3 uniform vec4 colorGreen;
5 uniform float unknownInput;
10 x = (x - x) + ((y * x) * x) * (y - x);
12 z = ((z / 2) * 3 + 4) - 2;
13 bool b = x > 4.0 == x < 2.0 || 2.0 >= unknownInput && y <= x;
14 bool c = unknownInput > 2.0;
22 y = (((float(b) * float(c)) * float(d)) * float(e)) * float(f);
26 return (x == 6.0 && y == 6.0) && z == 6 ? colorGreen : colorRed;