 VkPipelineTessellationStateCreateInfo m_te_state;
420 vector<VkDynamicState> m_dynamic_state_enables;
421 vector<VkViewport> m_viewports;
422 vector<VkRect2D> m_scissors;
423 VkDeviceObj *m_device;
424 vector<VkShaderObj *> m_shaderObjs;
425 vector<int> m_vertexBufferBindings;
426 vector<VkPipelineColorBlendAttachmentState> m_colorAttachments;
427 int m_vertexBufferCount;
429 #endif // VKRENDERFRAMEWORK_H