3 uniform vec4 colorGreen;
5 bool switch_with_continue_in_loop_bi(int x) {
9 for (int i = 0;i < 10; ++i) {
19 bool loop_with_break_in_switch_bi(int x) {
21 for (int i = 0;i < 10; ++i) {
34 int x = int(colorGreen.y);
38 for (int _1_i = 0;_1_i < 10; ++_1_i) {
46 return (_0_val == 2 && switch_with_continue_in_loop_bi(x)) && loop_with_break_in_switch_bi(x) ? colorGreen : colorRed;