43d9c72b000c617360d28693dac1945dcd5e08d1
[platform/upstream/Vulkan-LoaderAndValidationLayers.git] / tests / vkrenderframework.h
1 /*
2  * Copyright (c) 2015-2017 The Khronos Group Inc.
3  * Copyright (c) 2015-2017 Valve Corporation
4  * Copyright (c) 2015-2017 LunarG, Inc.
5  *
6  * Licensed under the Apache License, Version 2.0 (the "License");
7  * you may not use this file except in compliance with the License.
8  * You may obtain a copy of the License at
9  *
10  *     http://www.apache.org/licenses/LICENSE-2.0
11  *
12  * Unless required by applicable law or agreed to in writing, software
13  * distributed under the License is distributed on an "AS IS" BASIS,
14  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15  * See the License for the specific language governing permissions and
16  * limitations under the License.
17  *
18  * Author: Courtney Goeltzenleuchter <courtney@LunarG.com>
19  * Author: Dave Houlton <daveh@lunarg.com>
20  */
21
22 #ifndef VKRENDERFRAMEWORK_H
23 #define VKRENDERFRAMEWORK_H
24
25 #ifdef ANDROID
26 #include "vktestframeworkandroid.h"
27 class VkImageObj;
28 #else
29 #include "vktestframework.h"
30 #endif
31
32 #include <algorithm>
33 #include <array>
34 #include <map>
35 #include <memory>
36 #include <vector>
37
38 using namespace std;
39
40 using vk_testing::MakeVkHandles;
41
42 template <class Dst, class Src>
43 std::vector<Dst *> MakeTestbindingHandles(const std::vector<Src *> &v) {
44     std::vector<Dst *> handles;
45     handles.reserve(v.size());
46     std::transform(v.begin(), v.end(), std::back_inserter(handles), [](const Src *o) { return static_cast<Dst *>(o); });
47     return handles;
48 }
49
50 typedef vk_testing::Queue VkQueueObj;
51 class VkDeviceObj : public vk_testing::Device {
52    public:
53     VkDeviceObj(uint32_t id, VkPhysicalDevice obj);
54     VkDeviceObj(uint32_t id, VkPhysicalDevice obj, std::vector<const char *> &extension_names,
55                 VkPhysicalDeviceFeatures *features = nullptr);
56
57     uint32_t QueueFamilyMatching(VkQueueFlags with, VkQueueFlags without, bool all_bits = true);
58     uint32_t QueueFamilyWithoutCapabilities(VkQueueFlags capabilities) {
59         // an all_bits match with 0 matches all
60         return QueueFamilyMatching(VkQueueFlags(0), capabilities, true /* all_bits with */);
61     }
62
63     VkDevice device() { return handle(); }
64     void SetDeviceQueue();
65     VkQueueObj *GetDefaultQueue();
66
67     uint32_t id;
68     VkPhysicalDeviceProperties props;
69     std::vector<VkQueueFamilyProperties> queue_props;
70
71     VkQueue m_queue;
72 };
73
74 class VkCommandPoolObj;
75 class VkCommandBufferObj;
76 class VkDepthStencilObj;
77
78 class VkRenderFramework : public VkTestFramework {
79    public:
80     VkRenderFramework();
81     ~VkRenderFramework();
82
83     VkInstance instance() { return inst; }
84     VkDevice device() { return m_device->device(); }
85     VkDeviceObj *DeviceObj() const { return m_device; }
86     VkPhysicalDevice gpu();
87     VkRenderPass renderPass() { return m_renderPass; }
88     const VkRenderPassCreateInfo &RenderPassInfo() const { return renderPass_info_; };
89     VkFramebuffer framebuffer() { return m_framebuffer; }
90     void InitViewport(float width, float height);
91     void InitViewport();
92     void InitRenderTarget();
93     void InitRenderTarget(uint32_t targets);
94     void InitRenderTarget(VkImageView *dsBinding);
95     void InitRenderTarget(uint32_t targets, VkImageView *dsBinding);
96     void InitFramework(PFN_vkDebugReportCallbackEXT = NULL, void *userData = NULL);
97
98     void ShutdownFramework();
99     void GetPhysicalDeviceFeatures(VkPhysicalDeviceFeatures *features);
100     void InitState(VkPhysicalDeviceFeatures *features = nullptr, const VkCommandPoolCreateFlags flags = 0);
101
102     const VkRenderPassBeginInfo &renderPassBeginInfo() const { return m_renderPassBeginInfo; }
103
104     bool InstanceLayerSupported(const char *name, uint32_t specVersion = 0, uint32_t implementationVersion = 0);
105     bool EnableDeviceProfileLayer();
