1 #include <metal_stdlib>
11 half4 sk_FragColor [[color(0)]];
14 thread bool operator==(const half2x3 left, const half2x3 right);
15 thread bool operator!=(const half2x3 left, const half2x3 right);
17 thread bool operator==(const half2x4 left, const half2x4 right);
18 thread bool operator!=(const half2x4 left, const half2x4 right);
20 thread bool operator==(const half3x2 left, const half3x2 right);
21 thread bool operator!=(const half3x2 left, const half3x2 right);
23 thread bool operator==(const half3x4 left, const half3x4 right);
24 thread bool operator!=(const half3x4 left, const half3x4 right);
26 thread bool operator==(const half4x2 left, const half4x2 right);
27 thread bool operator!=(const half4x2 left, const half4x2 right);
29 thread bool operator==(const half4x3 left, const half4x3 right);
30 thread bool operator!=(const half4x3 left, const half4x3 right);
32 thread bool operator==(const half2x2 left, const half2x2 right);
33 thread bool operator!=(const half2x2 left, const half2x2 right);
35 thread bool operator==(const half3x3 left, const half3x3 right);
36 thread bool operator!=(const half3x3 left, const half3x3 right);
38 thread bool operator==(const float2x3 left, const float2x3 right);
39 thread bool operator!=(const float2x3 left, const float2x3 right);
41 thread bool operator==(const float2x4 left, const float2x4 right);
42 thread bool operator!=(const float2x4 left, const float2x4 right);
44 thread bool operator==(const float3x2 left, const float3x2 right);
45 thread bool operator!=(const float3x2 left, const float3x2 right);
47 thread bool operator==(const float3x4 left, const float3x4 right);
48 thread bool operator!=(const float3x4 left, const float3x4 right);
50 thread bool operator==(const float4x2 left, const float4x2 right);
51 thread bool operator!=(const float4x2 left, const float4x2 right);
53 thread bool operator==(const float4x3 left, const float4x3 right);
54 thread bool operator!=(const float4x3 left, const float4x3 right);
56 thread bool operator==(const float2x2 left, const float2x2 right);
57 thread bool operator!=(const float2x2 left, const float2x2 right);
59 thread bool operator==(const float3x3 left, const float3x3 right);
60 thread bool operator!=(const float3x3 left, const float3x3 right);
61 thread bool operator==(const half2x3 left, const half2x3 right) {
62 return all(left[0] == right[0]) &&
63 all(left[1] == right[1]);
65 thread bool operator!=(const half2x3 left, const half2x3 right) {
66 return !(left == right);
68 thread bool operator==(const half2x4 left, const half2x4 right) {
69 return all(left[0] == right[0]) &&
70 all(left[1] == right[1]);
72 thread bool operator!=(const half2x4 left, const half2x4 right) {
73 return !(left == right);
75 thread bool operator==(const half3x2 left, const half3x2 right) {
76 return all(left[0] == right[0]) &&
77 all(left[1] == right[1]) &&
78 all(left[2] == right[2]);
80 thread bool operator!=(const half3x2 left, const half3x2 right) {
81 return !(left == right);
83 thread bool operator==(const half3x4 left, const half3x4 right) {
84 return all(left[0] == right[0]) &&
85 all(left[1] == right[1]) &&
86 all(left[2] == right[2]);
88 thread bool operator!=(const half3x4 left, const half3x4 right) {
89 return !(left == right);
91 thread bool operator==(const half4x2 left, const half4x2 right) {
92 return all(left[0] == right[0]) &&
93 all(left[1] == right[1]) &&
