2 * test-textures.c - Test GstVaapiTexture
4 * gstreamer-vaapi (C) 2010 Splitted-Desktop Systems
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
21 #include <gst/vaapi/gstvaapidisplay_glx.h>
22 #include <gst/vaapi/gstvaapiwindow_glx.h>
23 #include <gst/vaapi/gstvaapisurface.h>
24 #include <gst/vaapi/gstvaapiimage.h>
25 #include <gst/vaapi/gstvaapitexture.h>
28 static inline void pause(void)
30 g_print("Press any key to continue...\n");
34 static inline guint gl_get_current_texture_2d(void)
37 glGetIntegerv(GL_TEXTURE_BINDING_2D, &texture);
38 return (guint)texture;
42 main(int argc, char *argv[])
44 GstVaapiDisplay *display;
45 GstVaapiWindow *window;
46 GstVaapiWindowGLX *glx_window;
47 GstVaapiSurface *surface;
49 GstVaapiTexture *textures[2];
50 GstVaapiTexture *texture;
52 GstVaapiRectangle src_rect;
53 GstVaapiRectangle dst_rect;
54 guint flags = GST_VAAPI_PICTURE_STRUCTURE_FRAME;
56 static const GstVaapiChromaType chroma_type = GST_VAAPI_CHROMA_TYPE_YUV420;
57 static const guint width = 320;
58 static const guint height = 240;
59 static const guint win_width = 640;
60 static const guint win_height = 480;
62 gst_init(&argc, &argv);
64 display = gst_vaapi_display_glx_new(NULL);
66 g_error("could not create VA display");
68 surface = gst_vaapi_surface_new(display, chroma_type, width, height);
70 g_error("could not create VA surface");
72 image = image_generate(display, GST_VAAPI_IMAGE_NV12, width, height);
74 g_error("could not create VA image");
75 if (!image_upload(image, surface))
76 g_error("could not upload VA image to surface");
78 window = gst_vaapi_window_glx_new(display, win_width, win_height);
80 g_error("could not create window");
81 glx_window = GST_VAAPI_WINDOW_GLX(window);
83 gst_vaapi_window_show(window);
85 if (!gst_vaapi_window_glx_make_current(glx_window))
86 g_error("coult not bind GL context");
89 g_print("# Create texture with gst_vaapi_texture_new()\n");
92 texture = gst_vaapi_texture_new(
100 g_error("could not create VA texture");
102 textures[0] = texture;
103 texture_id = gst_vaapi_texture_get_id(texture);
105 if (!gst_vaapi_texture_put_surface(texture, surface, flags))
106 g_error("could not transfer VA surface to texture");
108 if (!gst_vaapi_window_glx_put_texture(glx_window, texture, NULL, NULL))
109 g_error("could not render texture into the window");
113 g_print("# Create texture with gst_vaapi_texture_new_with_texture()\n");
116 const GLenum target = GL_TEXTURE_2D;
117 const GLenum format = GL_BGRA;
120 glGenTextures(1, &texture_id);
121 glBindTexture(target, texture_id);
122 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
123 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
124 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
125 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
126 glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
139 texture = gst_vaapi_texture_new_with_texture(
146 g_error("could not create VA texture");
148 if (texture_id != gst_vaapi_texture_get_id(texture))
149 g_error("invalid texture id");
151 if (gl_get_current_texture_2d() != texture_id)
152 g_error("gst_vaapi_texture_new_with_texture() altered texture bindings");
154 textures[1] = texture;
156 if (!gst_vaapi_texture_put_surface(texture, surface, flags))
157 g_error("could not transfer VA surface to texture");
159 if (gl_get_current_texture_2d() != texture_id)
160 g_error("gst_vaapi_texture_put_surface() altered texture bindings");
164 src_rect.width = width;
165 src_rect.height = height;
167 dst_rect.x = win_width/2;
168 dst_rect.y = win_height/2;
169 dst_rect.width = win_width/2;
170 dst_rect.height = win_height/2;
172 if (!gst_vaapi_window_glx_put_texture(glx_window, texture,
173 &src_rect, &dst_rect))
174 g_error("could not render texture into the window");
176 if (gl_get_current_texture_2d() != texture_id)
177 g_error("gst_vaapi_window_glx_put_texture() altered texture bindings");
180 gst_vaapi_window_glx_swap_buffers(glx_window);
183 g_object_unref(textures[0]);
184 g_object_unref(textures[1]);
185 glDeleteTextures(1, &texture_id);
187 g_object_unref(window);
188 g_object_unref(display);