2 * Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
17 * Boston, MA 02110-1301, USA.
21 * SECTION:plugin-d3d11
23 * Microsoft Direct3D11 plugin.
25 * This plugin consists of various video filter, screen capture source,
26 * video sink, and video decoder elements.
28 * GstD3D11 plugin supports H.264/AVC, H.265/HEVC, VP8, VP9, H.262/MPEG-2 video,
29 * and AV1 codecs for decoding as well as hardware-accelerated video
30 * deinterlacing. Note that minimum required OS version for video decoder and
31 * deinterlacing elements is Windows 8.
33 * Plugin feature names of decoders:
41 * Similar to the video decoder case, deinterlacing element would be registered
42 * only if its supported by hardware with the feature name `d3d11deinterlace`
44 * However, depending on the hardware it runs on, some elements might not be
45 * registered in case that underlying hardware doesn't support the feature.
46 * For a system with multiple Direct3D11 compatible hardwares (i.e., GPU),
47 * there can be multiple plugin features having the same role.
48 * The naming rule for the non-primary decoder element is
49 * `d3d11{codec}device{index}dec` where `index` is an arbitrary index number of
50 * hardware starting from 1.
52 * To get a list of all available elements, user can run
54 * gst-inspect-1.0.exe d3d11
64 #include <gst/d3d11/gstd3d11.h>
65 #include "gstd3d11videosink.h"
66 #include "gstd3d11upload.h"
67 #include "gstd3d11download.h"
68 #include "gstd3d11convert.h"
69 #include "gstd3d11shader.h"
70 #include "gstd3d11compositor.h"
71 #include "gstd3d11compositorbin.h"
73 #include "gstd3d11h264dec.h"
74 #include "gstd3d11h265dec.h"
75 #include "gstd3d11vp9dec.h"
76 #include "gstd3d11vp8dec.h"
77 #include "gstd3d11mpeg2dec.h"
78 #include "gstd3d11av1dec.h"
80 #ifdef HAVE_DXGI_DESKTOP_DUP
81 #include "gstd3d11screencapturesrc.h"
82 #include "gstd3d11screencapturedevice.h"
84 #ifdef HAVE_D3D11_VIDEO_PROC
85 #include "gstd3d11deinterlace.h"
88 GST_DEBUG_CATEGORY (gst_d3d11_debug);
89 GST_DEBUG_CATEGORY (gst_d3d11_shader_debug);
90 GST_DEBUG_CATEGORY (gst_d3d11_converter_debug);
91 GST_DEBUG_CATEGORY (gst_d3d11_plugin_utils_debug);
92 GST_DEBUG_CATEGORY (gst_d3d11_format_debug);
93 GST_DEBUG_CATEGORY (gst_d3d11_device_debug);
94 GST_DEBUG_CATEGORY (gst_d3d11_overlay_compositor_debug);
95 GST_DEBUG_CATEGORY (gst_d3d11_window_debug);
96 GST_DEBUG_CATEGORY (gst_d3d11_video_processor_debug);
97 GST_DEBUG_CATEGORY (gst_d3d11_compositor_debug);
100 GST_DEBUG_CATEGORY (gst_d3d11_decoder_debug);
101 GST_DEBUG_CATEGORY (gst_d3d11_h264_dec_debug);
102 GST_DEBUG_CATEGORY (gst_d3d11_h265_dec_debug);
103 GST_DEBUG_CATEGORY (gst_d3d11_vp9_dec_debug);
104 GST_DEBUG_CATEGORY (gst_d3d11_vp8_dec_debug);
105 GST_DEBUG_CATEGORY (gst_d3d11_mpeg2_dec_debug);
106 GST_DEBUG_CATEGORY (gst_d3d11_av1_dec_debug);
109 #ifdef HAVE_DXGI_DESKTOP_DUP
110 GST_DEBUG_CATEGORY (gst_d3d11_screen_capture_debug);
111 GST_DEBUG_CATEGORY (gst_d3d11_screen_capture_device_debug);
