2 * Copyright (c) 2015-2017 The Khronos Group Inc.
3 * Copyright (c) 2015-2017 Valve Corporation
4 * Copyright (c) 2015-2017 LunarG, Inc.
5 * Copyright (c) 2015-2017 Google, Inc.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
19 * Author: Courtney Goeltzenleuchter <courtney@LunarG.com>
20 * Author: Tony Barbour <tony@LunarG.com>
21 * Author: Dave Houlton <daveh@lunarg.com>
24 #include "vkrenderframework.h"
25 #include "vk_format_utils.h"
27 #define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
28 #define GET_DEVICE_PROC_ADDR(dev, entrypoint) \
30 fp##entrypoint = (PFN_vk##entrypoint)vkGetDeviceProcAddr(dev, "vk" #entrypoint); \
31 assert(fp##entrypoint != NULL); \
34 VkRenderFramework::VkRenderFramework()
35 : inst(VK_NULL_HANDLE),
37 m_commandPool(VK_NULL_HANDLE),
38 m_commandBuffer(NULL),
39 m_renderPass(VK_NULL_HANDLE),
40 m_framebuffer(VK_NULL_HANDLE),
41 m_addRenderPassSelfDependency(false),
42 m_width(256.0), // default window width
43 m_height(256.0), // default window height
44 m_render_target_fmt(VK_FORMAT_R8G8B8A8_UNORM),
45 m_depth_stencil_fmt(VK_FORMAT_UNDEFINED),
46 m_clear_via_load_op(true),
47 m_depth_clear_color(1.0),
48 m_stencil_clear_color(0),
50 m_CreateDebugReportCallback(VK_NULL_HANDLE),
51 m_DestroyDebugReportCallback(VK_NULL_HANDLE),
52 m_globalMsgCallback(VK_NULL_HANDLE),
53 m_devMsgCallback(VK_NULL_HANDLE) {
54 memset(&m_renderPassBeginInfo, 0, sizeof(m_renderPassBeginInfo));
55 m_renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
57 // clear the back buffer to dark grey
58 m_clear_color.float32[0] = 0.25f;
59 m_clear_color.float32[1] = 0.25f;
60 m_clear_color.float32[2] = 0.25f;
61 m_clear_color.float32[3] = 0.0f;
64 VkRenderFramework::~VkRenderFramework() {}
66 VkPhysicalDevice VkRenderFramework::gpu() {
67 EXPECT_NE((VkInstance)0, inst); // Invalid to request gpu before instance exists
71 // Return true if layer name is found and spec+implementation values are >= requested values
72 bool VkRenderFramework::InstanceLayerSupported(const char *name, uint32_t spec, uint32_t implementation) {
73 uint32_t layer_count = 0;
74 std::vector<VkLayerProperties> layer_props;
76 VkResult res = vkEnumerateInstanceLayerProperties(&layer_count, NULL);
77 if (VK_SUCCESS != res) return false;
78 if (0 == layer_count) return false;
80 layer_props.resize(layer_count);
81 res = vkEnumerateInstanceLayerProperties(&layer_count, layer_props.data());
82 if (VK_SUCCESS != res) return false;
84 for (auto &it : layer_props) {
85 if (0 == strncmp(name, it.layerName, VK_MAX_EXTENSION_NAME_SIZE)) {
86 return ((it.specVersion >= spec) && (it.implementationVersion >= implementation));
92 // Enable device profile as last layer on stack overriding devsim if there, or return if not available
93 bool VkRenderFramework::EnableDeviceProfileLayer() {
94 if (InstanceLayerSupported("VK_LAYER_LUNARG_device_profile_api")) {
95 if (VkTestFramework::m_devsim_layer) {
96 assert(0 == strcmp(m_instance_layer_names.back(), "VK_LAYER_LUNARG_device_simulation"));
97 m_instance_layer_names.pop_back();
98 m_instance_layer_names.push_back("VK_LAYER_LUNARG_device_profile_api");
100 m_instance_layer_names.push_back("VK_LAYER_LUNARG_device_profile_api");
103 printf(" Did not find VK_LAYER_LUNARG_device_profile_api layer; skipped.\n");
109 // Return true if extension name is found and spec value is >= requested spec value
110 bool VkRenderFramework::InstanceExtensionSupported(const char *ext_name, uint32_t spec) {
111 uint32_t ext_count = 0;
112 std::vector<VkExtensionProperties> ext_props;
113 VkResult res = vkEnumerateInstanceExtensionProperties(nullptr, &ext_count, nullptr);
114 if (VK_SUCCESS != res) return false;
115 if (0 == ext_count) return false;
117 ext_props.resize(ext_count);
118 res = vkEnumerateInstanceExtensionProperties(nullptr, &ext_count, ext_props.data());
119 if (VK_SUCCESS != res) return false;
121 for (auto &it : ext_props) {
122 if (0 == strncmp(ext_name, it.extensionName, VK_MAX_EXTENSION_NAME_SIZE)) {
123 return (it.specVersion >= spec);
129 // Return true if instance exists and extension name is in the list
130 bool VkRenderFramework::InstanceExtensionEnabled(const char *ext_name) {
131 if (!inst) return false;
133 bool ext_found = false;
134 for (auto ext : m_instance_extension_names) {
135 if (!strcmp(ext, ext_name)) {
143 // Return true if extension name is found and spec value is >= requested spec value
144 bool VkRenderFramework::DeviceExtensionSupported(VkPhysicalDevice dev, const char *layer, const char *ext_name, uint32_t spec) {
146 EXPECT_NE((VkInstance)0, inst); // Complain, not cool without an instance
149 uint32_t ext_count = 0;
150 std::vector<VkExtensionProperties> ext_props;
151 VkResult res = vkEnumerateDeviceExtensionProperties(dev, layer, &ext_count, nullptr);
152 if (VK_SUCCESS != res) return false;
153 if (0 == ext_count) return false;
155 ext_props.resize(ext_count);
156 res = vkEnumerateDeviceExtensionProperties(dev, layer, &ext_count, ext_props.data());
157 if (VK_SUCCESS != res) return false;
159 for (auto &it : ext_props) {
160 if (0 == strncmp(ext_name, it.extensionName, VK_MAX_EXTENSION_NAME_SIZE)) {
161 return (it.specVersion >= spec);
167 // Return true if device is created and extension name is found in the list
168 bool VkRenderFramework::DeviceExtensionEnabled(const char *ext_name) {
169 if (NULL == m_device) return false;
171 bool ext_found = false;
172 for (auto ext : m_device_extension_names) {
173 if (!strcmp(ext, ext_name)) {
181 void VkRenderFramework::InitFramework(PFN_vkDebugReportCallbackEXT dbgFunction, void *userData) {
182 // Only enable device profile layer by default if devsim is not enabled
183 if (!VkTestFramework::m_devsim_layer && InstanceLayerSupported("VK_LAYER_LUNARG_device_profile_api")) {
184 m_instance_layer_names.push_back("VK_LAYER_LUNARG_device_profile_api");
187 // Assert not already initialized
188 ASSERT_EQ((VkInstance)0, inst);
190 // Remove any unsupported layer names from list
191 for (auto layer = m_instance_layer_names.begin(); layer != m_instance_layer_names.end();) {
192 if (!InstanceLayerSupported(*layer)) {
193 ADD_FAILURE() << "InitFramework(): Requested layer " << *layer << " was not found. Disabled.";
194 layer = m_instance_layer_names.erase(layer);
200 // Remove any unsupported instance extension names from list
201 for (auto ext = m_instance_extension_names.begin(); ext != m_instance_extension_names.end();) {
202 if (!InstanceExtensionSupported(*ext)) {
203 ADD_FAILURE() << "InitFramework(): Requested extension " << *ext << " was not found. Disabled.";
204 ext = m_instance_extension_names.erase(ext);
210 VkInstanceCreateInfo instInfo = {};
211 VkResult U_ASSERT_ONLY err;
213 instInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
214 instInfo.pNext = NULL;
215 instInfo.pApplicationInfo = &app_info;
216 instInfo.enabledLayerCount = m_instance_layer_names.size();
217 instInfo.ppEnabledLayerNames = m_instance_layer_names.data();
218 instInfo.enabledExtensionCount = m_instance_extension_names.size();
219 instInfo.ppEnabledExtensionNames = m_instance_extension_names.data();
221 VkDebugReportCallbackCreateInfoEXT dbgCreateInfo;
223 // Enable create time debug messages
224 memset(&dbgCreateInfo, 0, sizeof(dbgCreateInfo));
225 dbgCreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;
226 dbgCreateInfo.flags =
227 VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
228 dbgCreateInfo.pfnCallback = dbgFunction;
229 dbgCreateInfo.pUserData = userData;
231 dbgCreateInfo.pNext = instInfo.pNext;
232 instInfo.pNext = &dbgCreateInfo;
