1 #include "testCommon.h"
3 /************************************************************************/
5 /************************************************************************/
6 tvg::Shape* pShape = nullptr;
8 void tvgDrawCmds(tvg::Canvas* canvas)
11 auto shape = tvg::Shape::gen();
13 /* Acquire shape pointer to access it again.
14 instead, you should consider not to interrupt this pointer life-cycle. */
17 shape->moveTo(0, -114.5);
18 shape->lineTo(54, -5.5);
19 shape->lineTo(175, 11.5);
20 shape->lineTo(88, 95.5);
21 shape->lineTo(108, 216.5);
22 shape->lineTo(0, 160.5);
23 shape->lineTo(-102, 216.5);
24 shape->lineTo(-87, 96.5);
25 shape->lineTo(-173, 12.5);
26 shape->lineTo(-53, -5.5);
28 shape->fill(0, 0, 255, 255);
29 canvas->push(move(shape));
32 void tvgUpdateCmds(tvg::Canvas* canvas, float progress)
34 /* Update shape directly.
35 You can update only necessary properties of this shape,
36 while retaining other properties. */
39 tvg::Matrix m = {1, 0, 0, 0, 1, 0, 0, 0, 1};
42 m.e11 = 1 - (progress * 0.5f);
45 m.e22 = 1 + (progress * 2.0f);
48 constexpr auto PI = 3.141592f;
50 auto radian = degree / 180.0f * PI;
51 auto cosVal = cosf(radian);
52 auto sinVal = sinf(radian);
54 auto t11 = m.e11 * cosVal + m.e12 * sinVal;
55 auto t12 = m.e11 * -sinVal + m.e12 * cosVal;
56 auto t21 = m.e21 * cosVal + m.e22 * sinVal;
57 auto t22 = m.e21 * -sinVal + m.e22 * cosVal;
58 auto t31 = m.e31 * cosVal + m.e32 * sinVal;
59 auto t32 = m.e31 * -sinVal + m.e32 * cosVal;
69 m.e31 = progress * 300.0f + 300.0f;
70 m.e32 = progress * -100.0f + 300.0f;
74 //Update shape for drawing (this may work asynchronously)
75 canvas->update(pShape);
79 /************************************************************************/
80 /* Sw Engine Test Code */
81 /************************************************************************/
83 static unique_ptr<tvg::SwCanvas> swCanvas;
85 void tvgSwTest(uint32_t* buffer)
88 swCanvas = tvg::SwCanvas::gen();
89 swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT);
91 /* Push the shape into the Canvas drawing list
92 When this shape is into the canvas list, the shape could update & prepare
93 internal data asynchronously for coming rendering.
94 Canvas keeps this shape node unless user call canvas->clear() */
95 tvgDrawCmds(swCanvas.get());
98 void transitSwCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
100 tvgUpdateCmds(swCanvas.get(), progress);
103 Eo* img = (Eo*) effect;
104 evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT);
105 evas_object_image_pixels_dirty_set(img, EINA_TRUE);
108 void drawSwView(void* data, Eo* obj)
115 /************************************************************************/
116 /* GL Engine Test Code */
117 /************************************************************************/
119 static unique_ptr<tvg::GlCanvas> glCanvas;
121 void initGLview(Evas_Object *obj)
123 static constexpr auto BPP = 4;
126 glCanvas = tvg::GlCanvas::gen();
127 glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
129 /* Push the shape into the Canvas drawing list
130 When this shape is into the canvas list, the shape could update & prepare
131 internal data asynchronously for coming rendering.
132 Canvas keeps this shape node unless user call canvas->clear() */
133 tvgDrawCmds(glCanvas.get());
136 void drawGLview(Evas_Object *obj)
138 auto gl = elm_glview_gl_api_get(obj);
140 elm_glview_size_get(obj, &w, &h);
141 gl->glViewport(0, 0, w, h);
142 gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
143 gl->glClear(GL_COLOR_BUFFER_BIT);
144 gl->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
145 gl->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
146 gl->glEnable(GL_BLEND);
152 void transitGlCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
154 tvgUpdateCmds(glCanvas.get(), progress);
158 /************************************************************************/
160 /************************************************************************/
162 int main(int argc, char **argv)
164 tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
167 if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
170 //Initialize ThorVG Engine
171 if (tvgEngine == tvg::CanvasEngine::Sw) {
172 cout << "tvg engine: software" << endl;
174 cout << "tvg engine: opengl" << endl;
177 //Initialize ThorVG Engine
178 tvg::Initializer::init(tvgEngine);
180 elm_init(argc, argv);
182 elm_config_accel_preference_set("gl");
184 Elm_Transit *transit = elm_transit_add();
186 if (tvgEngine == tvg::CanvasEngine::Sw) {
187 auto view = createSwView();
188 elm_transit_effect_add(transit, transitSwCb, view, nullptr);
190 auto view = createGlView();
191 elm_transit_effect_add(transit, transitGlCb, view, nullptr);
194 elm_transit_duration_set(transit, 2);
195 elm_transit_repeat_times_set(transit, -1);
196 elm_transit_auto_reverse_set(transit, EINA_TRUE);
197 elm_transit_go(transit);
202 //Terminate ThorVG Engine
203 tvg::Initializer::term(tvgEngine);