2 * Copyright (c) 2022 Samsung Electronics Co., Ltd All Rights Reserved
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #ifndef __MEDIA_VISION_UTIL_SHADER_H__
18 #define __MEDIA_VISION_UTIL_SHADER_H__
22 #endif /* __cplusplus */
26 #include <EGL/eglext.h>
27 #include <GLES2/gl2.h>
28 #include <GLES2/gl2ext.h>
30 typedef struct shader_obj_t {
41 typedef struct _mesh_obj_t {
44 unsigned short *idx_array;
55 GLuint compile_shader_text(GLenum shaderType, const char *text);
56 GLuint link_shaders(GLuint vertShader, GLuint fragShader);
57 int generate_shader(shader_obj_t *sobj, char *str_vs, char *str_fs);
61 #endif /* __cplusplus */
63 #endif /* __MEDIA_VISION_UTIL_SHADER_H__*/