2 #include <Elementary.h>
9 static uint32_t buffer[WIDTH * HEIGHT];
13 //Initialize TizenVG Engine
17 auto canvas = tvg::SwCanvas::gen();
18 canvas->target(buffer, WIDTH, WIDTH, HEIGHT);
20 //Prepare a Shape (Rectangle + Rectangle + Circle + Circle)
21 auto shape1 = tvg::Shape::gen();
22 shape1->appendRect(0, 0, 200, 200, 0); //x, y, w, h, cornerRadius
23 shape1->appendRect(100, 100, 300, 300, 100); //x, y, w, h, cornerRadius
24 shape1->appendCircle(400, 400, 100, 100); //cx, cy, radiusW, radiusH
25 shape1->appendCircle(400, 500, 170, 100); //cx, cy, radiusW, radiusH
26 shape1->fill(255, 255, 0, 255); //r, g, b, a
28 /* Push the shape into the Canvas drawing list
29 When this shape is into the canvas list, the shape could update & prepare
30 internal data asynchronously for coming rendering.
31 Canvas keeps this shape node unless user call canvas->clear() */
32 canvas->push(move(shape1));
37 //Terminate TizenVG Engine
42 win_del(void *data, Evas_Object *o, void *ev)
48 int main(int argc, char **argv)
52 //Show the result using EFL...
55 Eo* win = elm_win_util_standard_add(NULL, "TizenVG Test");
56 evas_object_smart_callback_add(win, "delete,request", win_del, 0);
58 Eo* img = evas_object_image_filled_add(evas_object_evas_get(win));
59 evas_object_image_size_set(img, WIDTH, HEIGHT);
60 evas_object_image_data_set(img, buffer);
61 evas_object_size_hint_weight_set(img, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
62 evas_object_show(img);
64 elm_win_resize_object_add(win, img);
65 evas_object_geometry_set(win, 0, 0, WIDTH, HEIGHT);
66 evas_object_show(win);