114 #ifdef HAVE_D3D11_VIDEO_PROC
115 GST_DEBUG_CATEGORY (gst_d3d11_deinterlace_debug);
118 #define GST_CAT_DEFAULT gst_d3d11_debug
121 plugin_init (GstPlugin * plugin)
123 GstRank video_sink_rank = GST_RANK_PRIMARY;
124 D3D_FEATURE_LEVEL max_feature_level = D3D_FEATURE_LEVEL_9_3;
127 GST_DEBUG_CATEGORY_INIT (gst_d3d11_debug, "d3d11", 0, "direct3d 11 plugin");
128 GST_DEBUG_CATEGORY_INIT (gst_d3d11_shader_debug,
129 "d3d11shader", 0, "d3d11shader");
130 GST_DEBUG_CATEGORY_INIT (gst_d3d11_converter_debug,
131 "d3d11converter", 0, "d3d11converter");
132 GST_DEBUG_CATEGORY_INIT (gst_d3d11_plugin_utils_debug,
133 "d3d11pluginutils", 0, "d3d11 plugin utility functions");
134 GST_DEBUG_CATEGORY_INIT (gst_d3d11_overlay_compositor_debug,
135 "d3d11overlaycompositor", 0, "d3d11overlaycompositor");
136 GST_DEBUG_CATEGORY_INIT (gst_d3d11_window_debug,
137 "d3d11window", 0, "d3d11window");
138 GST_DEBUG_CATEGORY_INIT (gst_d3d11_video_processor_debug,
139 "d3d11videoprocessor", 0, "d3d11videoprocessor");
140 GST_DEBUG_CATEGORY_INIT (gst_d3d11_compositor_debug,
141 "d3d11compositor", 0, "d3d11compositor element");
143 if (!gst_d3d11_shader_init ()) {
144 GST_WARNING ("Cannot initialize d3d11 shader");
148 /* DXVA2 API is availble since Windows 8 */
149 if (gst_d3d11_is_windows_8_or_greater ()) {
150 GST_DEBUG_CATEGORY_INIT (gst_d3d11_decoder_debug,
151 "d3d11decoder", 0, "Direct3D11 Video Decoder object");
152 GST_DEBUG_CATEGORY_INIT (gst_d3d11_h264_dec_debug,
153 "d3d11h264dec", 0, "Direct3D11 H.264 Video Decoder");
154 GST_DEBUG_CATEGORY_INIT (gst_d3d11_vp9_dec_debug,
155 "d3d11vp9dec", 0, "Direct3D11 VP9 Video Decoder");
156 GST_DEBUG_CATEGORY_INIT (gst_d3d11_h265_dec_debug,
157 "d3d11h265dec", 0, "Direct3D11 H.265 Video Decoder");
158 GST_DEBUG_CATEGORY_INIT (gst_d3d11_vp8_dec_debug,
159 "d3d11vp8dec", 0, "Direct3D11 VP8 Decoder");
160 GST_DEBUG_CATEGORY_INIT (gst_d3d11_mpeg2_dec_debug,
161 "d3d11mpeg2dec", 0, "Direct3D11 MPEG2 Decoder");
162 GST_DEBUG_CATEGORY_INIT (gst_d3d11_av1_dec_debug,
163 "d3d11av1dec", 0, "Direct3D11 AV1 Decoder");
167 #ifdef HAVE_D3D11_VIDEO_PROC
168 GST_DEBUG_CATEGORY_INIT (gst_d3d11_deinterlace_debug,
169 "d3d11deinterlace", 0, "Direct3D11 Deinterlacer");
172 /* Enumerate devices to register decoders per device and to get the highest
174 /* AMD seems supporting up to 12 cards, and 8 for NVIDIA */
175 for (i = 0; i < 12; i++) {
176 GstD3D11Device *device = NULL;
177 ID3D11Device *device_handle;
178 D3D_FEATURE_LEVEL feature_level;
180 device = gst_d3d11_device_new (i, D3D11_CREATE_DEVICE_BGRA_SUPPORT);
184 device_handle = gst_d3d11_device_get_device_handle (device);
185 feature_level = device_handle->GetFeatureLevel ();
187 if (feature_level > max_feature_level)
188 max_feature_level = feature_level;
191 /* DXVA2 API is availble since Windows 8 */
192 if (gst_d3d11_is_windows_8_or_greater () &&
193 gst_d3d11_device_get_video_device_handle (device)) {
