2 in vec4 sk_FragCoord_Workaround;
5 float sk_FragCoord_InvW = 1. / sk_FragCoord_Workaround.w;
6 vec4 sk_FragCoord_Resolved = vec4(sk_FragCoord_Workaround.xyz * sk_FragCoord_InvW, sk_FragCoord_InvW);
7 sk_FragCoord_Resolved.xy = floor(sk_FragCoord_Resolved.xy) + vec2(.5);
8 sk_FragColor.xy = sk_FragCoord_Resolved.xy;