106     bool InstanceExtensionSupported(const char *name, uint32_t specVersion = 0);
107     bool InstanceExtensionEnabled(const char *name);
108     bool DeviceExtensionSupported(VkPhysicalDevice dev, const char *layer, const char *name, uint32_t specVersion = 0);
109     bool DeviceExtensionEnabled(const char *name);
110
111    protected:
112     VkApplicationInfo app_info;
113     VkInstance inst;
114     VkPhysicalDevice objs[16];
115     uint32_t gpu_count;
116     VkDeviceObj *m_device;
117     VkCommandPoolObj *m_commandPool;
118     VkCommandBufferObj *m_commandBuffer;
119     VkRenderPass m_renderPass;
120     VkRenderPassCreateInfo renderPass_info_ = {};
121     VkFramebuffer m_framebuffer;
122     std::vector<VkViewport> m_viewports;
123     std::vector<VkRect2D> m_scissors;
124     float m_lineWidth;
125     float m_depthBiasConstantFactor;
126     float m_depthBiasClamp;
127     float m_depthBiasSlopeFactor;
128     float m_blendConstants[4];
129     float m_minDepthBounds;
130     float m_maxDepthBounds;
131     uint32_t m_compareMask;
132     uint32_t m_writeMask;
133     uint32_t m_reference;
134     bool m_addRenderPassSelfDependency;
135     std::vector<VkClearValue> m_renderPassClearValues;
136     VkRenderPassBeginInfo m_renderPassBeginInfo;
137     vector<std::unique_ptr<VkImageObj>> m_renderTargets;
138     float m_width, m_height;
139     VkFormat m_render_target_fmt;
140     VkFormat m_depth_stencil_fmt;
141     VkClearColorValue m_clear_color;
142     bool m_clear_via_load_op;
143     float m_depth_clear_color;
144     uint32_t m_stencil_clear_color;
145     VkDepthStencilObj *m_depthStencil;
146     PFN_vkCreateDebugReportCallbackEXT m_CreateDebugReportCallback;
147     PFN_vkDestroyDebugReportCallbackEXT m_DestroyDebugReportCallback;
148     PFN_vkDebugReportMessageEXT m_DebugReportMessage;
149     VkDebugReportCallbackEXT m_globalMsgCallback;
150     VkDebugReportCallbackEXT m_devMsgCallback;
151
152     std::vector<const char *> m_instance_layer_names;
153     std::vector<const char *> m_instance_extension_names;
154     std::vector<const char *> m_device_extension_names;
155
156     /*
157      * SetUp and TearDown are called by the Google Test framework
158      * to initialize a test framework based on this class.
159      */
160     virtual void SetUp() {
161         this->app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
162         this->app_info.pNext = NULL;
163         this->app_info.pApplicationName = "base";
164         this->app_info.applicationVersion = 1;
165         this->app_info.pEngineName = "unittest";
166         this->app_info.engineVersion = 1;
167         this->app_info.apiVersion = VK_API_VERSION_1_0;
168
169         InitFramework();
170     }
171
172     virtual void TearDown() { ShutdownFramework(); }
173 };
174
175 class VkDescriptorSetObj;
176 class VkConstantBufferObj;
177 class VkPipelineObj;
178 class VkDescriptorSetObj;
179 typedef vk_testing::Fence VkFenceObj;
180
181 class VkCommandPoolObj : public vk_testing::CommandPool {
182    public:
183     VkCommandPoolObj(VkDeviceObj *device, uint32_t queue_family_index, VkCommandPoolCreateFlags flags = 0);
184 };
185
186 class VkCommandBufferObj : public vk_testing::CommandBuffer {
187    public:
188     VkCommandBufferObj(VkDeviceObj *device, VkCommandPoolObj *pool, VkCommandBufferLevel level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
189                        VkQueueObj *queue = nullptr);
190     void PipelineBarrier(VkPipelineStageFlags src_stages, VkPipelineStageFlags dest_stages, VkDependencyFlags dependencyFlags,
191                          uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount,
192                          const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount,
193                          const VkImageMemoryBarrier *pImageMemoryBarriers);
194     void ClearAllBuffers(const vector<std::unique_ptr<VkImageObj>> &color_objs, VkClearColorValue clear_color,
195                          VkDepthStencilObj *depth_stencil_obj, float depth_clear_value, uint32_t stencil_clear_value);
