6 function init_data() { return testData("2d"); }
7 function test_svgpath(row) {
8 var canvas = createCanvasObject(row);
9 var ctx = canvas.getContext('2d');
11 // Absolute coordinates, explicit commands.
12 "M50 0 V50 H0 Q0 25 25 25 T50 0 C25 0 50 50 25 50 S25 0 0 0 Z",
13 // Absolute coordinates, implicit commands.
14 "M50 0 50 50 0 50 Q0 25 25 25 Q50 25 50 0 C25 0 50 50 25 50 C0 50 25 0 0 0 Z",
15 // Relative coordinates, explicit commands.
16 "m50 0 v50 h-50 q0 -25 25 -25 t25 -25 c-25 0 0 50 -25 50 s0 -50 -25 -50 z",
17 // Relative coordinates, implicit commands.
18 "m50 0 0 50 -50 0 q0 -25 25 -25 25 0 25 -25 c-25 0 0 50 -25 50 -25 0 0 -50 -25 -50 z",
19 // Absolute coordinates, explicit commands, minimal whitespace.
20 "m50 0v50h-50q0-25 25-25t25-25c-25 0 0 50-25 50s0-50-25-50z",
21 // Absolute coordinates, explicit commands, extra whitespace.
22 " M 50 0 V 50 H 0 Q 0 25 25 25 T 50 0 C 25 0 50 50 25 50 S 25 0 0 0 Z"
26 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
27 1, 1, 0, 0, 0, 0, 0, 0, 0, 1,
28 1, 1, 1, 0, 0, 0, 0, 0, 1, 1,
29 1, 1, 1, 0, 0, 0, 0, 0, 1, 1,
30 1, 1, 1, 0, 0, 0, 0, 0, 1, 0,
31 1, 1, 1, 0, 0, 1, 1, 1, 0, 0,
32 1, 1, 0, 1, 1, 1, 1, 1, 0, 0,
33 1, 0, 0, 1, 1, 1, 1, 1, 0, 0,
34 1, 0, 0, 1, 1, 1, 1, 1, 0, 0,
35 1, 0, 0, 0, 1, 1, 1, 0, 0, 0
38 ctx.fillRule = Qt.OddEvenFill;
39 for (var i = 0; i < svgs.length; i++) {
40 ctx.fillStyle = "blue";
41 ctx.fillRect(0, 0, 50, 50);
42 ctx.fillStyle = "red";
46 for (x=0; x < 10; x++) {
47 for (y=0; y < 10; y++) {
48 if (blues[y * 10 + x]) {
49 comparePixel(ctx, x * 5, y * 5, 0, 0, 255, 255);
51 comparePixel(ctx, x * 5, y * 5, 255, 0, 0, 255);