3 uniform vec4 colorGreen;
5 uniform float unknownInput;
10 x = (x - x) + ((y * x) * x) * (y - x);
12 z = (((z / 2) % 3 << 4) >> 2) << 1;
13 bool b = x > 4.0 == x < 2.0 || 2.0 >= unknownInput && y <= x;
14 bool c = unknownInput > 2.0;
27 x = float((colorGreen.xy, 6));
28 y = ((((float(b) * float(c)) * float(d)) * float(e)) * float(f), 6.0);
29 z = int((colorRed.zw, 6));
32 return (((w.x == 5 && w.y == 5) && x == 6.0) && y == 6.0) && z == 6 ? colorGreen : colorRed;