235 err = vkCreateInstance(&instInfo, NULL, &this->inst);
236 ASSERT_VK_SUCCESS(err);
238 err = vkEnumeratePhysicalDevices(inst, &this->gpu_count, NULL);
239 ASSERT_LE(this->gpu_count, ARRAY_SIZE(objs)) << "Too many gpus";
240 ASSERT_VK_SUCCESS(err);
241 err = vkEnumeratePhysicalDevices(inst, &this->gpu_count, objs);
242 ASSERT_VK_SUCCESS(err);
243 ASSERT_GE(this->gpu_count, (uint32_t)1) << "No GPU available";
245 m_CreateDebugReportCallback =
246 (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(this->inst, "vkCreateDebugReportCallbackEXT");
247 ASSERT_NE(m_CreateDebugReportCallback, (PFN_vkCreateDebugReportCallbackEXT)NULL)
248 << "Did not get function pointer for CreateDebugReportCallback";
249 if (m_CreateDebugReportCallback) {
250 dbgCreateInfo.pNext = nullptr; // clean up from usage in CreateInstance above
251 err = m_CreateDebugReportCallback(this->inst, &dbgCreateInfo, NULL, &m_globalMsgCallback);
252 ASSERT_VK_SUCCESS(err);
254 m_DestroyDebugReportCallback =
255 (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(this->inst, "vkDestroyDebugReportCallbackEXT");
256 ASSERT_NE(m_DestroyDebugReportCallback, (PFN_vkDestroyDebugReportCallbackEXT)NULL)
257 << "Did not get function pointer for DestroyDebugReportCallback";
258 m_DebugReportMessage = (PFN_vkDebugReportMessageEXT)vkGetInstanceProcAddr(this->inst, "vkDebugReportMessageEXT");
259 ASSERT_NE(m_DebugReportMessage, (PFN_vkDebugReportMessageEXT)NULL)
260 << "Did not get function pointer for DebugReportMessage";
265 void VkRenderFramework::ShutdownFramework() {
266 // Nothing to shut down without a VkInstance
267 if (!this->inst) return;
269 delete m_commandBuffer;
270 delete m_commandPool;
271 if (m_framebuffer) vkDestroyFramebuffer(device(), m_framebuffer, NULL);
272 if (m_renderPass) vkDestroyRenderPass(device(), m_renderPass, NULL);
274 if (m_globalMsgCallback) m_DestroyDebugReportCallback(this->inst, m_globalMsgCallback, NULL);
275 if (m_devMsgCallback) m_DestroyDebugReportCallback(this->inst, m_devMsgCallback, NULL);
277 m_renderTargets.clear();
279 delete m_depthStencil;
283 if (this->inst) vkDestroyInstance(this->inst, NULL);
284 this->inst = (VkInstance)0; // In case we want to re-initialize
287 void VkRenderFramework::GetPhysicalDeviceFeatures(VkPhysicalDeviceFeatures *features) {
288 if (NULL == m_device) {
289 VkDeviceObj *temp_device = new VkDeviceObj(0, objs[0], m_device_extension_names);
290 *features = temp_device->phy().features();
291 delete (temp_device);
293 *features = m_device->phy().features();
297 void VkRenderFramework::InitState(VkPhysicalDeviceFeatures *features, const VkCommandPoolCreateFlags flags) {
298 // Remove any unsupported device extension names from list
299 for (auto ext = m_device_extension_names.begin(); ext != m_device_extension_names.end();) {
300 if (!DeviceExtensionSupported(objs[0], nullptr, *ext)) {
302 for (auto layer = m_instance_layer_names.begin(); layer != m_instance_layer_names.end();) {
303 if (!DeviceExtensionSupported(objs[0], *layer, *ext)) {
309 ADD_FAILURE() << "InitState(): The requested device extension " << *ext << " was not found. Disabled.";
310 ext = m_device_extension_names.erase(ext);
319 m_device = new VkDeviceObj(0, objs[0], m_device_extension_names, features);
320 m_device->SetDeviceQueue();
322 m_depthStencil = new VkDepthStencilObj(m_device);
324 m_render_target_fmt = VkTestFramework::GetFormat(inst, m_device);
328 m_depthBiasConstantFactor = 0.0f;
329 m_depthBiasClamp = 0.0f;
330 m_depthBiasSlopeFactor = 0.0f;
332 m_blendConstants[0] = 1.0f;
333 m_blendConstants[1] = 1.0f;
334 m_blendConstants[2] = 1.0f;
335 m_blendConstants[3] = 1.0f;
337 m_minDepthBounds = 0.f;
338 m_maxDepthBounds = 1.f;
340 m_compareMask = 0xff;
344 m_commandPool = new VkCommandPoolObj(m_device, m_device->graphics_queue_node_index_, flags);
346 m_commandBuffer = new VkCommandBufferObj(m_device, m_commandPool);
349 void VkRenderFramework::InitViewport(float width, float height) {
354 viewport.width = 1.f * width;
355 viewport.height = 1.f * height;
356 viewport.minDepth = 0.f;
357 viewport.maxDepth = 1.f;
358 m_viewports.push_back(viewport);
360 scissor.extent.width = (int32_t)width;
361 scissor.extent.height = (int32_t)height;
362 scissor.offset.x = 0;
363 scissor.offset.y = 0;
364 m_scissors.push_back(scissor);
370 void VkRenderFramework::InitViewport() { InitViewport(m_width, m_height); }
371 void VkRenderFramework::InitRenderTarget() { InitRenderTarget(1); }
373 void VkRenderFramework::InitRenderTarget(uint32_t targets) { InitRenderTarget(targets, NULL); }
375 void VkRenderFramework::InitRenderTarget(VkImageView *dsBinding) { InitRenderTarget(1, dsBinding); }
377 void VkRenderFramework::InitRenderTarget(uint32_t targets, VkImageView *dsBinding) {
378 std::vector<VkAttachmentDescription> attachments;
379 std::vector<VkAttachmentReference> color_references;
380 std::vector<VkImageView> bindings;
381 attachments.reserve(targets + 1); // +1 for dsBinding
382 color_references.reserve(targets);
383 bindings.reserve(targets + 1); // +1 for dsBinding
385 VkAttachmentDescription att = {};
386 att.format = m_render_target_fmt;
387 att.samples = VK_SAMPLE_COUNT_1_BIT;
388 att.loadOp = (m_clear_via_load_op) ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD;
389 att.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
390 att.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
391 att.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
392 att.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
393 att.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
395 VkAttachmentReference ref = {};
396 ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
398 m_renderPassClearValues.clear();
399 VkClearValue clear = {};
400 clear.color = m_clear_color;
402 for (uint32_t i = 0; i < targets; i++) {
403 attachments.push_back(att);
406 color_references.push_back(ref);
408 m_renderPassClearValues.push_back(clear);
410 std::unique_ptr<VkImageObj> img(new VkImageObj(m_device));
412 VkFormatProperties props;
414 vkGetPhysicalDeviceFormatProperties(m_device->phy().handle(), m_render_target_fmt, &props);
416 if (props.linearTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) {
417 img->Init((uint32_t)m_width, (uint32_t)m_height, 1, m_render_target_fmt,
418 VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
419 VK_IMAGE_TILING_LINEAR);
420 } else if (props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) {
421 img->Init((uint32_t)m_width, (uint32_t)m_height, 1, m_render_target_fmt,
422 VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
423 VK_IMAGE_TILING_OPTIMAL);
425 FAIL() << "Neither Linear nor Optimal allowed for render target";
428 bindings.push_back(img->targetView(m_render_target_fmt));
429 m_renderTargets.push_back(std::move(img));
432 VkSubpassDescription subpass = {};
433 subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
435 subpass.inputAttachmentCount = 0;
436 subpass.pInputAttachments = NULL;
437 subpass.colorAttachmentCount = targets;
438 subpass.pColorAttachments = color_references.data();
439 subpass.pResolveAttachments = NULL;
441 VkAttachmentReference ds_reference;
443 att.format = m_depth_stencil_fmt;
444 att.loadOp = (m_clear_via_load_op) ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD;
446 att.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
447 att.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
448 att.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
449 att.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
450 att.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
451 attachments.push_back(att);
