1 #include <metal_stdlib>
11 half4 sk_FragColor [[color(0)]];
13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
17 for (int x = 0;x <= 1; x++) {
23 _out.sk_FragColor = result == 2.0 ? _uniforms.colorGreen : _uniforms.colorRed;