3fb30d68a36cbfcbe71862d83808cc6a707c7531
[platform/upstream/SDL.git] / test / controllermap.c
1 /*
2   Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
3
4   This software is provided 'as-is', without any express or implied
5   warranty.  In no event will the authors be held liable for any damages
6   arising from the use of this software.
7
8   Permission is granted to anyone to use this software for any purpose,
9   including commercial applications, and to alter it and redistribute it
10   freely.
11 */
12
13 /* Game controller mapping generator */
14 /* Gabriel Jacobo <gabomdq@gmail.com> */
15
16 #include <stdio.h>
17 #include <stdlib.h>
18 #include <string.h>
19
20 #include "SDL.h"
21
22 #ifndef SDL_JOYSTICK_DISABLED
23
24 #ifdef __IPHONEOS__
25 #define SCREEN_WIDTH    320
26 #define SCREEN_HEIGHT   480
27 #else
28 #define SCREEN_WIDTH    512
29 #define SCREEN_HEIGHT   317
30 #endif
31
32 #define MAP_WIDTH 512
33 #define MAP_HEIGHT 317
34
35 #define MARKER_BUTTON 1
36 #define MARKER_AXIS 2
37
38 typedef struct MappingStep
39 {
40     int x, y;
41     double angle;
42     int marker;
43     char *field;
44     int axis, button, hat, hat_value;
45     char mapping[4096];
46 }MappingStep;
47
48
49 SDL_Texture *
50 LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent)
51 {
52     SDL_Surface *temp;
53     SDL_Texture *texture;
54
55     /* Load the sprite image */
56     temp = SDL_LoadBMP(file);
57     if (temp == NULL) {
58         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
59         return NULL;
60     }
61
62     /* Set transparent pixel as the pixel at (0,0) */
63     if (transparent) {
64         if (temp->format->palette) {
65             SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
66         } else {
67             switch (temp->format->BitsPerPixel) {
68             case 15:
69                 SDL_SetColorKey(temp, SDL_TRUE,
70                                 (*(Uint16 *) temp->pixels) & 0x00007FFF);
71                 break;
72             case 16:
73                 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
74                 break;
75             case 24:
76                 SDL_SetColorKey(temp, SDL_TRUE,
77                                 (*(Uint32 *) temp->pixels) & 0x00FFFFFF);
78                 break;
79             case 32:
80                 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
81                 break;
82             }
83         }
84     }
85
86     /* Create textures from the image */
87     texture = SDL_CreateTextureFromSurface(renderer, temp);
88     if (!texture) {
89         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
90         SDL_FreeSurface(temp);
91         return NULL;
92     }
93     SDL_FreeSurface(temp);
94
95     /* We're ready to roll. :) */
96     return texture;
97 }
98
99 static SDL_bool
100 WatchJoystick(SDL_Joystick * joystick)
101 {
102     SDL_Window *window = NULL;
103     SDL_Renderer *screen = NULL;
104     SDL_Texture *background, *button, *axis, *marker;
105     const char *name = NULL;
106     SDL_bool retval = SDL_FALSE;
107     SDL_bool done = SDL_FALSE, next=SDL_FALSE;
108     SDL_Event event;
109     SDL_Rect dst;
110     int s, _s;
111     Uint8 alpha=200, alpha_step = -1;
112     Uint32 alpha_ticks = 0;
113     char mapping[4096], temp[4096];
114     MappingStep *step, *prev_step;
115     MappingStep steps[] = {
116         {342, 132,  0.0,  MARKER_BUTTON, "x", -1, -1, -1, -1, ""},
117         {387, 167,  0.0,  MARKER_BUTTON, "a", -1, -1, -1, -1, ""},
118         {431, 132,  0.0,  MARKER_BUTTON, "b", -1, -1, -1, -1, ""},
119         {389, 101,  0.0,  MARKER_BUTTON, "y", -1, -1, -1, -1, ""},
120         {174, 132,  0.0,  MARKER_BUTTON, "back", -1, -1, -1, -1, ""},
121         {233, 132,  0.0,  MARKER_BUTTON, "guide", -1, -1, -1, -1, ""},
122         {289, 132,  0.0,  MARKER_BUTTON, "start", -1, -1, -1, -1, ""},        
123         {116, 217,  0.0,  MARKER_BUTTON, "dpleft", -1, -1, -1, -1, ""},
124         {154, 249,  0.0,  MARKER_BUTTON, "dpdown", -1, -1, -1, -1, ""},
125         {186, 217,  0.0,  MARKER_BUTTON, "dpright", -1, -1, -1, -1, ""},
126         {154, 188,  0.0,  MARKER_BUTTON, "dpup", -1, -1, -1, -1, ""},
127         {77,  40,   0.0,  MARKER_BUTTON, "leftshoulder", -1, -1, -1, -1, ""},
128         {91, 0,    0.0,  MARKER_BUTTON, "lefttrigger", -1, -1, -1, -1, ""},
129         {396, 36,   0.0,  MARKER_BUTTON, "rightshoulder", -1, -1, -1, -1, ""},