453 clear.depthStencil.depth = m_depth_clear_color;
454 clear.depthStencil.stencil = m_stencil_clear_color;
455 m_renderPassClearValues.push_back(clear);
457 bindings.push_back(*dsBinding);
459 ds_reference.attachment = targets;
460 ds_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
461 subpass.pDepthStencilAttachment = &ds_reference;
463 subpass.pDepthStencilAttachment = NULL;
466 subpass.preserveAttachmentCount = 0;
467 subpass.pPreserveAttachments = NULL;
469 VkRenderPassCreateInfo rp_info = {};
470 rp_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
471 rp_info.attachmentCount = attachments.size();
472 rp_info.pAttachments = attachments.data();
473 rp_info.subpassCount = 1;
474 rp_info.pSubpasses = &subpass;
475 VkSubpassDependency subpass_dep = {};
476 if (m_addRenderPassSelfDependency) {
477 // Add a subpass self-dependency to subpass 0 of default renderPass
478 subpass_dep.srcSubpass = 0;
479 subpass_dep.dstSubpass = 0;
480 // Just using all framebuffer-space pipeline stages in order to get a reasonably large
481 // set of bits that can be used for both src & dst
482 subpass_dep.srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
483 VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
484 subpass_dep.dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
485 VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
486 // Add all of the gfx mem access bits that correlate to the fb-space pipeline stages
487 subpass_dep.srcAccessMask = VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_READ_BIT |
488 VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
489 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
490 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
491 subpass_dep.dstAccessMask = VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_READ_BIT |
492 VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
493 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
494 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
495 // Must include dep_by_region bit when src & dst both include framebuffer-space stages
496 subpass_dep.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
497 rp_info.dependencyCount = 1;
498 rp_info.pDependencies = &subpass_dep;
501 vkCreateRenderPass(device(), &rp_info, NULL, &m_renderPass);
502 renderPass_info_ = rp_info; // Save away a copy for tests that need access to the render pass state
503 // Create Framebuffer and RenderPass with color attachments and any
504 // depth/stencil attachment
505 VkFramebufferCreateInfo fb_info = {};
506 fb_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
507 fb_info.pNext = NULL;
508 fb_info.renderPass = m_renderPass;
509 fb_info.attachmentCount = bindings.size();
510 fb_info.pAttachments = bindings.data();
511 fb_info.width = (uint32_t)m_width;
512 fb_info.height = (uint32_t)m_height;
515 vkCreateFramebuffer(device(), &fb_info, NULL, &m_framebuffer);
517 m_renderPassBeginInfo.renderPass = m_renderPass;
518 m_renderPassBeginInfo.framebuffer = m_framebuffer;
519 m_renderPassBeginInfo.renderArea.extent.width = (int32_t)m_width;
520 m_renderPassBeginInfo.renderArea.extent.height = (int32_t)m_height;
521 m_renderPassBeginInfo.clearValueCount = m_renderPassClearValues.size();
522 m_renderPassBeginInfo.pClearValues = m_renderPassClearValues.data();
525 VkDeviceObj::VkDeviceObj(uint32_t id, VkPhysicalDevice obj) : vk_testing::Device(obj), id(id) {
528 props = phy().properties();
529 queue_props = phy().queue_properties();
532 VkDeviceObj::VkDeviceObj(uint32_t id, VkPhysicalDevice obj, std::vector<const char *> &extension_names,
533 VkPhysicalDeviceFeatures *features)
534 : vk_testing::Device(obj), id(id) {
535 init(extension_names, features);
537 props = phy().properties();
538 queue_props = phy().queue_properties();
541 uint32_t VkDeviceObj::QueueFamilyMatching(VkQueueFlags with, VkQueueFlags without, bool all_bits) {
542 // Find a queue family with and without desired capabilities
543 for (uint32_t i = 0; i < queue_props.size(); i++) {
544 auto flags = queue_props[i].queueFlags;
545 bool matches = all_bits ? (flags & with) == with : (flags & with) != 0;
546 if (matches && ((flags & without) == 0) && (queue_props[i].queueCount > 0)) {
553 void VkDeviceObj::SetDeviceQueue() {
554 ASSERT_NE(true, graphics_queues().empty());
555 m_queue = graphics_queues()[0]->handle();
558 VkQueueObj *VkDeviceObj::GetDefaultQueue() {
559 if (graphics_queues().empty()) return nullptr;
560 return graphics_queues()[0];
562 VkDescriptorSetLayoutObj::VkDescriptorSetLayoutObj(const VkDeviceObj *device,
563 const std::vector<VkDescriptorSetLayoutBinding> &descriptor_set_bindings,
564 VkDescriptorSetLayoutCreateFlags flags) {
565 VkDescriptorSetLayoutCreateInfo dsl_ci = {};
566 dsl_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
567 dsl_ci.flags = flags;
568 dsl_ci.bindingCount = static_cast<uint32_t>(descriptor_set_bindings.size());
569 dsl_ci.pBindings = descriptor_set_bindings.data();
571 init(*device, dsl_ci);
574 VkDescriptorSetObj::VkDescriptorSetObj(VkDeviceObj *device) : m_device(device), m_nextSlot(0) {}
576 VkDescriptorSetObj::~VkDescriptorSetObj() {
582 int VkDescriptorSetObj::AppendDummy() {
583 /* request a descriptor but do not update it */
584 VkDescriptorSetLayoutBinding binding = {};
585 binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
586 binding.descriptorCount = 1;
587 binding.binding = m_layout_bindings.size();
588 binding.stageFlags = VK_SHADER_STAGE_ALL;
589 binding.pImmutableSamplers = NULL;
591 m_layout_bindings.push_back(binding);
592 m_type_counts[VK_DESCRIPTOR_TYPE_STORAGE_BUFFER] += binding.descriptorCount;
597 int VkDescriptorSetObj::AppendBuffer(VkDescriptorType type, VkConstantBufferObj &constantBuffer) {
598 assert(type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER || type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC ||
599 type == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER || type == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC);
600 VkDescriptorSetLayoutBinding binding = {};
601 binding.descriptorType = type;
602 binding.descriptorCount = 1;
603 binding.binding = m_layout_bindings.size();
604 binding.stageFlags = VK_SHADER_STAGE_ALL;
605 binding.pImmutableSamplers = NULL;
607 m_layout_bindings.push_back(binding);
608 m_type_counts[type] += binding.descriptorCount;
610 m_writes.push_back(vk_testing::Device::write_descriptor_set(vk_testing::DescriptorSet(), m_nextSlot, 0, type, 1,
611 &constantBuffer.m_descriptorBufferInfo));
616 int VkDescriptorSetObj::AppendSamplerTexture(VkSamplerObj *sampler, VkTextureObj *texture) {
617 VkDescriptorSetLayoutBinding binding = {};
618 binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
619 binding.descriptorCount = 1;
620 binding.binding = m_layout_bindings.size();
621 binding.stageFlags = VK_SHADER_STAGE_ALL;
622 binding.pImmutableSamplers = NULL;
624 m_layout_bindings.push_back(binding);
625 m_type_counts[VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER] += binding.descriptorCount;
626 VkDescriptorImageInfo tmp = texture->m_imageInfo;
627 tmp.sampler = sampler->handle();
628 m_imageSamplerDescriptors.push_back(tmp);
630 m_writes.push_back(vk_testing::Device::write_descriptor_set(vk_testing::DescriptorSet(), m_nextSlot, 0,
631 VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &tmp));
636 VkPipelineLayout VkDescriptorSetObj::GetPipelineLayout() const { return m_pipeline_layout.handle(); }
638 VkDescriptorSet VkDescriptorSetObj::GetDescriptorSetHandle() const {
640 return m_set->handle();
642 return VK_NULL_HANDLE;
