1 #include <metal_stdlib>
10 half4 sk_FragColor [[color(0)]];
12 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
15 _out.sk_FragColor.xy = half2(float2(as_type<half2>(_uniforms.a)));
16 _out.sk_FragColor.xy = half2(unpack_unorm2x16_to_float(_uniforms.a));
17 _out.sk_FragColor.xy = half2(unpack_snorm2x16_to_float(_uniforms.a));
18 _out.sk_FragColor = half4(unpack_unorm4x8_to_float(_uniforms.a));
19 _out.sk_FragColor = half4(unpack_snorm4x8_to_float(_uniforms.a));