130         {375, 0,    0.0,  MARKER_BUTTON, "righttrigger", -1, -1, -1, -1, ""},
131         {75,  154,  0.0,  MARKER_BUTTON, "leftstick", -1, -1, -1, -1, ""},
132         {305, 230,  0.0,  MARKER_BUTTON, "rightstick", -1, -1, -1, -1, ""},
133         {75,  154,  0.0,  MARKER_AXIS,   "leftx", -1, -1, -1, -1, ""},
134         {75,  154,  90.0, MARKER_AXIS,   "lefty", -1, -1, -1, -1, ""},        
135         {305, 230,  0.0,  MARKER_AXIS,   "rightx", -1, -1, -1, -1, ""},
136         {305, 230,  90.0, MARKER_AXIS,   "righty", -1, -1, -1, -1, ""},
137     };
138
139     /* Create a window to display joystick axis position */
140     window = SDL_CreateWindow("Game Controller Map", SDL_WINDOWPOS_CENTERED,
141                               SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
142                               SCREEN_HEIGHT, 0);
143     if (window == NULL) {
144         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
145         return SDL_FALSE;
146     }
147
148     screen = SDL_CreateRenderer(window, -1, 0);
149     if (screen == NULL) {
150         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
151         SDL_DestroyWindow(window);
152         return SDL_FALSE;
153     }
154     
155     background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
156     button = LoadTexture(screen, "button.bmp", SDL_TRUE);
157     axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
158     SDL_RaiseWindow(window);
159
160     /* scale for platforms that don't give you the window size you asked for. */
161     SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT);
162
163     /* Print info about the joystick we are watching */
164     name = SDL_JoystickName(joystick);
165     SDL_Log("Watching joystick %d: (%s)\n", SDL_JoystickInstanceID(joystick),
166            name ? name : "Unknown Joystick");
167     SDL_Log("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
168            SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
169            SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
170     
171     SDL_Log("\n\n\
172     ====================================================================================\n\
173     Press the buttons on your controller when indicated\n\
174     (Your controller may look different than the picture)\n\
175     If you want to correct a mistake, press backspace or the back button on your device\n\
176     To skip a button, press SPACE or click/touch the screen\n\
177     To exit, press ESC\n\
178     ====================================================================================\n");
179     
180     /* Initialize mapping with GUID and name */
181     SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, SDL_arraysize(temp));
182     SDL_snprintf(mapping, SDL_arraysize(mapping), "%s,%s,platform:%s,",
183         temp, name ? name : "Unknown Joystick", SDL_GetPlatform());
184
185     /* Loop, getting joystick events! */
186     for(s=0; s<SDL_arraysize(steps) && !done;) {
187         /* blank screen, set up for drawing this frame. */
188         step = &steps[s];
189         SDL_strlcpy(step->mapping, mapping, SDL_arraysize(step->mapping));
190         step->axis = -1;
191         step->button = -1;
192         step->hat = -1;
193         step->hat_value = -1;
194         
195         switch(step->marker) {
196             case MARKER_AXIS:
197                 marker = axis;
198                 break;
199             case MARKER_BUTTON:
200                 marker = button;
201                 break;
202             default:
203                 break;
204         }
205         
206         dst.x = step->x;
207         dst.y = step->y;
208         SDL_QueryTexture(marker, NULL, NULL, &dst.w, &dst.h);
209         next=SDL_FALSE;
210
211         SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
212
213         while (!done && !next) {
214             if (SDL_GetTicks() - alpha_ticks > 5) {
215                 alpha_ticks = SDL_GetTicks();
216                 alpha += alpha_step;
217                 if (alpha == 255) {
218                     alpha_step = -1;
219                 }
220                 if (alpha < 128) {
221                     alpha_step = 1;
222                 }
223             }
224             
225             SDL_RenderClear(screen);
226             SDL_RenderCopy(screen, background, NULL, NULL);
227             SDL_SetTextureAlphaMod(marker, alpha);