645 void VkDescriptorSetObj::CreateVKDescriptorSet(VkCommandBufferObj *commandBuffer) {
646 if (m_type_counts.size()) {
647 // create VkDescriptorPool
648 VkDescriptorPoolSize poolSize;
649 vector<VkDescriptorPoolSize> sizes;
650 for (auto it = m_type_counts.begin(); it != m_type_counts.end(); ++it) {
651 poolSize.descriptorCount = it->second;
652 poolSize.type = it->first;
653 sizes.push_back(poolSize);
655 VkDescriptorPoolCreateInfo pool = {};
656 pool.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
657 pool.poolSizeCount = sizes.size();
659 pool.pPoolSizes = sizes.data();
660 init(*m_device, pool);
663 // create VkDescriptorSetLayout
664 VkDescriptorSetLayoutCreateInfo layout = {};
665 layout.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
666 layout.bindingCount = m_layout_bindings.size();
667 layout.pBindings = m_layout_bindings.data();
669 m_layout.init(*m_device, layout);
670 vector<const vk_testing::DescriptorSetLayout *> layouts;
671 layouts.push_back(&m_layout);
673 // create VkPipelineLayout
674 VkPipelineLayoutCreateInfo pipeline_layout = {};
675 pipeline_layout.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
676 pipeline_layout.setLayoutCount = layouts.size();
677 pipeline_layout.pSetLayouts = NULL;
679 m_pipeline_layout.init(*m_device, pipeline_layout, layouts);
681 if (m_type_counts.size()) {
682 // create VkDescriptorSet
683 m_set = alloc_sets(*m_device, m_layout);
685 // build the update array
686 size_t imageSamplerCount = 0;
687 for (std::vector<VkWriteDescriptorSet>::iterator it = m_writes.begin(); it != m_writes.end(); it++) {
688 it->dstSet = m_set->handle();
689 if (it->descriptorType == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
690 it->pImageInfo = &m_imageSamplerDescriptors[imageSamplerCount++];
694 m_device->update_descriptor_sets(m_writes);
698 VkRenderpassObj::VkRenderpassObj(VkDeviceObj *dev) {
699 // Create a renderPass with a single color attachment
700 VkAttachmentReference attach = {};
701 attach.layout = VK_IMAGE_LAYOUT_GENERAL;
703 VkSubpassDescription subpass = {};
704 subpass.pColorAttachments = &attach;
705 subpass.colorAttachmentCount = 1;
707 VkRenderPassCreateInfo rpci = {};
708 rpci.subpassCount = 1;
709 rpci.pSubpasses = &subpass;
710 rpci.attachmentCount = 1;
712 VkAttachmentDescription attach_desc = {};
713 attach_desc.format = VK_FORMAT_B8G8R8A8_UNORM;
714 attach_desc.samples = VK_SAMPLE_COUNT_1_BIT;
715 attach_desc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
716 attach_desc.finalLayout = VK_IMAGE_LAYOUT_GENERAL;
718 rpci.pAttachments = &attach_desc;
719 rpci.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
721 device = dev->device();
722 vkCreateRenderPass(device, &rpci, NULL, &m_renderpass);
725 VkRenderpassObj::~VkRenderpassObj() { vkDestroyRenderPass(device, m_renderpass, NULL); }
727 VkImageObj::VkImageObj(VkDeviceObj *dev) {
729 m_descriptorImageInfo.imageView = VK_NULL_HANDLE;
730 m_descriptorImageInfo.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
734 void VkImageObj::ImageMemoryBarrier(VkCommandBufferObj *cmd_buf, VkImageAspectFlags aspect,
735 VkFlags output_mask /*=
736 VK_ACCESS_HOST_WRITE_BIT |
737 VK_ACCESS_SHADER_WRITE_BIT |
738 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
739 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
740 VK_MEMORY_OUTPUT_COPY_BIT*/,
741 VkFlags input_mask /*=
742 VK_ACCESS_HOST_READ_BIT |
743 VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
744 VK_ACCESS_INDEX_READ_BIT |
745 VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
746 VK_ACCESS_UNIFORM_READ_BIT |
747 VK_ACCESS_SHADER_READ_BIT |
748 VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
749 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
750 VK_MEMORY_INPUT_COPY_BIT*/, VkImageLayout image_layout) {
752 // TODO: Mali device crashing with VK_REMAINING_MIP_LEVELS
753 const VkImageSubresourceRange subresourceRange =
754 subresource_range(aspect, 0, /*VK_REMAINING_MIP_LEVELS*/ 1, 0, 1 /*VK_REMAINING_ARRAY_LAYERS*/);
755 VkImageMemoryBarrier barrier;
756 barrier = image_memory_barrier(output_mask, input_mask, Layout(), image_layout, subresourceRange);
758 VkImageMemoryBarrier *pmemory_barrier = &barrier;
760 VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
761 VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
763 // write barrier to the command buffer
764 vkCmdPipelineBarrier(cmd_buf->handle(), src_stages, dest_stages, 0, 0, NULL, 0, NULL, 1, pmemory_barrier);
767 void VkImageObj::SetLayout(VkCommandBufferObj *cmd_buf, VkImageAspectFlags aspect, VkImageLayout image_layout) {
768 VkFlags src_mask, dst_mask;
769 const VkFlags all_cache_outputs = VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
770 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
771 const VkFlags all_cache_inputs = VK_ACCESS_HOST_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT | VK_ACCESS_INDEX_READ_BIT |
772 VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_SHADER_READ_BIT |
773 VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
774 VK_ACCESS_MEMORY_READ_BIT;
776 if (image_layout == m_descriptorImageInfo.imageLayout) {
780 switch (image_layout) {
781 case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
782 if (m_descriptorImageInfo.imageLayout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
783 src_mask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
785 src_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
786 dst_mask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT;
789 case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
790 if (m_descriptorImageInfo.imageLayout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
791 src_mask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
792 else if (m_descriptorImageInfo.imageLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
793 src_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
795 src_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
796 dst_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
799 case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
800 if (m_descriptorImageInfo.imageLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
801 src_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
803 src_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
804 dst_mask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_MEMORY_READ_BIT;
807 case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
808 if (m_descriptorImageInfo.imageLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL)
809 src_mask = VK_ACCESS_TRANSFER_READ_BIT;
812 dst_mask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
815 case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
816 dst_mask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
817 src_mask = all_cache_outputs;
821 src_mask = all_cache_outputs;
822 dst_mask = all_cache_inputs;
826 if (m_descriptorImageInfo.imageLayout == VK_IMAGE_LAYOUT_UNDEFINED) src_mask = 0;
828 ImageMemoryBarrier(cmd_buf, aspect, src_mask, dst_mask, image_layout);
829 m_descriptorImageInfo.imageLayout = image_layout;
832 void VkImageObj::SetLayout(VkImageAspectFlags aspect, VkImageLayout image_layout) {
833 if (image_layout == m_descriptorImageInfo.imageLayout) {
837 VkCommandPoolObj pool(m_device, m_device->graphics_queue_node_index_);
838 VkCommandBufferObj cmd_buf(m_device, &pool);
840 /* Build command buffer to set image layout in the driver */
842 SetLayout(&cmd_buf, aspect, image_layout);
845 cmd_buf.QueueCommandBuffer();
848 bool VkImageObj::IsCompatible(const VkImageUsageFlags usages, const VkFormatFeatureFlags features) {
