gl_engine: Fix crash in animation callback. Refactor test samples draw function....
[platform/core/graphics/tizenvg.git] / test / testShape.cpp
1 #include "testCommon.h"
2
3 /************************************************************************/
4 /* Drawing Commands                                                     */
5 /************************************************************************/
6
7 void tvgDrawCmds(tvg::Canvas* canvas)
8 {
9     //Prepare a Shape (Rectangle + Rectangle + Circle + Circle)
10     auto shape1 = tvg::Shape::gen();
11     shape1->appendRect(0, 0, 200, 200, 0, 0);          //x, y, w, h, rx, ry
12     shape1->appendRect(100, 100, 300, 300, 100, 100);  //x, y, w, h, rx, ry
13     shape1->appendCircle(400, 400, 100, 100);          //cx, cy, radiusW, radiusH
14     shape1->appendCircle(400, 500, 170, 100);          //cx, cy, radiusW, radiusH
15     shape1->fill(255, 255, 0, 255);                    //r, g, b, a
16
17     canvas->push(move(shape1));
18 }
19
20
21 /************************************************************************/
22 /* Sw Engine Test Code                                                  */
23 /************************************************************************/
24
25 static unique_ptr<tvg::SwCanvas> swCanvas;
26
27 void tvgSwTest(uint32_t* buffer)
28 {
29     //Create a Canvas
30     swCanvas = tvg::SwCanvas::gen();
31     swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT);
32
33     /* Push the shape into the Canvas drawing list
34        When this shape is into the canvas list, the shape could update & prepare
35        internal data asynchronously for coming rendering.
36        Canvas keeps this shape node unless user call canvas->clear() */
37     tvgDrawCmds(swCanvas.get());
38 }
39
40 void drawSwView(void* data, Eo* obj)
41 {
42     if (swCanvas->draw() == tvg::Result::Success) {
43         swCanvas->sync();
44     }
45 }
46
47
48 /************************************************************************/
49 /* GL Engine Test Code                                                  */
50 /************************************************************************/
51
52 static unique_ptr<tvg::GlCanvas> glCanvas;
53
54 void initGLview(Evas_Object *obj)
55 {
56     static constexpr auto BPP = 4;
57
58     //Create a Canvas
59     glCanvas = tvg::GlCanvas::gen();
60     glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
61
62     /* Push the shape into the Canvas drawing list
63        When this shape is into the canvas list, the shape could update & prepare
64        internal data asynchronously for coming rendering.
65        Canvas keeps this shape node unless user call canvas->clear() */
66     tvgDrawCmds(glCanvas.get());
67 }
68
69 void drawGLview(Evas_Object *obj)
70 {
71     auto gl = elm_glview_gl_api_get(obj);
72     gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
73     gl->glClear(GL_COLOR_BUFFER_BIT);
74
75     if (glCanvas->draw() == tvg::Result::Success) {
76         glCanvas->sync();
77     }
78 }
79
80
81 /************************************************************************/
82 /* Main Code                                                            */
83 /************************************************************************/
84
85 int main(int argc, char **argv)
86 {
87     tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
88
89     if (argc > 1) {
90         if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
91     }
92
93     //Initialize ThorVG Engine
94     if (tvgEngine == tvg::CanvasEngine::Sw) {
95         cout << "tvg engine: software" << endl;
96     } else {
97         cout << "tvg engine: opengl" << endl;
98     }
99
100     //Initialize ThorVG Engine
101     if (tvg::Initializer::init(tvgEngine) == tvg::Result::Success) {
102
103         elm_init(argc, argv);
104
105         if (tvgEngine == tvg::CanvasEngine::Sw) {
106             createSwView();
107         } else {
108             createGlView();
109         }
110
111         elm_run();
112         elm_shutdown();
113
114         //Terminate ThorVG Engine
115         tvg::Initializer::term(tvgEngine);
116
117     } else {
118         cout << "engine is not supported" << endl;
119     }
120     return 0;
121 }