2 #include <Elementary.h>
9 static uint32_t buffer[WIDTH * HEIGHT];
11 unique_ptr<tvg::SwCanvas> canvas = nullptr;
13 static const int numberPerLine = 3;
19 void svgDirCallback(const char* name, const char* path, void* data)
21 auto scene = tvg::Scene::gen();
23 sprintf(buf,"%s/%s", path, name);
25 printf("SVG Load : %s\n", buf);
26 scene->translate(((WIDTH - (x * 2)) / numberPerLine) * (count % numberPerLine) + x, ((HEIGHT - (y * 2))/ numberPerLine) * (int)((float)count / (float)numberPerLine) + y);
27 canvas->push(move(scene));
32 void win_del(void* data, Evas_Object* o, void* ev)
38 int main(int argc, char** argv)
40 //Initialize ThorVG Engine
41 tvg::Initializer::init(tvg::CanvasEngine::Sw);
44 canvas = tvg::SwCanvas::gen();
45 canvas->target(buffer, WIDTH, WIDTH, HEIGHT);
47 //Draw white background
48 auto scene = tvg::Scene::gen();
49 auto shape1 = tvg::Shape::gen();
50 shape1->appendRect(0, 0, WIDTH, HEIGHT, 0);
51 shape1->fill(255, 255, 255, 255);
52 scene->push(move(shape1));
53 canvas->push(move(scene));
55 eina_file_dir_list("./svgs", EINA_TRUE, svgDirCallback, NULL);
60 //Show the result using EFL...
63 Eo* win = elm_win_util_standard_add(NULL, "ThorVG Test");
64 evas_object_smart_callback_add(win, "delete,request", win_del, 0);
66 Eo* img = evas_object_image_filled_add(evas_object_evas_get(win));
67 evas_object_image_size_set(img, WIDTH, HEIGHT);
68 evas_object_image_data_set(img, buffer);
69 evas_object_size_hint_weight_set(img, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
70 evas_object_show(img);
72 elm_win_resize_object_add(win, img);
73 evas_object_geometry_set(win, 0, 0, WIDTH, HEIGHT);
74 evas_object_show(win);
79 //Terminate ThorVG Engine
80 tvg::Initializer::term(tvg::CanvasEngine::Sw);