196     void PrepareAttachments(const vector<std::unique_ptr<VkImageObj>> &color_atts, VkDepthStencilObj *depth_stencil_att);
197     void BindDescriptorSet(VkDescriptorSetObj &descriptorSet);
198     void BindVertexBuffer(VkConstantBufferObj *vertexBuffer, VkDeviceSize offset, uint32_t binding);
199     void BeginRenderPass(const VkRenderPassBeginInfo &info);
200     void EndRenderPass();
201     void FillBuffer(VkBuffer buffer, VkDeviceSize offset, VkDeviceSize fill_size, uint32_t data);
202     void Draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
203     void DrawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset,
204                      uint32_t firstInstance);
205     void QueueCommandBuffer(bool checkSuccess = true);
206     void QueueCommandBuffer(const VkFenceObj &fence, bool checkSuccess = true);
207     void SetViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport *pViewports);
208     void SetStencilReference(VkStencilFaceFlags faceMask, uint32_t reference);
209     void UpdateBuffer(VkBuffer buffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void *pData);
210     void CopyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout,
211                    uint32_t regionCount, const VkImageCopy *pRegions);
212     void ResolveImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout,
213                       uint32_t regionCount, const VkImageResolve *pRegions);
214     void ClearColorImage(VkImage image, VkImageLayout imageLayout, const VkClearColorValue *pColor, uint32_t rangeCount,
215                          const VkImageSubresourceRange *pRanges);
216     void ClearDepthStencilImage(VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue *pColor,
217                                 uint32_t rangeCount, const VkImageSubresourceRange *pRanges);
218
219    protected:
220     VkDeviceObj *m_device;
221     VkQueueObj *m_queue;
222 };
223
224 class VkConstantBufferObj : public vk_testing::Buffer {
225    public:
226     VkConstantBufferObj(VkDeviceObj *device,
227                         VkBufferUsageFlags usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
228     VkConstantBufferObj(VkDeviceObj *device, VkDeviceSize size, const void *data,
229                         VkBufferUsageFlags usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
230
231     VkDescriptorBufferInfo m_descriptorBufferInfo;
232
233    protected:
234     VkDeviceObj *m_device;
235 };
236
237 class VkRenderpassObj {
238    public:
239     VkRenderpassObj(VkDeviceObj *device);
240     ~VkRenderpassObj();
241     VkRenderPass handle() { return m_renderpass; }
242
243    protected:
244     VkRenderPass m_renderpass;
245     VkDevice device;
246 };
247
248 class VkImageObj : public vk_testing::Image {
249    public:
250     VkImageObj(VkDeviceObj *dev);
251     bool IsCompatible(VkImageUsageFlags usages, VkFormatFeatureFlags features);
252
253    public:
254     void Init(uint32_t const width, uint32_t const height, uint32_t const mipLevels, VkFormat const format, VkFlags const usage,
255               VkImageTiling const tiling = VK_IMAGE_TILING_LINEAR, VkMemoryPropertyFlags const reqs = 0,
256               const std::vector<uint32_t> *queue_families = nullptr);
257
258     void init(const VkImageCreateInfo *create_info);
259
260     void InitNoLayout(uint32_t const width, uint32_t const height, uint32_t const mipLevels, VkFormat const format,
261                       VkFlags const usage, VkImageTiling tiling = VK_IMAGE_TILING_LINEAR, VkMemoryPropertyFlags reqs = 0,
262                       const std::vector<uint32_t> *queue_families = nullptr);
263
264     //    void clear( CommandBuffer*, uint32_t[4] );
265
266     void Layout(VkImageLayout const layout) { m_descriptorImageInfo.imageLayout = layout; }
267
268     VkDeviceMemory memory() const { return Image::memory().handle(); }
269
270     void *MapMemory() { return Image::memory().map(); }
271
272     void UnmapMemory() { Image::memory().unmap(); }
273
274     void ImageMemoryBarrier(VkCommandBufferObj *cmd, VkImageAspectFlags aspect, VkFlags output_mask, VkFlags input_mask,