228             SDL_SetTextureColorMod(marker, 10, 255, 21);
229             SDL_RenderCopyEx(screen, marker, NULL, &dst, step->angle, NULL, 0);
230             SDL_RenderPresent(screen);
231             
232             if (SDL_PollEvent(&event)) {
233                 switch (event.type) {
234                 case SDL_JOYAXISMOTION:
235                     if ((event.jaxis.value > 20000 || event.jaxis.value < -20000) && event.jaxis.value != -32768) {
236                         for (_s = 0; _s < s; _s++) {
237                             if (steps[_s].axis == event.jaxis.axis) {
238                                 break;
239                             }
240                         }
241                         if (_s == s) {
242                             step->axis = event.jaxis.axis;
243                             SDL_strlcat(mapping, step->field, SDL_arraysize(mapping));
244                             SDL_snprintf(temp, SDL_arraysize(temp), ":a%u,", event.jaxis.axis);
245                             SDL_strlcat(mapping, temp, SDL_arraysize(mapping));
246                             s++;
247                             next=SDL_TRUE;
248                         }
249                     }
250                     
251                     break;
252                 case SDL_JOYHATMOTION:
253                         if (event.jhat.value == SDL_HAT_CENTERED) {
254                             break;  /* ignore centering, we're probably just coming back to the center from the previous item we set. */
255                         }
256                         for (_s = 0; _s < s; _s++) {
257                             if (steps[_s].hat == event.jhat.hat && steps[_s].hat_value == event.jhat.value) {
258                                 break;
259                             }
260                         }
261                         if (_s == s) {
262                             step->hat = event.jhat.hat;
263                             step->hat_value = event.jhat.value;
264                             SDL_strlcat(mapping, step->field, SDL_arraysize(mapping));
265                             SDL_snprintf(temp, SDL_arraysize(temp), ":h%u.%u,", event.jhat.hat, event.jhat.value );
266                             SDL_strlcat(mapping, temp, SDL_arraysize(mapping));
267                             s++;
268                             next=SDL_TRUE;
269                         }
270                     break;
271                 case SDL_JOYBALLMOTION:
272                     break;
273                 case SDL_JOYBUTTONUP:
274                     for (_s = 0; _s < s; _s++) {
275                         if (steps[_s].button == event.jbutton.button) {
276                             break;
277                         }
278                     }
279                     if (_s == s) {
280                         step->button = event.jbutton.button;
281                         SDL_strlcat(mapping, step->field, SDL_arraysize(mapping));
282                         SDL_snprintf(temp, SDL_arraysize(temp), ":b%u,", event.jbutton.button);
283                         SDL_strlcat(mapping, temp, SDL_arraysize(mapping));
284                         s++;
285                         next=SDL_TRUE;
286                     }
287                     break;
288                 case SDL_FINGERDOWN:
289                 case SDL_MOUSEBUTTONDOWN:
290                     /* Skip this step */
291                     s++;
292                     next=SDL_TRUE;
293                     break;
294                 case SDL_KEYDOWN:
295                     if (event.key.keysym.sym == SDLK_BACKSPACE || event.key.keysym.sym == SDLK_AC_BACK) {
296                         /* Undo! */
297                         if (s > 0) {
298                             prev_step = &steps[--s];
299                             SDL_strlcpy(mapping, prev_step->mapping, SDL_arraysize(prev_step->mapping));
300                             next = SDL_TRUE;
301                         }
302                         break;
303                     }
304                     if (event.key.keysym.sym == SDLK_SPACE) {
305                         /* Skip this step */
306                         s++;
307                         next=SDL_TRUE;
308                         break;
309                     }
310                     
311                     if ((event.key.keysym.sym != SDLK_ESCAPE)) {
