2 Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 This software is provided 'as-is', without any express or implied
5 warranty. In no event will the authors be held liable for any damages
6 arising from the use of this software.
8 Permission is granted to anyone to use this software for any purpose,
9 including commercial applications, and to alter it and redistribute it
12 /********************************************************************************
14 * Running moose :) Coded by Mike Gorchak. *
16 ********************************************************************************/
22 #include <emscripten/emscripten.h>
30 #define MOOSEFRAME_SIZE (MOOSEPIC_W * MOOSEPIC_H)
31 #define MOOSEFRAMES_COUNT 10
33 SDL_Color MooseColors[84] = {
34 {49, 49, 49, 255}, {66, 24, 0, 255}, {66, 33, 0, 255}, {66, 66, 66, 255},
35 {66, 115, 49, 255}, {74, 33, 0, 255}, {74, 41, 16, 255}, {82, 33, 8, 255},
36 {82, 41, 8, 255}, {82, 49, 16, 255}, {82, 82, 82, 255}, {90, 41, 8, 255},
37 {90, 41, 16, 255}, {90, 57, 24, 255}, {99, 49, 16, 255}, {99, 66, 24, 255},
38 {99, 66, 33, 255}, {99, 74, 33, 255}, {107, 57, 24, 255}, {107, 82, 41, 255},
39 {115, 57, 33, 255}, {115, 66, 33, 255}, {115, 66, 41, 255}, {115, 74, 0, 255},
40 {115, 90, 49, 255}, {115, 115, 115, 255}, {123, 82, 0, 255}, {123, 99, 57, 255},
41 {132, 66, 41, 255}, {132, 74, 41, 255}, {132, 90, 8, 255}, {132, 99, 33, 255},
42 {132, 99, 66, 255}, {132, 107, 66, 255}, {140, 74, 49, 255}, {140, 99, 16, 255},
43 {140, 107, 74, 255}, {140, 115, 74, 255}, {148, 107, 24, 255}, {148, 115, 82, 255},
44 {148, 123, 74, 255}, {148, 123, 90, 255}, {156, 115, 33, 255}, {156, 115, 90, 255},
45 {156, 123, 82, 255}, {156, 132, 82, 255}, {156, 132, 99, 255}, {156, 156, 156, 255},
46 {165, 123, 49, 255}, {165, 123, 90, 255}, {165, 132, 82, 255}, {165, 132, 90, 255},
47 {165, 132, 99, 255}, {165, 140, 90, 255}, {173, 132, 57, 255}, {173, 132, 99, 255},
48 {173, 140, 107, 255}, {173, 140, 115, 255}, {173, 148, 99, 255}, {173, 173, 173, 255},
49 {181, 140, 74, 255}, {181, 148, 115, 255}, {181, 148, 123, 255}, {181, 156, 107, 255},
50 {189, 148, 123, 255}, {189, 156, 82, 255}, {189, 156, 123, 255}, {189, 156, 132, 255},
51 {189, 189, 189, 255}, {198, 156, 123, 255}, {198, 165, 132, 255}, {206, 165, 99, 255},
52 {206, 165, 132, 255}, {206, 173, 140, 255}, {206, 206, 206, 255}, {214, 173, 115, 255},
53 {214, 173, 140, 255}, {222, 181, 148, 255}, {222, 189, 132, 255}, {222, 189, 156, 255},
54 {222, 222, 222, 255}, {231, 198, 165, 255}, {231, 231, 231, 255}, {239, 206, 173, 255}
57 Uint8 MooseFrames[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE];
59 SDL_Renderer *renderer;
61 SDL_Texture *MooseTexture;
62 SDL_bool done = SDL_FALSE;
70 void UpdateTexture(SDL_Texture *texture, int frame)
79 if (SDL_LockTexture(texture, NULL, &pixels, &pitch) < 0) {
80 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't lock texture: %s\n", SDL_GetError());
83 src = MooseFrames[frame];
84 for (row = 0; row < MOOSEPIC_H; ++row) {
85 dst = (Uint32*)((Uint8*)pixels + row * pitch);
86 for (col = 0; col < MOOSEPIC_W; ++col) {
87 color = &MooseColors[*src++];
88 *dst++ = (0xFF000000|(color->r<<16)|(color->g<<8)|color->b);
91 SDL_UnlockTexture(texture);
99 while (SDL_PollEvent(&event)) {
100 switch (event.type) {
102 if (event.key.keysym.sym == SDLK_ESCAPE || event.key.keysym.sym == SDLK_f) {
112 frame = (frame + 1) % MOOSEFRAMES_COUNT;
113 UpdateTexture(MooseTexture, frame);
115 SDL_RenderClear(renderer);
116 SDL_RenderCopy(renderer, MooseTexture, NULL, NULL);
117 SDL_RenderPresent(renderer);
119 #ifdef __EMSCRIPTEN__
121 emscripten_cancel_main_loop();
126 main(int argc, char **argv)
131 /* Enable standard application logging */
132 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
134 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
135 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
139 /* load the moose images */
140 handle = SDL_RWFromFile("res/moose.dat", "rb");
141 if (handle == NULL) {
142 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't find the file moose.dat !\n");
145 SDL_RWread(handle, MooseFrames, MOOSEFRAME_SIZE, MOOSEFRAMES_COUNT);
149 /* Create the window and renderer */
150 window = SDL_CreateWindow("Happy Moose",
151 SDL_WINDOWPOS_UNDEFINED,
152 SDL_WINDOWPOS_UNDEFINED,
153 MOOSEPIC_W*4, MOOSEPIC_H*4,
154 SDL_WINDOW_RESIZABLE);
156 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create window: %s\n", SDL_GetError());
160 renderer = SDL_CreateRenderer(window, -1, 0);
162 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create renderer: %s\n", SDL_GetError());
166 MooseTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H);
168 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create texture: %s\n", SDL_GetError());
172 /* Loop, waiting for QUIT or the escape key */
175 #ifdef __EMSCRIPTEN__
176 emscripten_set_main_loop(loop, 0, 1);
183 SDL_DestroyRenderer(renderer);
189 /* vi: set ts=4 sw=4 expandtab: */