275                             VkImageLayout image_layout);
276
277     VkResult CopyImage(VkImageObj &src_image);
278
279     VkImage image() const { return handle(); }
280
281     VkImageView targetView(VkFormat format) {
282         if (!m_targetView.initialized()) {
283             VkImageViewCreateInfo createView = {};
284             createView.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
285             createView.image = handle();
286             createView.viewType = VK_IMAGE_VIEW_TYPE_2D;
287             createView.format = format;
288             createView.components.r = VK_COMPONENT_SWIZZLE_R;
289             createView.components.g = VK_COMPONENT_SWIZZLE_G;
290             createView.components.b = VK_COMPONENT_SWIZZLE_B;
291             createView.components.a = VK_COMPONENT_SWIZZLE_A;
292             createView.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
293             createView.flags = 0;
294             m_targetView.init(*m_device, createView);
295         }
296         return m_targetView.handle();
297     }
298
299     void SetLayout(VkCommandBufferObj *cmd_buf, VkImageAspectFlags aspect, VkImageLayout image_layout);
300     void SetLayout(VkImageAspectFlags aspect, VkImageLayout image_layout);
301
302     VkImageLayout Layout() const { return m_descriptorImageInfo.imageLayout; }
303     uint32_t width() const { return extent().width; }
304     uint32_t height() const { return extent().height; }
305     VkDeviceObj *device() const { return m_device; }
306
307    protected:
308     VkDeviceObj *m_device;
309
310     vk_testing::ImageView m_targetView;
311     VkDescriptorImageInfo m_descriptorImageInfo;
312 };
313
314 class VkTextureObj : public VkImageObj {
315    public:
316     VkTextureObj(VkDeviceObj *device, uint32_t *colors = NULL);
317
318     VkDescriptorImageInfo m_imageInfo;
319
320    protected:
321     VkDeviceObj *m_device;
322     vk_testing::ImageView m_textureView;
323 };
324
325 class VkDepthStencilObj : public VkImageObj {
326    public:
327     VkDepthStencilObj(VkDeviceObj *device);
328     void Init(VkDeviceObj *device, int32_t width, int32_t height, VkFormat format,
329               VkImageUsageFlags usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
330     bool Initialized();
331     VkImageView *BindInfo();
332
333     VkFormat Format() const;
334
335    protected:
336     VkDeviceObj *m_device;
337     bool m_initialized;
338     vk_testing::ImageView m_imageView;
339     VkFormat m_depth_stencil_fmt;
340     VkImageView m_attachmentBindInfo;
341 };
342
343 class VkSamplerObj : public vk_testing::Sampler {
344    public:
345     VkSamplerObj(VkDeviceObj *device);
346
347    protected:
348     VkDeviceObj *m_device;
349 };
350
351 class VkDescriptorSetLayoutObj : public vk_testing::DescriptorSetLayout {
352    public:
353     VkDescriptorSetLayoutObj() = default;
354     VkDescriptorSetLayoutObj(const VkDeviceObj *device,
355                              const std::vector<VkDescriptorSetLayoutBinding> &descriptor_set_bindings = {},
356                              VkDescriptorSetLayoutCreateFlags flags = 0);
357
358     // Move constructor and move assignment operator for Visual Studio 2013
359     VkDescriptorSetLayoutObj(VkDescriptorSetLayoutObj &&src) : DescriptorSetLayout(std::move(src)){};
360     VkDescriptorSetLayoutObj &operator=(VkDescriptorSetLayoutObj &&src) {
361         DescriptorSetLayout::operator=(std::move(src));
362         return *this;
363     }
364 };
365
366 class VkDescriptorSetObj : public vk_testing::DescriptorPool {
367    public:
368     VkDescriptorSetObj(VkDeviceObj *device);
369     ~VkDescriptorSetObj();
370
371     int AppendDummy();
372     int AppendBuffer(VkDescriptorType type, VkConstantBufferObj &constantBuffer);
373     int AppendSamplerTexture(VkSamplerObj *sampler, VkTextureObj *texture);
374     void CreateVKDescriptorSet(VkCommandBufferObj *commandBuffer);
375
376     VkDescriptorSet GetDescriptorSetHandle() const;
377     VkPipelineLayout GetPipelineLayout() const;
378
379    protected:
380     VkDeviceObj *m_device;
