1 #include <metal_stdlib>
13 half4 sk_FragColor [[color(0)]];
15 void setToColorBlack_vh4(Uniforms _uniforms, thread half4& x);
16 void _skOutParamHelper0_setToColorBlack_vh4(Uniforms _uniforms, thread half4& d) {
18 setToColorBlack_vh4(_uniforms, _var0);
21 void setToColorBlack_vh4(Uniforms _uniforms, thread half4& x) {
22 x = _uniforms.colorBlack;
24 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
31 (b = _uniforms.colorRed, c = _uniforms.colorGreen);
32 a = ( _skOutParamHelper0_setToColorBlack_vh4(_uniforms, d), _uniforms.colorWhite);
37 _out.sk_FragColor = ((all(a == _uniforms.colorWhite) && all(b == _uniforms.colorRed)) && all(c == _uniforms.colorGreen)) && all(d == _uniforms.colorBlack) ? _uniforms.colorGreen : _uniforms.colorRed;