1 #include "testCommon.h"
3 /************************************************************************/
5 /************************************************************************/
6 tvg::Shape* pShape = nullptr;
8 void tvgDrawCmds(tvg::Canvas* canvas)
11 auto shape = tvg::Shape::gen();
13 /* Acquire shape pointer to access it again.
14 instead, you should consider not to interrupt this pointer life-cycle. */
17 shape->moveTo(0, -114.5);
18 shape->lineTo(54, -5.5);
19 shape->lineTo(175, 11.5);
20 shape->lineTo(88, 95.5);
21 shape->lineTo(108, 216.5);
22 shape->lineTo(0, 160.5);
23 shape->lineTo(-102, 216.5);
24 shape->lineTo(-87, 96.5);
25 shape->lineTo(-173, 12.5);
26 shape->lineTo(-53, -5.5);
28 shape->fill(0, 0, 255, 255);
30 shape->stroke(255, 255, 255, 255);
31 if (canvas->push(move(shape)) != tvg::Result::Success) return;
34 void tvgUpdateCmds(tvg::Canvas* canvas, float progress)
36 /* Update shape directly.
37 You can update only necessary properties of this shape,
38 while retaining other properties. */
41 tvg::Matrix m = {1, 0, 0, 0, 1, 0, 0, 0, 1};
44 m.e11 = 1 - (progress * 0.5f);
47 m.e22 = 1 + (progress * 2.0f);
50 constexpr auto PI = 3.141592f;
52 auto radian = degree / 180.0f * PI;
53 auto cosVal = cosf(radian);
54 auto sinVal = sinf(radian);
56 auto t11 = m.e11 * cosVal + m.e12 * sinVal;
57 auto t12 = m.e11 * -sinVal + m.e12 * cosVal;
58 auto t21 = m.e21 * cosVal + m.e22 * sinVal;
59 auto t22 = m.e21 * -sinVal + m.e22 * cosVal;
60 auto t31 = m.e31 * cosVal + m.e32 * sinVal;
61 auto t32 = m.e31 * -sinVal + m.e32 * cosVal;
71 m.e31 = progress * 300.0f + 300.0f;
72 m.e32 = progress * -100.0f + 300.0f;
76 //Update shape for drawing (this may work asynchronously)
77 canvas->update(pShape);
81 /************************************************************************/
82 /* Sw Engine Test Code */
83 /************************************************************************/
85 static unique_ptr<tvg::SwCanvas> swCanvas;
87 void tvgSwTest(uint32_t* buffer)
90 swCanvas = tvg::SwCanvas::gen();
91 swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT);
93 /* Push the shape into the Canvas drawing list
94 When this shape is into the canvas list, the shape could update & prepare
95 internal data asynchronously for coming rendering.
96 Canvas keeps this shape node unless user call canvas->clear() */
97 tvgDrawCmds(swCanvas.get());
100 void transitSwCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
102 tvgUpdateCmds(swCanvas.get(), progress);
105 Eo* img = (Eo*) effect;
106 evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT);
107 evas_object_image_pixels_dirty_set(img, EINA_TRUE);
110 void drawSwView(void* data, Eo* obj)
112 if (swCanvas->draw() == tvg::Result::Success) {
118 /************************************************************************/
119 /* GL Engine Test Code */
120 /************************************************************************/
122 static unique_ptr<tvg::GlCanvas> glCanvas;
124 void initGLview(Evas_Object *obj)
126 static constexpr auto BPP = 4;
129 glCanvas = tvg::GlCanvas::gen();
130 glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
132 /* Push the shape into the Canvas drawing list
133 When this shape is into the canvas list, the shape could update & prepare
134 internal data asynchronously for coming rendering.
135 Canvas keeps this shape node unless user call canvas->clear() */
136 tvgDrawCmds(glCanvas.get());
139 void drawGLview(Evas_Object *obj)
141 auto gl = elm_glview_gl_api_get(obj);
142 gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
143 gl->glClear(GL_COLOR_BUFFER_BIT);
145 if (glCanvas->draw() == tvg::Result::Success) {
150 void transitGlCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
152 tvgUpdateCmds(glCanvas.get(), progress);
156 /************************************************************************/
158 /************************************************************************/
160 int main(int argc, char **argv)
162 tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
165 if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
168 //Initialize ThorVG Engine
169 if (tvgEngine == tvg::CanvasEngine::Sw) {
170 cout << "tvg engine: software" << endl;
172 cout << "tvg engine: opengl" << endl;
175 //Initialize ThorVG Engine
176 if (tvg::Initializer::init(tvgEngine) == tvg::Result::Success) {
178 elm_init(argc, argv);
180 Elm_Transit *transit = elm_transit_add();
182 if (tvgEngine == tvg::CanvasEngine::Sw) {
183 auto view = createSwView();
184 elm_transit_effect_add(transit, transitSwCb, view, nullptr);
186 auto view = createGlView();
187 elm_transit_effect_add(transit, transitGlCb, view, nullptr);
190 elm_transit_duration_set(transit, 2);
191 elm_transit_repeat_times_set(transit, -1);
192 elm_transit_auto_reverse_set(transit, EINA_TRUE);
193 elm_transit_go(transit);
198 //Terminate ThorVG Engine
199 tvg::Initializer::term(tvgEngine);
202 cout << "engine is not supported" << endl;