3 import "testhelper.js" as Helper
5 id:canvas; width:100;height:50; renderTarget: Canvas.Image
8 name: "pattern"; when: windowShown
9 function test_basic() {
10 var ctx = canvas.getContext('2d');
13 function test_animated() {
14 var ctx = canvas.getContext('2d');
17 function test_image() {
18 var ctx = canvas.getContext('2d');
21 function test_modified() {
22 var ctx = canvas.getContext('2d');
25 function test_paint() {
26 var ctx = canvas.getContext('2d');
29 function test_repeat() {
30 var ctx = canvas.getContext('2d');