849 VkFormatFeatureFlags all_feature_flags =
850 VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT | VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT | VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT |
851 VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT | VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT |
852 VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT | VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT |
853 VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT | VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT |
854 VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_FORMAT_FEATURE_BLIT_SRC_BIT | VK_FORMAT_FEATURE_BLIT_DST_BIT |
855 VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT;
856 if (m_device->IsEnbledExtension(VK_IMG_FILTER_CUBIC_EXTENSION_NAME)) {
857 all_feature_flags |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG;
860 if (m_device->IsEnbledExtension(VK_KHR_MAINTENANCE1_EXTENSION_NAME)) {
861 all_feature_flags |= VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR | VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR;
864 if (m_device->IsEnbledExtension(VK_EXT_SAMPLER_FILTER_MINMAX_EXTENSION_NAME)) {
865 all_feature_flags |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT_EXT;
868 if (m_device->IsEnbledExtension(VK_KHR_SAMPLER_YCBCR_CONVERSION_EXTENSION_NAME)) {
869 all_feature_flags |= VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT_KHR |
870 VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT_KHR |
871 VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT_KHR |
872 VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT_KHR |
873 VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT_KHR |
874 VK_FORMAT_FEATURE_DISJOINT_BIT_KHR | VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT_KHR;
877 if ((features & all_feature_flags) == 0) return false; // whole format unsupported
879 if ((usages & VK_IMAGE_USAGE_SAMPLED_BIT) && !(features & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) return false;
880 if ((usages & VK_IMAGE_USAGE_STORAGE_BIT) && !(features & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) return false;
881 if ((usages & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) && !(features & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) return false;
882 if ((usages & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) && !(features & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT))
885 if (m_device->IsEnbledExtension(VK_KHR_MAINTENANCE1_EXTENSION_NAME)) {
886 // WORKAROUND: for DevSim not reporting extended enums, and possibly some drivers too
887 const auto all_nontransfer_feature_flags =
888 all_feature_flags ^ (VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR | VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR);
889 const bool transfer_probably_supported_anyway = (features & all_nontransfer_feature_flags) > 0;
890 if (!transfer_probably_supported_anyway) {
891 if ((usages & VK_IMAGE_USAGE_TRANSFER_SRC_BIT) && !(features & VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR)) return false;
892 if ((usages & VK_IMAGE_USAGE_TRANSFER_DST_BIT) && !(features & VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR)) return false;
899 void VkImageObj::InitNoLayout(uint32_t const width, uint32_t const height, uint32_t const mipLevels, VkFormat const format,
900 VkFlags const usage, VkImageTiling const requested_tiling, VkMemoryPropertyFlags const reqs,
901 const std::vector<uint32_t> *queue_families) {
902 VkFormatProperties image_fmt;
903 VkImageTiling tiling = VK_IMAGE_TILING_OPTIMAL;
905 vkGetPhysicalDeviceFormatProperties(m_device->phy().handle(), format, &image_fmt);
907 if (requested_tiling == VK_IMAGE_TILING_LINEAR) {
908 if (IsCompatible(usage, image_fmt.linearTilingFeatures)) {
909 tiling = VK_IMAGE_TILING_LINEAR;
910 } else if (IsCompatible(usage, image_fmt.optimalTilingFeatures)) {
911 tiling = VK_IMAGE_TILING_OPTIMAL;
913 FAIL() << "VkImageObj::init() error: unsupported tiling configuration. Usage: " << std::hex << std::showbase << usage
914 << ", supported linear features: " << image_fmt.linearTilingFeatures;
916 } else if (IsCompatible(usage, image_fmt.optimalTilingFeatures)) {
917 tiling = VK_IMAGE_TILING_OPTIMAL;
918 } else if (IsCompatible(usage, image_fmt.linearTilingFeatures)) {
919 tiling = VK_IMAGE_TILING_LINEAR;
921 FAIL() << "VkImageObj::init() error: unsupported tiling configuration. Usage: " << std::hex << std::showbase << usage
922 << ", supported optimal features: " << image_fmt.optimalTilingFeatures;
925 VkImageCreateInfo imageCreateInfo = vk_testing::Image::create_info();
926 imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
927 imageCreateInfo.format = format;
928 imageCreateInfo.extent.width = width;
929 imageCreateInfo.extent.height = height;
930 imageCreateInfo.mipLevels = mipLevels;
931 imageCreateInfo.tiling = tiling;
932 imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
934 // Automatically set sharing mode etc. based on queue family information
935 if (queue_families && (queue_families->size() > 1)) {
936 imageCreateInfo.sharingMode = VK_SHARING_MODE_CONCURRENT;
937 imageCreateInfo.queueFamilyIndexCount = static_cast<uint32_t>(queue_families->size());
938 imageCreateInfo.pQueueFamilyIndices = queue_families->data();
941 Layout(imageCreateInfo.initialLayout);
942 imageCreateInfo.usage = usage;
944 vk_testing::Image::init(*m_device, imageCreateInfo, reqs);
947 void VkImageObj::Init(uint32_t const width, uint32_t const height, uint32_t const mipLevels, VkFormat const format,
948 VkFlags const usage, VkImageTiling const requested_tiling, VkMemoryPropertyFlags const reqs,
949 const std::vector<uint32_t> *queue_families) {
950 InitNoLayout(width, height, mipLevels, format, usage, requested_tiling, reqs, queue_families);
952 VkImageLayout newLayout;
953 if (usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
954 newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
955 else if (usage & VK_IMAGE_USAGE_SAMPLED_BIT)
956 newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
958 newLayout = m_descriptorImageInfo.imageLayout;
960 VkImageAspectFlags image_aspect = 0;
961 if (FormatIsDepthAndStencil(format)) {
962 image_aspect = VK_IMAGE_ASPECT_STENCIL_BIT | VK_IMAGE_ASPECT_DEPTH_BIT;
963 } else if (FormatIsDepthOnly(format)) {
964 image_aspect = VK_IMAGE_ASPECT_DEPTH_BIT;
965 } else if (FormatIsStencilOnly(format)) {
966 image_aspect = VK_IMAGE_ASPECT_STENCIL_BIT;
968 image_aspect = VK_IMAGE_ASPECT_COLOR_BIT;
970 SetLayout(image_aspect, newLayout);
973 void VkImageObj::init(const VkImageCreateInfo *create_info) {
974 VkFormatProperties image_fmt;
975 vkGetPhysicalDeviceFormatProperties(m_device->phy().handle(), create_info->format, &image_fmt);
977 switch (create_info->tiling) {
978 case VK_IMAGE_TILING_OPTIMAL:
979 if (!IsCompatible(create_info->usage, image_fmt.optimalTilingFeatures)) {
980 FAIL() << "VkImageObj::init() error: unsupported tiling configuration. Usage: " << std::hex << std::showbase
981 << create_info->usage << ", supported optimal features: " << image_fmt.optimalTilingFeatures;
984 case VK_IMAGE_TILING_LINEAR:
985 if (!IsCompatible(create_info->usage, image_fmt.linearTilingFeatures)) {
986 FAIL() << "VkImageObj::init() error: unsupported tiling configuration. Usage: " << std::hex << std::showbase
987 << create_info->usage << ", supported linear features: " << image_fmt.linearTilingFeatures;
993 Layout(create_info->initialLayout);
995 vk_testing::Image::init(*m_device, *create_info, 0);
