1 #include "test_builder.h"
3 #include "flatbuffers/stl_emulation.h"
4 #include "monster_test_generated.h"
6 using namespace MyGame::Example;
8 struct OwnedAllocator : public flatbuffers::DefaultAllocator {};
10 class TestHeapBuilder : public flatbuffers::FlatBufferBuilder {
13 #if !defined(FLATBUFFERS_CPP98_STL)
14 TestHeapBuilder(const TestHeapBuilder &);
15 TestHeapBuilder &operator=(const TestHeapBuilder &);
16 #endif // !defined(FLATBUFFERS_CPP98_STL)
21 : flatbuffers::FlatBufferBuilder(2048, new OwnedAllocator(), true) {}
24 #if !defined(FLATBUFFERS_CPP98_STL)
26 TestHeapBuilder(TestHeapBuilder &&other)
27 : FlatBufferBuilder(std::move(other)) {}
29 TestHeapBuilder &operator=(TestHeapBuilder &&other) {
30 FlatBufferBuilder::operator=(std::move(other));
34 #endif // !defined(FLATBUFFERS_CPP98_STL)
38 // This class simulates flatbuffers::grpc::detail::SliceAllocatorMember
39 struct AllocatorMember {
40 flatbuffers::DefaultAllocator member_allocator_;
43 struct GrpcLikeMessageBuilder : private AllocatorMember,
44 public flatbuffers::FlatBufferBuilder {
46 GrpcLikeMessageBuilder(const GrpcLikeMessageBuilder &);
47 GrpcLikeMessageBuilder &operator=(const GrpcLikeMessageBuilder &);
50 GrpcLikeMessageBuilder()
51 : flatbuffers::FlatBufferBuilder(1024, &member_allocator_, false) {}
53 GrpcLikeMessageBuilder(GrpcLikeMessageBuilder &&other)
54 : FlatBufferBuilder(1024, &member_allocator_, false) {
55 // Default construct and swap idiom.
60 #if !defined(FLATBUFFERS_CPP98_STL)
62 GrpcLikeMessageBuilder &operator=(GrpcLikeMessageBuilder &&other) {
63 // Construct temporary and swap idiom
64 GrpcLikeMessageBuilder temp(std::move(other));
69 #endif // !defined(FLATBUFFERS_CPP98_STL)
72 void Swap(GrpcLikeMessageBuilder &other) {
73 // No need to swap member_allocator_ because it's stateless.
74 FlatBufferBuilder::Swap(other);
75 // After swapping the FlatBufferBuilder, we swap back the allocator, which
76 // restores the original allocator back in place. This is necessary because
77 // MessageBuilder's allocator is its own member (SliceAllocatorMember). The
78 // allocator passed to FlatBufferBuilder::vector_downward must point to this
80 buf_.swap_allocator(other.buf_);
84 flatbuffers::Offset<Monster> populate1(
85 flatbuffers::FlatBufferBuilder &builder) {
86 auto name_offset = builder.CreateString(m1_name());
87 return CreateMonster(builder, nullptr, 0, 0, name_offset, 0, m1_color());
90 flatbuffers::Offset<Monster> populate2(
91 flatbuffers::FlatBufferBuilder &builder) {
92 auto name_offset = builder.CreateString(m2_name());
93 return CreateMonster(builder, nullptr, 0, 0, name_offset, 0, m2_color());
96 uint8_t *release_raw_base(flatbuffers::FlatBufferBuilder &fbb, size_t &size,
98 return fbb.ReleaseRaw(size, offset);
101 void free_raw(flatbuffers::grpc::MessageBuilder &, uint8_t *) {
102 // release_raw_base calls FlatBufferBuilder::ReleaseRaw on the argument
103 // MessageBuilder. It's semantically wrong as MessageBuilder has its own
104 // ReleaseRaw member function that takes three arguments. In such cases
105 // though, ~MessageBuilder() invokes ~SliceAllocator() that takes care of
106 // deleting memory as it calls grpc_slice_unref. Obviously, this behavior is
107 // very surprising as the pointer returned by FlatBufferBuilder::ReleaseRaw is
108 // not valid as soon as MessageBuilder goes out of scope. This problem does
109 // not occur with FlatBufferBuilder.
112 void free_raw(flatbuffers::FlatBufferBuilder &, uint8_t *buf) {
113 flatbuffers::DefaultAllocator().deallocate(buf, 0);
116 bool verify(const flatbuffers::DetachedBuffer &buf,
117 const std::string &expected_name, Color color) {
118 const Monster *monster = flatbuffers::GetRoot<Monster>(buf.data());
119 return (monster->name()->str() == expected_name) &&
120 (monster->color() == color);
123 bool verify(const uint8_t *buf, size_t offset, const std::string &expected_name,
125 const Monster *monster = flatbuffers::GetRoot<Monster>(buf + offset);
126 return (monster->name()->str() == expected_name) &&
127 (monster->color() == color);
130 bool release_n_verify(flatbuffers::FlatBufferBuilder &fbb,
131 const std::string &expected_name, Color color) {
132 flatbuffers::DetachedBuffer buf = fbb.Release();
133 return verify(buf, expected_name, color);
136 void FlatBufferBuilderTest() {
137 using flatbuffers::FlatBufferBuilder;
139 BuilderTests<FlatBufferBuilder>::all_tests();
140 BuilderTests<TestHeapBuilder>::all_tests();
141 BuilderTests<GrpcLikeMessageBuilder>::all_tests();
143 BuilderReuseTestSelector tests[4] = {
144 REUSABLE_AFTER_RELEASE, REUSABLE_AFTER_RELEASE_RAW,
145 REUSABLE_AFTER_RELEASE_AND_MOVE_ASSIGN,
146 REUSABLE_AFTER_RELEASE_RAW_AND_MOVE_ASSIGN
149 BuilderReuseTests<FlatBufferBuilder, FlatBufferBuilder>::run_tests(
150 TestSelector(tests, tests + 4));
151 BuilderReuseTests<TestHeapBuilder, TestHeapBuilder>::run_tests(
152 TestSelector(tests, tests + 4));
153 BuilderReuseTests<GrpcLikeMessageBuilder, GrpcLikeMessageBuilder>::run_tests(
154 TestSelector(tests, tests + 4));
157 // Link-time check using pointer type.
158 void CheckTestGeneratedIsValid(const MyGame::Example::Color&)