94 all(left[2] == right[2]) &&
95 all(left[3] == right[3]);
97 thread bool operator!=(const half4x2 left, const half4x2 right) {
98 return !(left == right);
100 thread bool operator==(const half4x3 left, const half4x3 right) {
101 return all(left[0] == right[0]) &&
102 all(left[1] == right[1]) &&
103 all(left[2] == right[2]) &&
104 all(left[3] == right[3]);
106 thread bool operator!=(const half4x3 left, const half4x3 right) {
107 return !(left == right);
109 thread bool operator==(const half2x2 left, const half2x2 right) {
110 return all(left[0] == right[0]) &&
111 all(left[1] == right[1]);
113 thread bool operator!=(const half2x2 left, const half2x2 right) {
114 return !(left == right);
116 thread bool operator==(const half3x3 left, const half3x3 right) {
117 return all(left[0] == right[0]) &&
118 all(left[1] == right[1]) &&
119 all(left[2] == right[2]);
121 thread bool operator!=(const half3x3 left, const half3x3 right) {
122 return !(left == right);
124 thread half2x4 operator/(const half2x4 left, const half2x4 right) {
125 return half2x4(left[0] / right[0], left[1] / right[1]);
127 thread half2x4& operator/=(thread half2x4& left, thread const half2x4& right) {
131 thread bool operator==(const float2x3 left, const float2x3 right) {
132 return all(left[0] == right[0]) &&
133 all(left[1] == right[1]);
135 thread bool operator!=(const float2x3 left, const float2x3 right) {
136 return !(left == right);
138 thread bool operator==(const float2x4 left, const float2x4 right) {
139 return all(left[0] == right[0]) &&
140 all(left[1] == right[1]);
142 thread bool operator!=(const float2x4 left, const float2x4 right) {
143 return !(left == right);
145 thread bool operator==(const float3x2 left, const float3x2 right) {
146 return all(left[0] == right[0]) &&
147 all(left[1] == right[1]) &&
148 all(left[2] == right[2]);
150 thread bool operator!=(const float3x2 left, const float3x2 right) {
151 return !(left == right);
153 thread bool operator==(const float3x4 left, const float3x4 right) {
154 return all(left[0] == right[0]) &&
155 all(left[1] == right[1]) &&
156 all(left[2] == right[2]);
158 thread bool operator!=(const float3x4 left, const float3x4 right) {
159 return !(left == right);
161 thread bool operator==(const float4x2 left, const float4x2 right) {
162 return all(left[0] == right[0]) &&
163 all(left[1] == right[1]) &&
164 all(left[2] == right[2]) &&
165 all(left[3] == right[3]);
167 thread bool operator!=(const float4x2 left, const float4x2 right) {
168 return !(left == right);
170 thread bool operator==(const float4x3 left, const float4x3 right) {
171 return all(left[0] == right[0]) &&
172 all(left[1] == right[1]) &&
173 all(left[2] == right[2]) &&
174 all(left[3] == right[3]);
176 thread bool operator!=(const float4x3 left, const float4x3 right) {
177 return !(left == right);
179 thread bool operator==(const float2x2 left, const float2x2 right) {
180 return all(left[0] == right[0]) &&
181 all(left[1] == right[1]);
183 thread bool operator!=(const float2x2 left, const float2x2 right) {
184 return !(left == right);
186 thread bool operator==(const float3x3 left, const float3x3 right) {
187 return all(left[0] == right[0]) &&
188 all(left[1] == right[1]) &&
189 all(left[2] == right[2]);
191 thread bool operator!=(const float3x3 left, const float3x3 right) {
192 return !(left == right);
