1 #include "testCommon.h"
3 /************************************************************************/
5 /************************************************************************/
7 void tvgDrawCmds(tvg::Canvas* canvas)
9 //Prepare a Shape (Rectangle + Rectangle + Circle + Circle)
10 auto shape1 = tvg::Shape::gen();
11 shape1->appendRect(0, 0, 200, 200, 0); //x, y, w, h, cornerRadius
12 shape1->appendRect(100, 100, 300, 300, 100); //x, y, w, h, cornerRadius
13 shape1->appendCircle(400, 400, 100, 100); //cx, cy, radiusW, radiusH
14 shape1->appendCircle(400, 500, 170, 100); //cx, cy, radiusW, radiusH
15 shape1->fill(255, 255, 0, 255); //r, g, b, a
17 canvas->push(move(shape1));
21 /************************************************************************/
22 /* Sw Engine Test Code */
23 /************************************************************************/
25 static unique_ptr<tvg::SwCanvas> swCanvas;
27 void tvgSwTest(uint32_t* buffer)
30 swCanvas = tvg::SwCanvas::gen();
31 swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT);
33 /* Push the shape into the Canvas drawing list
34 When this shape is into the canvas list, the shape could update & prepare
35 internal data asynchronously for coming rendering.
36 Canvas keeps this shape node unless user call canvas->clear() */
37 tvgDrawCmds(swCanvas.get());
40 void drawSwView(void* data, Eo* obj)
47 /************************************************************************/
48 /* GL Engine Test Code */
49 /************************************************************************/
51 static unique_ptr<tvg::GlCanvas> glCanvas;
53 void initGLview(Evas_Object *obj)
55 static constexpr auto BPP = 4;
58 glCanvas = tvg::GlCanvas::gen();
59 glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
61 /* Push the shape into the Canvas drawing list
62 When this shape is into the canvas list, the shape could update & prepare
63 internal data asynchronously for coming rendering.
64 Canvas keeps this shape node unless user call canvas->clear() */
65 tvgDrawCmds(glCanvas.get());
68 void drawGLview(Evas_Object *obj)
70 auto gl = elm_glview_gl_api_get(obj);
72 elm_glview_size_get(obj, &w, &h);
73 gl->glViewport(0, 0, w, h);
74 gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
75 gl->glClear(GL_COLOR_BUFFER_BIT);
76 gl->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
77 gl->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
78 gl->glEnable(GL_BLEND);
85 /************************************************************************/
87 /************************************************************************/
89 int main(int argc, char **argv)
91 tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
94 if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
97 //Initialize ThorVG Engine
98 if (tvgEngine == tvg::CanvasEngine::Sw) {
99 cout << "tvg engine: software" << endl;
101 cout << "tvg engine: opengl" << endl;
104 //Initialize ThorVG Engine
105 tvg::Initializer::init(tvgEngine);
107 elm_init(argc, argv);
109 elm_config_accel_preference_set("gl");
111 if (tvgEngine == tvg::CanvasEngine::Sw) {
120 //Terminate ThorVG Engine
121 tvg::Initializer::term(tvgEngine);