997 VkImageAspectFlags image_aspect = 0;
998 if (FormatIsDepthAndStencil(create_info->format)) {
999 image_aspect = VK_IMAGE_ASPECT_STENCIL_BIT | VK_IMAGE_ASPECT_DEPTH_BIT;
1000 } else if (FormatIsDepthOnly(create_info->format)) {
1001 image_aspect = VK_IMAGE_ASPECT_DEPTH_BIT;
1002 } else if (FormatIsStencilOnly(create_info->format)) {
1003 image_aspect = VK_IMAGE_ASPECT_STENCIL_BIT;
1005 image_aspect = VK_IMAGE_ASPECT_COLOR_BIT;
1007 SetLayout(image_aspect, VK_IMAGE_LAYOUT_GENERAL);
1010 VkResult VkImageObj::CopyImage(VkImageObj &src_image) {
1011 VkImageLayout src_image_layout, dest_image_layout;
1013 VkCommandPoolObj pool(m_device, m_device->graphics_queue_node_index_);
1014 VkCommandBufferObj cmd_buf(m_device, &pool);
1016 /* Build command buffer to copy staging texture to usable texture */
1019 /* TODO: Can we determine image aspect from image object? */
1020 src_image_layout = src_image.Layout();
1021 src_image.SetLayout(&cmd_buf, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
1023 dest_image_layout = (this->Layout() == VK_IMAGE_LAYOUT_UNDEFINED) ? VK_IMAGE_LAYOUT_GENERAL : this->Layout();
1024 this->SetLayout(&cmd_buf, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
1026 VkImageCopy copy_region = {};
1027 copy_region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
1028 copy_region.srcSubresource.baseArrayLayer = 0;
1029 copy_region.srcSubresource.mipLevel = 0;
1030 copy_region.srcSubresource.layerCount = 1;
1031 copy_region.srcOffset.x = 0;
1032 copy_region.srcOffset.y = 0;
1033 copy_region.srcOffset.z = 0;
1034 copy_region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
1035 copy_region.dstSubresource.baseArrayLayer = 0;
1036 copy_region.dstSubresource.mipLevel = 0;
1037 copy_region.dstSubresource.layerCount = 1;
1038 copy_region.dstOffset.x = 0;
1039 copy_region.dstOffset.y = 0;
1040 copy_region.dstOffset.z = 0;
1041 copy_region.extent = src_image.extent();
1043 vkCmdCopyImage(cmd_buf.handle(), src_image.handle(), src_image.Layout(), handle(), Layout(), 1, ©_region);
1045 src_image.SetLayout(&cmd_buf, VK_IMAGE_ASPECT_COLOR_BIT, src_image_layout);
1047 this->SetLayout(&cmd_buf, VK_IMAGE_ASPECT_COLOR_BIT, dest_image_layout);
1051 cmd_buf.QueueCommandBuffer();
1056 VkTextureObj::VkTextureObj(VkDeviceObj *device, uint32_t *colors) : VkImageObj(device) {
1058 const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
1059 uint32_t tex_colors[2] = {0xffff0000, 0xff00ff00};
1062 VkImageObj stagingImage(device);
1063 VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
1065 stagingImage.Init(16, 16, 1, tex_format, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
1066 VK_IMAGE_TILING_LINEAR, reqs);
1067 VkSubresourceLayout layout = stagingImage.subresource_layout(subresource(VK_IMAGE_ASPECT_COLOR_BIT, 0, 0));
1069 if (colors == NULL) colors = tex_colors;
1071 memset(&m_imageInfo, 0, sizeof(m_imageInfo));
1073 VkImageViewCreateInfo view = {};
1074 view.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
1076 view.image = VK_NULL_HANDLE;
1077 view.viewType = VK_IMAGE_VIEW_TYPE_2D;
1078 view.format = tex_format;
1079 view.components.r = VK_COMPONENT_SWIZZLE_R;
1080 view.components.g = VK_COMPONENT_SWIZZLE_G;
1081 view.components.b = VK_COMPONENT_SWIZZLE_B;
1082 view.components.a = VK_COMPONENT_SWIZZLE_A;
1083 view.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
1084 view.subresourceRange.baseMipLevel = 0;
1085 view.subresourceRange.levelCount = 1;
1086 view.subresourceRange.baseArrayLayer = 0;
1087 view.subresourceRange.layerCount = 1;
1090 Init(16, 16, 1, tex_format, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT, VK_IMAGE_TILING_OPTIMAL);
1091 stagingImage.SetLayout(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_GENERAL);
1093 /* create image view */
1094 view.image = handle();
1095 m_textureView.init(*m_device, view);
1096 m_imageInfo.imageView = m_textureView.handle();
1098 data = stagingImage.MapMemory();
1100 for (y = 0; y < extent().height; y++) {
1101 uint32_t *row = (uint32_t *)((char *)data + layout.rowPitch * y);
1102 for (x = 0; x < extent().width; x++) row[x] = colors[(x & 1) ^ (y & 1)];
1104 stagingImage.UnmapMemory();
1105 stagingImage.SetLayout(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
1106 VkImageObj::CopyImage(stagingImage);
1109 VkSamplerObj::VkSamplerObj(VkDeviceObj *device) {
1112 VkSamplerCreateInfo samplerCreateInfo;
1113 memset(&samplerCreateInfo, 0, sizeof(samplerCreateInfo));
1114 samplerCreateInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
1115 samplerCreateInfo.magFilter = VK_FILTER_NEAREST;
1116 samplerCreateInfo.minFilter = VK_FILTER_NEAREST;
1117 samplerCreateInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
1118 samplerCreateInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
1119 samplerCreateInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
1120 samplerCreateInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
1121 samplerCreateInfo.mipLodBias = 0.0;
1122 samplerCreateInfo.anisotropyEnable = VK_FALSE;
1123 samplerCreateInfo.maxAnisotropy = 1;
1124 samplerCreateInfo.compareOp = VK_COMPARE_OP_NEVER;
1125 samplerCreateInfo.minLod = 0.0;
1126 samplerCreateInfo.maxLod = 0.0;
1127 samplerCreateInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
1128 samplerCreateInfo.unnormalizedCoordinates = VK_FALSE;
1130 init(*m_device, samplerCreateInfo);
1134 * Basic ConstantBuffer constructor. Then use create methods to fill in the
1137 VkConstantBufferObj::VkConstantBufferObj(VkDeviceObj *device, VkBufferUsageFlags usage) {
1140 memset(&m_descriptorBufferInfo, 0, sizeof(m_descriptorBufferInfo));
1142 // Special case for usages outside of original limits of framework
1143 if ((VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT) != usage) {
1144 init_no_mem(*m_device, create_info(0, usage));
1148 VkConstantBufferObj::VkConstantBufferObj(VkDeviceObj *device, VkDeviceSize allocationSize, const void *data,
1149 VkBufferUsageFlags usage) {
1152 memset(&m_descriptorBufferInfo, 0, sizeof(m_descriptorBufferInfo));
1154 VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
1156 if ((VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT) == usage) {
1157 init_as_src_and_dst(*m_device, allocationSize, reqs);
1159 init(*m_device, create_info(allocationSize, usage), reqs);
1162 void *pData = memory().map();
1163 memcpy(pData, data, static_cast<size_t>(allocationSize));
1167 * Constant buffers are going to be used as vertex input buffers
1168 * or as shader uniform buffers. So, we'll create the shaderbuffer
1169 * descriptor here so it's ready if needed.
1171 this->m_descriptorBufferInfo.buffer = handle();
1172 this->m_descriptorBufferInfo.offset = 0;
1173 this->m_descriptorBufferInfo.range = allocationSize;
1176 VkPipelineShaderStageCreateInfo const &VkShaderObj::GetStageCreateInfo() const { return m_stage_info; }
1178 VkShaderObj::VkShaderObj(VkDeviceObj *device, const char *shader_code, VkShaderStageFlagBits stage, VkRenderFramework *framework,
1180 VkResult U_ASSERT_ONLY err = VK_SUCCESS;
1181 std::vector<unsigned int> spv;
1182 VkShaderModuleCreateInfo moduleCreateInfo;
1185 m_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
1186 m_stage_info.pNext = nullptr;
1187 m_stage_info.flags = 0;
1188 m_stage_info.stage = stage;
1189 m_stage_info.module = VK_NULL_HANDLE;
1190 m_stage_info.pName = name;
1191 m_stage_info.pSpecializationInfo = nullptr;
1193 moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
1194 moduleCreateInfo.pNext = nullptr;
1196 framework->GLSLtoSPV(stage, shader_code, spv);
1197 moduleCreateInfo.pCode = spv.data();
