2 * Copyright (C) <1999> Erik Walthinsen <omega@cse.ogi.edu>
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
17 * Boston, MA 02111-1307, USA.
23 #include <stdlib.h> /* exit() */
32 main (gint argc, gchar * argv[])
35 GstStateChangeReturn res;
37 gst_init (&argc, &argv);
39 player = gst_element_factory_make ("playbin", "player");
43 g_print ("usage: %s <uri>\n", argv[0]);
47 g_object_set (G_OBJECT (player), "uri", argv[1], NULL);
49 g_print ("play...\n");
50 res = gst_element_set_state (player, GST_STATE_PLAYING);
51 if (res != GST_STATE_CHANGE_SUCCESS) {
52 g_print ("could not play\n");
56 g_print ("sleep 2...\n");
57 g_usleep (2 * G_USEC_PER_SEC);
59 g_print ("pause...\n");
60 res = gst_element_set_state (player, GST_STATE_PAUSED);
61 if (res != GST_STATE_CHANGE_SUCCESS) {
62 g_print ("could not play\n");
66 g_print ("sleep 2...\n");
67 g_usleep (2 * G_USEC_PER_SEC);
69 g_print ("play...\n");
70 res = gst_element_set_state (player, GST_STATE_PLAYING);
71 if (res != GST_STATE_CHANGE_SUCCESS) {
72 g_print ("could not play\n");
76 g_print ("sleep 2...\n");
77 g_usleep (2 * G_USEC_PER_SEC);
79 g_print ("ready...\n");
80 res = gst_element_set_state (player, GST_STATE_READY);
81 if (res != GST_STATE_CHANGE_SUCCESS) {
82 g_print ("could not play\n");
86 g_print ("sleep 2...\n");
87 g_usleep (2 * G_USEC_PER_SEC);
89 g_print ("play...\n");
90 res = gst_element_set_state (player, GST_STATE_PLAYING);
91 if (res != GST_STATE_CHANGE_SUCCESS) {
92 g_print ("could not play\n");
96 g_main_loop_run (g_main_loop_new (NULL, TRUE));