2 #include <Elementary.h>
9 static uint32_t buffer[WIDTH * HEIGHT];
13 //Initialize TizenVG Engine
17 auto canvas = tvg::SwCanvas::gen();
18 canvas->target(buffer, WIDTH, WIDTH, HEIGHT);
20 //Prepare a Shape (Rectangle)
21 auto shape1 = tvg::Shape::gen();
22 shape1->appendRect(100, 100, 400, 400, 0); //x, y, w, h, cornerRadius
23 shape1->fill(255, 0, 0, 255); //r, g, b, a
25 /* Push the shape into the Canvas drawing list
26 When this shape is into the canvas list, the shape could update & prepare
27 internal data asynchronously for coming rendering.
28 Canvas keeps this shape node unless user call canvas->clear() */
29 canvas->push(move(shape1));
34 //Terminate TizenVG Engine
39 win_del(void *data, Evas_Object *o, void *ev)
44 int main(int argc, char **argv)
48 //Show the result using EFL...
51 Eo* win = elm_win_util_standard_add(NULL, "TizenVG Test");
52 evas_object_smart_callback_add(win, "delete,request", win_del, 0);
54 Eo* img = evas_object_image_filled_add(evas_object_evas_get(win));
55 evas_object_image_size_set(img, WIDTH, HEIGHT);
56 evas_object_image_data_set(img, buffer);
57 evas_object_size_hint_weight_set(img, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
58 evas_object_show(img);
60 elm_win_resize_object_add(win, img);
61 evas_object_geometry_set(win, 0, 0, WIDTH, HEIGHT);
62 evas_object_show(win);