1198 moduleCreateInfo.codeSize = spv.size() * sizeof(unsigned int);
1199 moduleCreateInfo.flags = 0;
1201 err = init_try(*m_device, moduleCreateInfo);
1202 m_stage_info.module = handle();
1203 assert(VK_SUCCESS == err);
1206 VkPipelineLayoutObj::VkPipelineLayoutObj(VkDeviceObj *device,
1207 const std::vector<const VkDescriptorSetLayoutObj *> &descriptor_layouts,
1208 const std::vector<VkPushConstantRange> &push_constant_ranges) {
1209 VkPipelineLayoutCreateInfo pl_ci = {};
1210 pl_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
1211 pl_ci.pushConstantRangeCount = static_cast<uint32_t>(push_constant_ranges.size());
1212 pl_ci.pPushConstantRanges = push_constant_ranges.data();
1214 auto descriptor_layouts_unwrapped = MakeTestbindingHandles<const vk_testing::DescriptorSetLayout>(descriptor_layouts);
1216 init(*device, pl_ci, descriptor_layouts_unwrapped);
1219 void VkPipelineLayoutObj::Reset() { *this = VkPipelineLayoutObj(); }
1221 VkPipelineObj::VkPipelineObj(VkDeviceObj *device) {
1224 m_vi_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
1225 m_vi_state.pNext = nullptr;
1226 m_vi_state.flags = 0;
1227 m_vi_state.vertexBindingDescriptionCount = 0;
1228 m_vi_state.pVertexBindingDescriptions = nullptr;
1229 m_vi_state.vertexAttributeDescriptionCount = 0;
1230 m_vi_state.pVertexAttributeDescriptions = nullptr;
1232 m_ia_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
1233 m_ia_state.pNext = nullptr;
1234 m_ia_state.flags = 0;
1235 m_ia_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
1236 m_ia_state.primitiveRestartEnable = VK_FALSE;
1238 m_te_state = nullptr;
1240 m_vp_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
1241 m_vp_state.pNext = VK_NULL_HANDLE;
1242 m_vp_state.flags = 0;
1243 m_vp_state.viewportCount = 1;
1244 m_vp_state.scissorCount = 1;
1245 m_vp_state.pViewports = nullptr;
1246 m_vp_state.pScissors = nullptr;
1248 m_rs_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
1249 m_rs_state.pNext = nullptr;
1250 m_rs_state.flags = 0;
1251 m_rs_state.depthClampEnable = VK_FALSE;
1252 m_rs_state.rasterizerDiscardEnable = VK_FALSE;
1253 m_rs_state.polygonMode = VK_POLYGON_MODE_FILL;
1254 m_rs_state.cullMode = VK_CULL_MODE_BACK_BIT;
1255 m_rs_state.frontFace = VK_FRONT_FACE_CLOCKWISE;
1256 m_rs_state.depthBiasEnable = VK_FALSE;
1257 m_rs_state.depthBiasConstantFactor = 0.0f;
1258 m_rs_state.depthBiasClamp = 0.0f;
1259 m_rs_state.depthBiasSlopeFactor = 0.0f;
1260 m_rs_state.lineWidth = 1.0f;
1262 m_ms_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
1263 m_ms_state.pNext = nullptr;
1264 m_ms_state.flags = 0;
1265 m_ms_state.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
1266 m_ms_state.sampleShadingEnable = VK_FALSE;
1267 m_ms_state.minSampleShading = 0.0f;
1268 m_ms_state.pSampleMask = nullptr;
1269 m_ms_state.alphaToCoverageEnable = VK_FALSE;
1270 m_ms_state.alphaToOneEnable = VK_FALSE;
1272 m_ds_state = nullptr;
1274 memset(&m_cb_state, 0, sizeof(m_cb_state));
1275 m_cb_state.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
1276 m_cb_state.blendConstants[0] = 1.0f;
1277 m_cb_state.blendConstants[1] = 1.0f;
1278 m_cb_state.blendConstants[2] = 1.0f;
1279 m_cb_state.blendConstants[3] = 1.0f;
1281 memset(&m_pd_state, 0, sizeof(m_pd_state));
1284 void VkPipelineObj::AddShader(VkShaderObj *shader) { m_shaderStages.push_back(shader->GetStageCreateInfo()); }
1286 void VkPipelineObj::AddShader(VkPipelineShaderStageCreateInfo const &createInfo) { m_shaderStages.push_back(createInfo); }
1288 void VkPipelineObj::AddVertexInputAttribs(VkVertexInputAttributeDescription *vi_attrib, uint32_t count) {
1289 m_vi_state.pVertexAttributeDescriptions = vi_attrib;
1290 m_vi_state.vertexAttributeDescriptionCount = count;
1293 void VkPipelineObj::AddVertexInputBindings(VkVertexInputBindingDescription *vi_binding, uint32_t count) {
1294 m_vi_state.pVertexBindingDescriptions = vi_binding;
1295 m_vi_state.vertexBindingDescriptionCount = count;
1298 void VkPipelineObj::AddColorAttachment(uint32_t binding, const VkPipelineColorBlendAttachmentState &att) {
1299 if (binding + 1 > m_colorAttachments.size()) {
1300 m_colorAttachments.resize(binding + 1);
1302 m_colorAttachments[binding] = att;
1305 void VkPipelineObj::SetDepthStencil(const VkPipelineDepthStencilStateCreateInfo *ds_state) { m_ds_state = ds_state; }
1307 void VkPipelineObj::SetViewport(const vector<VkViewport> viewports) {
1308 m_viewports = viewports;
1309 // If we explicitly set a null viewport, pass it through to create info
1310 // but preserve viewportCount because it musn't change
1311 if (m_viewports.size() == 0) {
1312 m_vp_state.pViewports = nullptr;
1316 void VkPipelineObj::SetScissor(const vector<VkRect2D> scissors) {
1317 m_scissors = scissors;
1318 // If we explicitly set a null scissor, pass it through to create info
1319 // but preserve scissorCount because it musn't change
1320 if (m_scissors.size() == 0) {
1321 m_vp_state.pScissors = nullptr;
1325 void VkPipelineObj::MakeDynamic(VkDynamicState state) {
1326 /* Only add a state once */
1327 for (auto it = m_dynamic_state_enables.begin(); it != m_dynamic_state_enables.end(); it++) {
1328 if ((*it) == state) return;
1330 m_dynamic_state_enables.push_back(state);
1333 void VkPipelineObj::SetMSAA(const VkPipelineMultisampleStateCreateInfo *ms_state) { m_ms_state = *ms_state; }
1335 void VkPipelineObj::SetInputAssembly(const VkPipelineInputAssemblyStateCreateInfo *ia_state) { m_ia_state = *ia_state; }
1337 void VkPipelineObj::SetRasterization(const VkPipelineRasterizationStateCreateInfo *rs_state) { m_rs_state = *rs_state; }
1339 void VkPipelineObj::SetTessellation(const VkPipelineTessellationStateCreateInfo *te_state) { m_te_state = te_state; }
1341 void VkPipelineObj::InitGraphicsPipelineCreateInfo(VkGraphicsPipelineCreateInfo *gp_ci) {
1342 gp_ci->stageCount = m_shaderStages.size();
1343 gp_ci->pStages = m_shaderStages.size() ? m_shaderStages.data() : nullptr;
1345 m_vi_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
1346 gp_ci->pVertexInputState = &m_vi_state;
1348 m_ia_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
1349 gp_ci->pInputAssemblyState = &m_ia_state;
1351 gp_ci->sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
1352 gp_ci->pNext = NULL;
1355 m_cb_state.attachmentCount = m_colorAttachments.size();
1356 m_cb_state.pAttachments = m_colorAttachments.data();
1358 if (m_viewports.size() > 0) {
1359 m_vp_state.viewportCount = m_viewports.size();
1360 m_vp_state.pViewports = m_viewports.data();
1362 MakeDynamic(VK_DYNAMIC_STATE_VIEWPORT);
1365 if (m_scissors.size() > 0) {
1366 m_vp_state.scissorCount = m_scissors.size();
1367 m_vp_state.pScissors = m_scissors.data();
1369 MakeDynamic(VK_DYNAMIC_STATE_SCISSOR);
1372 memset(&m_pd_state, 0, sizeof(m_pd_state));
1373 if (m_dynamic_state_enables.size() > 0) {
1374 m_pd_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
1375 m_pd_state.dynamicStateCount = m_dynamic_state_enables.size();
1376 m_pd_state.pDynamicStates = m_dynamic_state_enables.data();
1377 gp_ci->pDynamicState = &m_pd_state;
1381 gp_ci->pViewportState = &m_vp_state;
1382 gp_ci->pRasterizationState = &m_rs_state;
1383 gp_ci->pMultisampleState = &m_ms_state;
1384 gp_ci->pDepthStencilState = m_ds_state;
1385 gp_ci->pColorBlendState = &m_cb_state;
1386 gp_ci->pTessellationState = m_te_state;
1389 VkResult VkPipelineObj::CreateVKPipeline(VkPipelineLayout layout, VkRenderPass render_pass, VkGraphicsPipelineCreateInfo *gp_ci) {
1390 VkGraphicsPipelineCreateInfo info = {};
1392 // if not given a CreateInfo, create and initialize a local one.
