1 #include <metal_stdlib>
7 half4 sk_FragColor [[color(0)]];
9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
12 half2x2 m1 = half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h));
13 _out.sk_FragColor = m1[0].xyxy;