6 function init_data() { return testData("2d"); }
7 function test_fillRect(row) {
8 var canvas = createCanvasObject(row);
9 var ctx = canvas.getContext('2d');
10 ctx.fillStyle = "red";
11 ctx.fillRect(0, 0, canvas.width, canvas.height);
12 var imageData = ctx.getImageData(0, 0, 1, 1);
13 var d = imageData.data;