194 gboolean legacy = gst_d3d11_decoder_util_is_legacy_device (device);
196 /* avdec_h264 has primary rank, make this higher than it */
197 gst_d3d11_h264_dec_register (plugin,
198 device, GST_RANK_PRIMARY + 1, legacy);
200 gst_d3d11_h265_dec_register (plugin, device, GST_RANK_PRIMARY);
201 gst_d3d11_vp9_dec_register (plugin, device, GST_RANK_PRIMARY);
202 gst_d3d11_vp8_dec_register (plugin, device, GST_RANK_PRIMARY);
203 gst_d3d11_av1_dec_register (plugin, device, GST_RANK_PRIMARY);
204 gst_d3d11_mpeg2_dec_register (plugin, device, GST_RANK_SECONDARY);
209 #ifdef HAVE_D3D11_VIDEO_PROC
210 /* D3D11 video processor API is availble since Windows 8 */
211 if (gst_d3d11_is_windows_8_or_greater ()) {
214 g_object_get (device, "hardware", &hardware, NULL);
216 gst_d3d11_deinterlace_register (plugin, device, GST_RANK_MARGINAL);
220 gst_object_unref (device);
223 /* FIXME: Our shader code is not compatible with D3D_FEATURE_LEVEL_9_3
224 * or lower. So HLSL compiler cannot understand our shader code and
225 * therefore d3d11colorconverter cannot be configured.
227 * Known D3D_FEATURE_LEVEL_9_3 driver is
228 * "VirtualBox Graphics Adapter (WDDM)"
229 * ... and there might be some more old physical devices which don't support
230 * D3D_FEATURE_LEVEL_10_0.
232 if (max_feature_level < D3D_FEATURE_LEVEL_10_0)
233 video_sink_rank = GST_RANK_NONE;
235 gst_d3d11_plugin_utils_init (max_feature_level);
237 gst_element_register (plugin,
238 "d3d11upload", GST_RANK_NONE, GST_TYPE_D3D11_UPLOAD);
239 gst_element_register (plugin,
240 "d3d11download", GST_RANK_NONE, GST_TYPE_D3D11_DOWNLOAD);
241 gst_element_register (plugin,
242 "d3d11convert", GST_RANK_NONE, GST_TYPE_D3D11_CONVERT);
243 gst_element_register (plugin,
244 "d3d11colorconvert", GST_RANK_NONE, GST_TYPE_D3D11_COLOR_CONVERT);
245 gst_element_register (plugin,
246 "d3d11scale", GST_RANK_NONE, GST_TYPE_D3D11_SCALE);
247 gst_element_register (plugin,
248 "d3d11videosink", video_sink_rank, GST_TYPE_D3D11_VIDEO_SINK);
250 gst_element_register (plugin,
251 "d3d11compositorelement", GST_RANK_NONE, GST_TYPE_D3D11_COMPOSITOR);
252 gst_element_register (plugin,
253 "d3d11compositor", GST_RANK_SECONDARY, GST_TYPE_D3D11_COMPOSITOR_BIN);
255 #ifdef HAVE_DXGI_DESKTOP_DUP
256 if (gst_d3d11_is_windows_8_or_greater ()) {
257 GST_DEBUG_CATEGORY_INIT (gst_d3d11_screen_capture_debug,
258 "d3d11screencapturesrc", 0, "d3d11screencapturesrc");
259 GST_DEBUG_CATEGORY_INIT (gst_d3d11_screen_capture_device_debug,
260 "d3d11screencapturedevice", 0, "d3d11screencapturedevice");
262 gst_element_register (plugin,
263 "d3d11screencapturesrc", GST_RANK_NONE,
264 GST_TYPE_D3D11_SCREEN_CAPTURE_SRC);
265 gst_device_provider_register (plugin,
266 "d3d11screencapturedeviceprovider", GST_RANK_PRIMARY,
267 GST_TYPE_D3D11_SCREEN_CAPTURE_DEVICE_PROVIDER);
274 GST_PLUGIN_DEFINE (GST_VERSION_MAJOR,
278 plugin_init, VERSION, "LGPL", GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)