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43 import Qt.labs.particles 1.0
47 property bool dying: false
48 property bool spawned: false
50 property int targetX: 0
51 property int targetY: 0
53 SpringFollow on x { enabled: spawned; to: targetX; spring: 2; damping: 0.2 }
54 SpringFollow on y { to: targetY; spring: 2; damping: 0.2 }
61 } else if(type == 1) {
64 "pics/greenStone.png";
68 Behavior on opacity { NumberAnimation { duration: 200 } }
76 anchors.centerIn: parent
79 lifeSpan: 700; lifeSpanDeviation: 600
80 angle: 0; angleDeviation: 360;
81 velocity: 100; velocityDeviation: 30
85 } else if (type == 1) {
95 name: "AliveState"; when: spawned == true && dying == false
96 PropertyChanges { target: img; opacity: 1 }
100 name: "DeathState"; when: dying == true
101 StateChangeScript { script: particles.burst(50); }
102 PropertyChanges { target: img; opacity: 0 }
103 StateChangeScript { script: block.destroy(1000); }