3 uniform vec4 colorGreen;
7 mat3 g = mat3(mat2x3(1.0));
9 mat3 h = mat3(mat3x2(1.0));
11 mat4 i = mat4(mat4x3((mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0) * 1.0)));
13 mat4 j = mat4(mat3x4(mat2x4(1.0)));
15 mat2x4 k = mat2x4((mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0) * 1.0));
17 mat4x2 l = mat4x2(mat2x4(1.0));
19 return result == 6.0 ? colorGreen : colorRed;