1393 if (gp_ci == nullptr) {
1395 InitGraphicsPipelineCreateInfo(gp_ci);
1398 gp_ci->layout = layout;
1399 gp_ci->renderPass = render_pass;
1401 return init_try(*m_device, *gp_ci);
1404 VkCommandBufferObj::VkCommandBufferObj(VkDeviceObj *device, VkCommandPoolObj *pool, VkCommandBufferLevel level, VkQueueObj *queue) {
1409 m_queue = m_device->GetDefaultQueue();
1413 auto create_info = vk_testing::CommandBuffer::create_info(pool->handle());
1414 create_info.level = level;
1415 init(*device, create_info);
1418 void VkCommandBufferObj::PipelineBarrier(VkPipelineStageFlags src_stages, VkPipelineStageFlags dest_stages,
1419 VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount,
1420 const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount,
1421 const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount,
1422 const VkImageMemoryBarrier *pImageMemoryBarriers) {
1423 vkCmdPipelineBarrier(handle(), src_stages, dest_stages, dependencyFlags, memoryBarrierCount, pMemoryBarriers,
1424 bufferMemoryBarrierCount, pBufferMemoryBarriers, imageMemoryBarrierCount, pImageMemoryBarriers);
1427 void VkCommandBufferObj::ClearAllBuffers(const vector<std::unique_ptr<VkImageObj>> &color_objs, VkClearColorValue clear_color,
1428 VkDepthStencilObj *depth_stencil_obj, float depth_clear_value,
1429 uint32_t stencil_clear_value) {
1430 // whatever we want to do, we do it to the whole buffer
1431 VkImageSubresourceRange subrange = {};
1432 // srRange.aspectMask to be set later
1433 subrange.baseMipLevel = 0;
1434 // TODO: Mali device crashing with VK_REMAINING_MIP_LEVELS
1435 subrange.levelCount = 1; // VK_REMAINING_MIP_LEVELS;
1436 subrange.baseArrayLayer = 0;
1437 // TODO: Mesa crashing with VK_REMAINING_ARRAY_LAYERS
1438 subrange.layerCount = 1; // VK_REMAINING_ARRAY_LAYERS;
1440 const VkImageLayout clear_layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
1442 for (const auto &color_obj : color_objs) {
1443 subrange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
1444 color_obj->Layout(VK_IMAGE_LAYOUT_UNDEFINED);
1445 color_obj->SetLayout(this, subrange.aspectMask, clear_layout);
1446 ClearColorImage(color_obj->image(), clear_layout, &clear_color, 1, &subrange);
1449 if (depth_stencil_obj && depth_stencil_obj->Initialized()) {
1450 subrange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
1451 if (FormatIsDepthOnly(depth_stencil_obj->format())) subrange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
1452 if (FormatIsStencilOnly(depth_stencil_obj->format())) subrange.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
1454 depth_stencil_obj->Layout(VK_IMAGE_LAYOUT_UNDEFINED);
1455 depth_stencil_obj->SetLayout(this, subrange.aspectMask, clear_layout);
1457 VkClearDepthStencilValue clear_value = {depth_clear_value, stencil_clear_value};
1458 ClearDepthStencilImage(depth_stencil_obj->handle(), clear_layout, &clear_value, 1, &subrange);
1462 void VkCommandBufferObj::FillBuffer(VkBuffer buffer, VkDeviceSize offset, VkDeviceSize fill_size, uint32_t data) {
1463 vkCmdFillBuffer(handle(), buffer, offset, fill_size, data);
1466 void VkCommandBufferObj::UpdateBuffer(VkBuffer buffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void *pData) {
1467 vkCmdUpdateBuffer(handle(), buffer, dstOffset, dataSize, pData);
1470 void VkCommandBufferObj::CopyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout,
1471 uint32_t regionCount, const VkImageCopy *pRegions) {
1472 vkCmdCopyImage(handle(), srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions);
1475 void VkCommandBufferObj::ResolveImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage,
1476 VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve *pRegions) {
1477 vkCmdResolveImage(handle(), srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions);
1480 void VkCommandBufferObj::ClearColorImage(VkImage image, VkImageLayout imageLayout, const VkClearColorValue *pColor,
1481 uint32_t rangeCount, const VkImageSubresourceRange *pRanges) {
1482 vkCmdClearColorImage(handle(), image, imageLayout, pColor, rangeCount, pRanges);
1485 void VkCommandBufferObj::ClearDepthStencilImage(VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue *pColor,
1486 uint32_t rangeCount, const VkImageSubresourceRange *pRanges) {
1487 vkCmdClearDepthStencilImage(handle(), image, imageLayout, pColor, rangeCount, pRanges);
1490 void VkCommandBufferObj::PrepareAttachments(const vector<std::unique_ptr<VkImageObj>> &color_atts,
1491 VkDepthStencilObj *depth_stencil_att) {
1492 for (const auto &color_att : color_atts) {
1493 color_att->SetLayout(this, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
1496 if (depth_stencil_att && depth_stencil_att->Initialized()) {
1497 VkImageAspectFlags aspect = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
1498 if (FormatIsDepthOnly(depth_stencil_att->Format())) aspect = VK_IMAGE_ASPECT_DEPTH_BIT;
1499 if (FormatIsStencilOnly(depth_stencil_att->Format())) aspect = VK_IMAGE_ASPECT_STENCIL_BIT;
1501 depth_stencil_att->SetLayout(this, aspect, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
1505 void VkCommandBufferObj::BeginRenderPass(const VkRenderPassBeginInfo &info) {
1506 vkCmdBeginRenderPass(handle(), &info, VK_SUBPASS_CONTENTS_INLINE);
1509 void VkCommandBufferObj::EndRenderPass() { vkCmdEndRenderPass(handle()); }
1511 void VkCommandBufferObj::SetViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport *pViewports) {
1512 vkCmdSetViewport(handle(), firstViewport, viewportCount, pViewports);
1515 void VkCommandBufferObj::SetStencilReference(VkStencilFaceFlags faceMask, uint32_t reference) {
1516 vkCmdSetStencilReference(handle(), faceMask, reference);
1519 void VkCommandBufferObj::DrawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset,
1520 uint32_t firstInstance) {
1521 vkCmdDrawIndexed(handle(), indexCount, instanceCount, firstIndex, vertexOffset, firstInstance);
1524 void VkCommandBufferObj::Draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) {
1525 vkCmdDraw(handle(), vertexCount, instanceCount, firstVertex, firstInstance);
1528 void VkCommandBufferObj::QueueCommandBuffer(bool checkSuccess) {
1529 VkFenceObj nullFence;
1530 QueueCommandBuffer(nullFence, checkSuccess);
1533 void VkCommandBufferObj::QueueCommandBuffer(const VkFenceObj &fence, bool checkSuccess) {
1534 VkResult err = VK_SUCCESS;
1536 err = m_queue->submit(*this, fence, checkSuccess);
1538 ASSERT_VK_SUCCESS(err);
1541 err = m_queue->wait();
1543 ASSERT_VK_SUCCESS(err);
1546 // TODO: Determine if we really want this serialization here
1547 // Wait for work to finish before cleaning up.
1548 vkDeviceWaitIdle(m_device->device());
1551 void VkCommandBufferObj::BindDescriptorSet(VkDescriptorSetObj &descriptorSet) {
1552 VkDescriptorSet set_obj = descriptorSet.GetDescriptorSetHandle();
1554 // bind pipeline, vertex buffer (descriptor set) and WVP (dynamic buffer view)
1556 vkCmdBindDescriptorSets(handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, descriptorSet.GetPipelineLayout(), 0, 1, &set_obj, 0,
1561 void VkCommandBufferObj::BindVertexBuffer(VkConstantBufferObj *vertexBuffer, VkDeviceSize offset, uint32_t binding) {
1562 vkCmdBindVertexBuffers(handle(), binding, 1, &vertexBuffer->handle(), &offset);
1565 VkCommandPoolObj::VkCommandPoolObj(VkDeviceObj *device, uint32_t queue_family_index, VkCommandPoolCreateFlags flags) {
1566 init(*device, vk_testing::CommandPool::create_info(queue_family_index, flags));
1569 bool VkDepthStencilObj::Initialized() { return m_initialized; }
1570 VkDepthStencilObj::VkDepthStencilObj(VkDeviceObj *device) : VkImageObj(device) { m_initialized = false; }
1572 VkImageView *VkDepthStencilObj::BindInfo() { return &m_attachmentBindInfo; }
1574 VkFormat VkDepthStencilObj::Format() const { return this->m_depth_stencil_fmt; }
1576 void VkDepthStencilObj::Init(VkDeviceObj *device, int32_t width, int32_t height, VkFormat format, VkImageUsageFlags usage) {
1577 VkImageViewCreateInfo view_info = {};
1580 m_initialized = true;
1581 m_depth_stencil_fmt = format;
1584 VkImageObj::Init(width, height, 1, m_depth_stencil_fmt, usage, VK_IMAGE_TILING_OPTIMAL);
1586 VkImageAspectFlags aspect = VK_IMAGE_ASPECT_STENCIL_BIT | VK_IMAGE_ASPECT_DEPTH_BIT;
1587 if (FormatIsDepthOnly(format))
1588 aspect = VK_IMAGE_ASPECT_DEPTH_BIT;
1589 else if (FormatIsStencilOnly(format))
1590 aspect = VK_IMAGE_ASPECT_STENCIL_BIT;
1592 SetLayout(aspect, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
1594 view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
1595 view_info.pNext = NULL;
1596 view_info.image = VK_NULL_HANDLE;
1597 view_info.subresourceRange.aspectMask = aspect;
1598 view_info.subresourceRange.baseMipLevel = 0;
1599 view_info.subresourceRange.levelCount = 1;
1600 view_info.subresourceRange.baseArrayLayer = 0;
1601 view_info.subresourceRange.layerCount = 1;
1602 view_info.flags = 0;
1603 view_info.format = m_depth_stencil_fmt;
1604 view_info.image = handle();
1605 view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
1606 m_imageView.init(*m_device, view_info);
1608 m_attachmentBindInfo = m_imageView.handle();