3 uniform vec4 colorGreen;
5 uniform mat2 testMatrix2x2;
8 ok = ok && vec4(testMatrix2x2) == vec4(1.0, 2.0, 3.0, 4.0);
9 ok = ok && vec4(testMatrix2x2) == vec4(1.0, 2.0, 3.0, 4.0);
10 ok = ok && ivec4(vec4(testMatrix2x2)) == ivec4(1, 2, 3, 4);
11 ok = ok && bvec4(vec4(testMatrix2x2)) == bvec4(true, true, true, true);
12 return ok ? colorGreen : colorRed;