11 sourceItem: Rectangle {
14 color: "cornflowerblue"
17 anchors.centerIn: parent
28 sourceItem: Rectangle {
34 anchors.centerIn: parent
47 bar: ShaderEffect.NoCulling
51 foo: "Back-face culling"
52 bar: ShaderEffect.BackFaceCulling
56 foo: "Front-face culling"
57 bar: ShaderEffect.FrontFaceCulling
67 anchors.right: parent.right
68 anchors.verticalCenter: parent.verticalCenter
73 property variant frontSource: front
74 property variant backSource: back
76 varying highp vec2 qt_TexCoord0;
77 uniform sampler2D frontSource;
78 uniform sampler2D backSource;
79 uniform lowp float qt_Opacity;
81 gl_FragColor = gl_FrontFacing
82 ? texture2D(frontSource, qt_TexCoord0)
83 : texture2D(backSource, qt_TexCoord0);
87 origin.y: 180 - 120 * index
88 axis { x: 0; y: 1; z: 0 }
89 angle: (turned == true) ? 180 : 0
95 anchors.verticalCenter: parent.verticalCenter
96 anchors.left: parent.left