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43 import QtQuick.Particles 2.0
46 id: particlesystemelementtest
48 property string testtext: ""
49 Rectangle { x: 50; y: 200; height: 300; width: 260; color: "transparent"; border.color: "lightgray" }
51 id: particlesystemelement
53 ImageParticle { source: "pics/star.png"; color: "red" }
58 velocity: AngleDirection { angle: 0; angleVariation: 360; magnitude: 100 }
59 Rectangle { anchors.centerIn: parent; height: 1; width: 1; color: "black" }
61 running: true; paused: particlesystemelement.paused; loops: Animation.Infinite
62 NumberAnimation { target: particleemitter; properties: "x"; to: 310; duration: 3000 }
63 NumberAnimation { target: particleemitter; properties: "y"; to: 500; duration: 3000 }
64 NumberAnimation { target: particleemitter; properties: "x"; to: 50; duration: 3000 }
65 NumberAnimation { target: particleemitter; properties: "y"; to: 200; duration: 3000 }
71 SystemTestHelp { id: helpbubble; visible: statenum != 0
72 anchors { top: parent.top; horizontalCenter: parent.horizontalCenter; topMargin: 50 }
74 BugPanel { id: bugpanel }
77 State { name: "start"; when: statenum == 1
78 PropertyChanges { target: particlesystemelementtest
79 testtext: "This is an ParticleSystem element. It is represented by an ImageParticle, "+
80 "tracing around the display.\n"+
81 "Next, it should pause simulation." }
83 State { name: "paused"; when: statenum == 2
84 PropertyChanges { target: particlesystemelement; paused: true }
85 PropertyChanges { target: particlesystemelementtest
86 testtext: "The simulation should now be paused.\n"+
87 "Advance to resume simulation." }
89 State { name: "resumed"; when: statenum == 3
90 // PropertyChanges { target: bugpanel; bugnumber: "21539" } FIXED
91 PropertyChanges { target: particlesystemelement; paused: false }
92 PropertyChanges { target: particlesystemelementtest
93 testtext: "The simulation should now be active.\n"+
94 "Advance to restart the test" }