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43 import Qt.labs.particles 1.0
46 property bool dying: false
47 property bool spawned: false
49 property int targetX: 0
50 property int targetY: 0
52 SpringFollow on x { enabled: spawned; to: targetX; spring: 2; damping: 0.2 }
53 SpringFollow on y { to: targetY; spring: 2; damping: 0.2 }
59 } else if(type == 1) {
62 "pics/greenStone.png";
66 Behavior on opacity { NumberAnimation { duration: 200 } }
70 Particles { id: particles
71 width:1; height:1; anchors.centerIn: parent;
73 lifeSpan: 700; lifeSpanDeviation: 600;
74 angle: 0; angleDeviation: 360;
75 velocity: 100; velocityDeviation:30;
79 } else if (type == 1) {
88 State{ name: "AliveState"; when: spawned == true && dying == false
89 PropertyChanges { target: img; opacity: 1 }
91 State{ name: "DeathState"; when: dying == true
92 StateChangeScript { script: particles.burst(50); }
93 PropertyChanges { target: img; opacity: 0 }
94 StateChangeScript { script: block.destroy(1000); }