1 #include <metal_stdlib>
11 half4 sk_FragColor [[color(0)]];
13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
20 _out.sk_FragColor = ((i1 == 1 && i2 == 342391) && i3 == 2000000000) && i4 == -2000000000 ? _uniforms.colorGreen : _uniforms.colorRed;