312                         break;
313                     }
314                     /* Fall through to signal quit */
315                 case SDL_QUIT:
316                     done = SDL_TRUE;
317                     break;
318                 default:
319                     break;
320                 }
321             }
322         }
323
324     }
325
326     if (s == SDL_arraysize(steps) ) {
327         SDL_Log("Mapping:\n\n%s\n\n", mapping);
328         /* Print to stdout as well so the user can cat the output somewhere */
329         printf("%s\n", mapping);
330     }
331     
332     while(SDL_PollEvent(&event)) {};
333     
334     SDL_DestroyRenderer(screen);
335     SDL_DestroyWindow(window);
336     return retval;
337 }
338
339 int
340 main(int argc, char *argv[])
341 {
342     const char *name;
343     int i;
344     SDL_Joystick *joystick;
345
346     /* Enable standard application logging */
347     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
348
349     /* Initialize SDL (Note: video is required to start event loop) */
350     if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
351         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
352         exit(1);
353     }
354
355     /* Print information about the joysticks */
356     SDL_Log("There are %d joysticks attached\n", SDL_NumJoysticks());
357     for (i = 0; i < SDL_NumJoysticks(); ++i) {
358         name = SDL_JoystickNameForIndex(i);
359         SDL_Log("Joystick %d: %s\n", i, name ? name : "Unknown Joystick");
360         joystick = SDL_JoystickOpen(i);
361         if (joystick == NULL) {
362             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_JoystickOpen(%d) failed: %s\n", i,
363                     SDL_GetError());
364         } else {
365             char guid[64];
366             SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick),
367                                       guid, sizeof (guid));
368             SDL_Log("       axes: %d\n", SDL_JoystickNumAxes(joystick));
369             SDL_Log("      balls: %d\n", SDL_JoystickNumBalls(joystick));
370             SDL_Log("       hats: %d\n", SDL_JoystickNumHats(joystick));
371             SDL_Log("    buttons: %d\n", SDL_JoystickNumButtons(joystick));
372             SDL_Log("instance id: %d\n", SDL_JoystickInstanceID(joystick));
373             SDL_Log("       guid: %s\n", guid);
374             SDL_JoystickClose(joystick);
375         }
376     }
377
378 #ifdef __ANDROID__
379     if (SDL_NumJoysticks() > 0) {
380 #else
381     if (argv[1]) {
382 #endif
383         SDL_bool reportederror = SDL_FALSE;
384         SDL_bool keepGoing = SDL_TRUE;
385         SDL_Event event;
386         int device;
387 #ifdef __ANDROID__
388         device = 0;
389 #else
390         device = atoi(argv[1]);
391 #endif
392         joystick = SDL_JoystickOpen(device);
393
394         while ( keepGoing ) {
395             if (joystick == NULL) {
396                 if ( !reportederror ) {
397                     SDL_Log("Couldn't open joystick %d: %s\n", device, SDL_GetError());
398                     keepGoing = SDL_FALSE;
399                     reportederror = SDL_TRUE;
400                 }
401             } else {
402                 reportederror = SDL_FALSE;
403                 keepGoing = WatchJoystick(joystick);
404                 SDL_JoystickClose(joystick);
405             }
406
407             joystick = NULL;
408             if (keepGoing) {
409                 SDL_Log("Waiting for attach\n");
410             }
411             while (keepGoing) {
412                 SDL_WaitEvent(&event);
413                 if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN)
414                     || (event.type == SDL_MOUSEBUTTONDOWN)) {
415                     keepGoing = SDL_FALSE;
416                 } else if (event.type == SDL_JOYDEVICEADDED) {
417                     joystick = SDL_JoystickOpen(device);
418                     break;
419                 }
420             }
421         }
422     }
423     else {
424         SDL_Log("\n\nUsage: ./controllermap number\nFor example: ./controllermap 0\nOr: ./controllermap 0 >> gamecontrollerdb.txt");
425     }
426     SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
427
428     return 0;
429 }
430
431 #else
432
433 int
434 main(int argc, char *argv[])
435 {
436     SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n");
437     exit(1);
438 }
439
440 #endif