194 thread float2x4 operator/(const float2x4 left, const float2x4 right) {
195 return float2x4(left[0] / right[0], left[1] / right[1]);
197 thread float2x4& operator/=(thread float2x4& left, thread const float2x4& right) {
203 half2x3 m23 = half2x3(2.0h);
204 ok = ok && m23 == half2x3(half3(2.0h, 0.0h, 0.0h), half3(0.0h, 2.0h, 0.0h));
205 half2x4 m24 = half2x4(3.0h);
206 ok = ok && m24 == half2x4(half4(3.0h, 0.0h, 0.0h, 0.0h), half4(0.0h, 3.0h, 0.0h, 0.0h));
207 half3x2 m32 = half3x2(4.0h);
208 ok = ok && m32 == half3x2(half2(4.0h, 0.0h), half2(0.0h, 4.0h), half2(0.0h, 0.0h));
209 half3x4 m34 = half3x4(5.0h);
210 ok = ok && m34 == half3x4(half4(5.0h, 0.0h, 0.0h, 0.0h), half4(0.0h, 5.0h, 0.0h, 0.0h), half4(0.0h, 0.0h, 5.0h, 0.0h));
211 half4x2 m42 = half4x2(6.0h);
212 ok = ok && m42 == half4x2(half2(6.0h, 0.0h), half2(0.0h, 6.0h), half2(0.0h, 0.0h), half2(0.0h, 0.0h));
213 half4x3 m43 = half4x3(7.0h);
214 ok = ok && m43 == half4x3(half3(7.0h, 0.0h, 0.0h), half3(0.0h, 7.0h, 0.0h), half3(0.0h, 0.0h, 7.0h), half3(0.0h, 0.0h, 0.0h));
215 half2x2 m22 = m32 * m23;
216 ok = ok && m22 == half2x2(8.0h);
217 half3x3 m33 = m43 * m34;
218 ok = ok && m33 == half3x3(35.0h);
219 m23 += (half2x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 1.0h);
220 ok = ok && m23 == half2x3(half3(3.0h, 1.0h, 1.0h), half3(1.0h, 3.0h, 1.0h));
221 m32 -= (half3x2(1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 2.0h);
222 ok = ok && m32 == half3x2(half2(2.0h, -2.0h), half2(-2.0h, 2.0h), half2(-2.0h, -2.0h));
223 m24 /= (half2x4(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 4.0h);
224 ok = ok && m24 == half2x4(half4(0.75h, 0.0h, 0.0h, 0.0h), half4(0.0h, 0.75h, 0.0h, 0.0h));
227 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
231 float2x3 _1_m23 = float2x3(2.0);
232 _0_ok = _0_ok && _1_m23 == float2x3(float3(2.0, 0.0, 0.0), float3(0.0, 2.0, 0.0));
233 float2x4 _2_m24 = float2x4(3.0);
234 _0_ok = _0_ok && _2_m24 == float2x4(float4(3.0, 0.0, 0.0, 0.0), float4(0.0, 3.0, 0.0, 0.0));
235 float3x2 _3_m32 = float3x2(4.0);
236 _0_ok = _0_ok && _3_m32 == float3x2(float2(4.0, 0.0), float2(0.0, 4.0), float2(0.0, 0.0));
237 float3x4 _4_m34 = float3x4(5.0);
238 _0_ok = _0_ok && _4_m34 == float3x4(float4(5.0, 0.0, 0.0, 0.0), float4(0.0, 5.0, 0.0, 0.0), float4(0.0, 0.0, 5.0, 0.0));
239 float4x2 _5_m42 = float4x2(6.0);
240 _0_ok = _0_ok && _5_m42 == float4x2(float2(6.0, 0.0), float2(0.0, 6.0), float2(0.0, 0.0), float2(0.0, 0.0));
241 float4x3 _6_m43 = float4x3(7.0);
242 _0_ok = _0_ok && _6_m43 == float4x3(float3(7.0, 0.0, 0.0), float3(0.0, 7.0, 0.0), float3(0.0, 0.0, 7.0), float3(0.0, 0.0, 0.0));
243 float2x2 _7_m22 = _3_m32 * _1_m23;
244 _0_ok = _0_ok && _7_m22 == float2x2(8.0);
245 float3x3 _8_m33 = _6_m43 * _4_m34;
246 _0_ok = _0_ok && _8_m33 == float3x3(35.0);
247 _1_m23 += (float2x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 1.0);
248 _0_ok = _0_ok && _1_m23 == float2x3(float3(3.0, 1.0, 1.0), float3(1.0, 3.0, 1.0));
249 _3_m32 -= (float3x2(1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 2.0);
250 _0_ok = _0_ok && _3_m32 == float3x2(float2(2.0, -2.0), float2(-2.0, 2.0), float2(-2.0, -2.0));
251 _2_m24 /= (float2x4(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 4.0);
252 _0_ok = _0_ok && _2_m24 == float2x4(float4(0.75, 0.0, 0.0, 0.0), float4(0.0, 0.75, 0.0, 0.0));
253 _out.sk_FragColor = _0_ok && test_half_b() ? _uniforms.colorGreen : _uniforms.colorRed;