381     std::vector<VkDescriptorSetLayoutBinding> m_layout_bindings;
382     std::map<VkDescriptorType, int> m_type_counts;
383     int m_nextSlot;
384
385     vector<VkDescriptorImageInfo> m_imageSamplerDescriptors;
386     vector<VkWriteDescriptorSet> m_writes;
387
388     vk_testing::DescriptorSetLayout m_layout;
389     vk_testing::PipelineLayout m_pipeline_layout;
390     vk_testing::DescriptorSet *m_set = NULL;
391 };
392
393 class VkShaderObj : public vk_testing::ShaderModule {
394    public:
395     VkShaderObj(VkDeviceObj *device, const char *shaderText, VkShaderStageFlagBits stage, VkRenderFramework *framework,
396                 char const *name = "main");
397     VkPipelineShaderStageCreateInfo const &GetStageCreateInfo() const;
398
399    protected:
400     VkPipelineShaderStageCreateInfo m_stage_info;
401     VkDeviceObj *m_device;
402 };
403
404 class VkPipelineLayoutObj : public vk_testing::PipelineLayout {
405    public:
406     VkPipelineLayoutObj() = default;
407     VkPipelineLayoutObj(VkDeviceObj *device, const std::vector<const VkDescriptorSetLayoutObj *> &descriptor_layouts = {},
408                         const std::vector<VkPushConstantRange> &push_constant_ranges = {});
409
410     // Move constructor and move assignment operator for Visual Studio 2013
411     VkPipelineLayoutObj(VkPipelineLayoutObj &&src) : PipelineLayout(std::move(src)) {}
412     VkPipelineLayoutObj &operator=(VkPipelineLayoutObj &&src) {
413         PipelineLayout::operator=(std::move(src));
414         return *this;
415     }
416
417     void Reset();
418 };
419
420 class VkPipelineObj : public vk_testing::Pipeline {
421    public:
422     VkPipelineObj(VkDeviceObj *device);
423     void AddShader(VkShaderObj *shaderObj);
424     void AddShader(VkPipelineShaderStageCreateInfo const &createInfo);
425     void AddVertexInputAttribs(VkVertexInputAttributeDescription *vi_attrib, uint32_t count);
426     void AddVertexInputBindings(VkVertexInputBindingDescription *vi_binding, uint32_t count);
427     void AddColorAttachment(uint32_t binding, const VkPipelineColorBlendAttachmentState &att);
428     void MakeDynamic(VkDynamicState state);
429
430     void AddDefaultColorAttachment(VkColorComponentFlags writeMask = 0xf /*=R|G|B|A*/) {
431         VkPipelineColorBlendAttachmentState att = {};
432         att.blendEnable = VK_FALSE;
433         att.colorWriteMask = writeMask;
434         AddColorAttachment(0, att);
435     }
436
437     void SetDepthStencil(const VkPipelineDepthStencilStateCreateInfo *);
438     void SetMSAA(const VkPipelineMultisampleStateCreateInfo *ms_state);
439     void SetInputAssembly(const VkPipelineInputAssemblyStateCreateInfo *ia_state);
440     void SetRasterization(const VkPipelineRasterizationStateCreateInfo *rs_state);
441     void SetTessellation(const VkPipelineTessellationStateCreateInfo *te_state);
442     void SetViewport(const vector<VkViewport> viewports);
443     void SetScissor(const vector<VkRect2D> scissors);
444
445     void InitGraphicsPipelineCreateInfo(VkGraphicsPipelineCreateInfo *gp_ci);
446
447     VkResult CreateVKPipeline(VkPipelineLayout layout, VkRenderPass render_pass, VkGraphicsPipelineCreateInfo *gp_ci = nullptr);
448
449    protected:
450     VkPipelineVertexInputStateCreateInfo m_vi_state;
451     VkPipelineInputAssemblyStateCreateInfo m_ia_state;
452     VkPipelineRasterizationStateCreateInfo m_rs_state;
453     VkPipelineColorBlendStateCreateInfo m_cb_state;
454     VkPipelineDepthStencilStateCreateInfo const *m_ds_state;
455     VkPipelineViewportStateCreateInfo m_vp_state;
456     VkPipelineMultisampleStateCreateInfo m_ms_state;
457     VkPipelineTessellationStateCreateInfo const *m_te_state;
458     VkPipelineDynamicStateCreateInfo m_pd_state;
459     vector<VkDynamicState> m_dynamic_state_enables;
460     vector<VkViewport> m_viewports;
461     vector<VkRect2D> m_scissors;
462     VkDeviceObj *m_device;
463     vector<VkPipelineShaderStageCreateInfo> m_shaderStages;
464     vector<VkPipelineColorBlendAttachmentState> m_colorAttachments;
465 };
466
467 #endif  // VKRENDERFRAMEWORK_H